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Mega Man X2 & X3 - Taking out the X-Hunters

RK128

Member
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These two games are part of the Mega Man Retrospective, following the success of the outstanding Mega Man X. Mega Man X is one of the rare times in gaming where it is really close or is perfect, so it has to be hard to top such a great game.

The interesting thing about both X2 and X3, is that both do some really great things with the X gameplay style and introduce some really fun ideas, but execution of said ideas can be problematic. These are a set of great games but both have unique issues holding them back from being as good as Mega Man X.

Covering Both Games at Once:
Mega Man X2 and X3 will be covered via same thread, similarly like Mega Man 2 & 3’s Retrospective. I am doing that, as both of these games offer great compare/contrast opportunities. So how it is going to work is that I will be covering both games in unique sections, so it gives each game proper attention and respect.

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Hope you all enjoy this and let’s get rocking!

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This follows the events of Mega Man X1, with six months passing after Sigma’s defeat and Zero’s death. A new set of foes pop up, called the X-Hunters, with the main goal being to resurrect Sigma and defeat X once and for all. They also have plans to put back together Zero and have four of his parts. So as X, you are tasked with defeating 8 Mavericks all the while keeping an eye for the X-Hunters to find the parts of your friend.

The story here is a good excuse to shoot up some robots and earn new armor parts, get new weapons and so on. Before I touch on the bosses, which I have a lot to talk about there, lets go to the gameplay and level design first. One thing that surprised me upon reading this thread was that, Surges is Wily in disguise and the X vs. Zero (Light vs. Wily) fight is more meaningful then intended. Sigma calls Zero the last of the Wily numbers too. All of this critical information, is in the JP version of the game only. When localized, all of those elements were cut from the final game.

Here is the JP script translated into English: https://hondoori.wordpress.com/scripts-and-localizations/rockman-x-series/rockman-x2/

Thank you Syril for that information!

Gameplay is the same as X1, with X dashing, jumping, wall clinging/jumping and shooting. But you also get a great ability called the Air Dash after you collect the Leg Armor, and this really makes things interesting.

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Mega Man has momentum, and using the Air Dash is very useful in keeping this. Mega Man X3 further improves on this but will touch on that when I cover that game in the next section. The level design is also more focused on playing with X’s wall jumping and sliding ability. One big example is Bubble Crab’s stage, where to get a heart tank, you have to carefully time your wall jumps underwater to cling to hovering platforms in the air.

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I love level design like this and it pushes you to play around and look for secrets. Speaking of secrets, the weapons you earn are really fun to use and when you get X’s Arm Cannon Armor, you can play with some really fun charging abilities. The fire weapon’s charged stage is a blast to use for example and very useful with collecting items.

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Stage design is also more dynamic compared to X1, with some stages having major set pieces. One example being Overdrive Ostridge, with his stage having a big focus on the new motor-bike (which can dash, shoot and jump….hard to control though) and when you reach the boss gate, you hop on a rocket, shoot the ship you are riding on, it explodes and you land in a large desert with Overdrive running into the background, and popping back into the screen. One of my personal favorite stages in the game.

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The boss fights themselves against the Mavericks are good too, with them having fun patterns to figure out and they are very manageable to deal with you understand the weakness order. Overall, it sounds like I had a great time playing this game and love it as much as MMX, right?

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Well, I have one major problem; The X-Hunter Fights. They are cheap, aggravating, frustrating, annoying……..hate these fights. They are very unfair and can really drain your health if you are struggling, like I was. So, one must think “Oh, these are super hard because you get a reward for beating them, right?”

Nope, all you get is avoiding one fight against Zero before you fight Sigma in the Castle Stage. How rewarding to tear your hair and throw your controller against the wall, only for the game to just say “You saved your best friend, good job! Why are you still here? You can move on to Sigma now, go now”. Like I said about the Air Dash though, this element is improved upon in X3 greatly.

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X2 also has the Castle Stages and they are quite hard, with one interesting thing being the X-Hunters. You fight them at the end of each level and like in the main levels, they are very, very hard. Thankfully, they have weapon weakness like the main Mavericks, so they aren’t impossible to take out.

X2 also has something special; the very first X vs. Zero fight in the entire series. It is amazing, considering the history behind X and Zero's creation (Light vs. Wily). This happens in a future game, and its just as fun as it is here.

The good thing about X2 is that you can avoid the X-Hunter Fights and play the game normally. And then, you get a really fun action/platformer that while annoying at points, is still a great time.

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X3 take what X2 did but adds a few more things to the mix. Remember how I talked the Air Dash and the X-Hunter Fights? They are brought back, but done in interesting ways. The Air Dash can be used upwards too (in addition to right/left in the air) and you get it earlier in the game (Ice Stage). The X-Hunter fights come back too, but done differently. You have three guys to take out; Bit, Byte and a resurrected Vile. Each one is found across the stages, with Bit & Byte forced on you mid-level. They aren’t impossible to take out and Bit is weak against the Ice weapon, so makes sure to beat that Maverick first before moving on. Vile is found at different parts in the levels (via teleporter) and its best to fight him when you are close to beating all the Mavericks.

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The games big gimmicks though are the inclusion of Zero being playable and Ride Armors being summoned via pads after you find special chips in the different stages. These are awesome additions, but they present annoying issues that make them worthless.

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Zero can’t be used during bosses and cannot collect important items for X, meaning every time you play as him, it’s only to get through the level as fast as possible. This makes him completely worthless to play as due to the fact you might be missing out on important armor parts, heart/sub tanks and other items for X to collect. And you need them, as your defense is FAR lower compared to X1 and X2. The worst part is that you don’t get armor upgrades until very late in the game (if you go in weakness order).

The Ride Armors cannot be used until you find the very first one in the Wasp Maverick’s Stage, and his stage is not a great place to start the game. Overall, it sounds like I dislike X3 a lot, but despite these issues, it still is a good game.

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The air dash rocks like it did in X2 and the level design is solid. I also like how if you go in weakness order, you get two sub-tanks very early in the game (making harder fights and damage in general being less rough). The boss fights are very hard and if you do not go in weakness order, they can be very hard to deal with.

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I tried playing them on non-weakness order at first and died many, many times. But I had fun fighting them, as they were great fights. Weakness order is recommended though. The Castle stages are great to and this brings me one point I really like; if you take out Bit, Byte and Vile using their weakness, you do not fight them here.

Instead, you fight new bosses and some of the level design changes completely (mainly in Castle Stage 2, with it looking newer compared to it being in shambles if you let Vile live). I love this idea, as it makes replaying this place more enjoyable if you decide to not kill the sub-bosses without their weaknesses.

Overall, really enjoy X3 despite some small issues annoying me a bit.

Presentation:
Both games continue the great look and soundtrack of X1, with stages having bright colors and really interesting effects. X3 should be noted, as it used advanced tech for the SNES to have wire-frame models at various points in the game (weapon get screen, one of the bosses, ect). X3 also got a PS1 port in Japan and Europe, leading it having a different soundtrack and anime intros for every Maverick encounter. Overall, presentation for X2 and X3 is great.

X2 and X3 also were the first times Capcom's Cx4 chip was used for a SNES Cart. Remember the wire-frame models I mentioned in X3? That was possible thanks to the Chip.

Here is the link to the PS1/X Collection version of X3's cut-scenes: https://www.youtube.com/watch?v=AfHPZexnpfo&list=PL5A7C4F746080930F

Soundtracks for each game is less consistently amazing like X1’s but still rocks hard with some great tunes. The intro stages in each game and Zero’s theme in X3 are a delight to listen too.

MMX2 Into Stage: https://www.youtube.com/watch?v=VUok5GFpRds&index=3&list=PL7oGGg7qjS8EVuf3OAOfQF-5PlYuBvtUs
Zero's Theme (MMX3): https://www.youtube.com/watch?v=BO6sZmTbeuA&list=PL33EB3FCAD02650BA&index=30
Wire Sponge: https://www.youtube.com/watch?v=rbTL4iPunsw&list=PL7oGGg7qjS8EVuf3OAOfQF-5PlYuBvtUs&index=7
Bubble Crab: https://www.youtube.com/watch?v=ivJE61heDJE&list=PL7oGGg7qjS8EVuf3OAOfQF-5PlYuBvtUs&index=9
Flame Stag: https://www.youtube.com/watch?v=sqLsqb2n3Cg&list=PL7oGGg7qjS8EVuf3OAOfQF-5PlYuBvtUs&index=10
Overdrive Ostritch: https://www.youtube.com/watch?v=MTJ_aKkBmVQ&list=PL7oGGg7qjS8EVuf3OAOfQF-5PlYuBvtUs&index=14
Absolute Zero: https://www.youtube.com/watch?v=YvsJ6A9uZXE&list=PL7oGGg7qjS8EVuf3OAOfQF-5PlYuBvtUs&index=22
Zero's Rebirth: https://www.youtube.com/watch?v=jQ1NjQScy8E&index=27&list=PL7oGGg7qjS8EVuf3OAOfQF-5PlYuBvtUs
Judgement Day: https://www.youtube.com/watch?v=yG8a6qi3TrY&index=29&list=PL7oGGg7qjS8EVuf3OAOfQF-5PlYuBvtUs
MMX3 Intro Stage: https://www.youtube.com/watch?v=hQYQfDylKYM&index=5&list=PL33EB3FCAD02650BA
Volt Catfish: https://www.youtube.com/watch?v=yHllgCwUnN8&index=8&list=PL33EB3FCAD02650BA
Tunnel Rhino: https://www.youtube.com/watch?v=ou_BEbpnOO0&index=9&list=PL33EB3FCAD02650BA
Toxic Seahorse: https://www.youtube.com/watch?v=zjGPMTcD-O4&index=10&list=PL33EB3FCAD02650BA
Gravity Beetle: https://www.youtube.com/watch?v=fsucgB8832w&index=12&list=PL33EB3FCAD02650BA
Dr. Doppler Stage 01: https://www.youtube.com/watch?v=_m50ZidEsgY&index=20&list=PL33EB3FCAD02650BA
Simga Battle 1 (MMX3): https://www.youtube.com/watch?v=9yRTcTWpx4E&index=25&list=PL33EB3FCAD02650BA

The PlayStation version of X3 got its own soundtrack, so will link to a few tracks from that version here.

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Intro Stage: https://www.youtube.com/watch?v=-Am1XppfNos&list=PL5FC0CB98B5C6676C&index=2
Zero's Theme: https://www.youtube.com/watch?v=0U4DmFNuA4M&index=3&list=PL5FC0CB98B5C6676C
Blizzard Buffalo: https://www.youtube.com/watch?v=MqMtZoy89ps&list=PL5FC0CB98B5C6676C&index=5
Tunnel Rhino: https://www.youtube.com/watch?v=rG1zD_ys18s&index=7&list=PL5FC0CB98B5C6676C
Doppler Stage 1 & 2: https://www.youtube.com/watch?v=kCMMfVtoUJ0&index=13&list=PL5FC0CB98B5C6676C
Vs. Vile: https://www.youtube.com/watch?v=0YsvRrjBGLI&index=17&list=PL5FC0CB98B5C6676C

Overall:
I enjoyed my time with both games quite a bit, with each game doing something interesting and in X3’s case, taking what X2 did and further expanding on it with new mechanics, ideas and concepts. Both are flawed, but they are still very enjoyable games in the Mega Man X series.

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The X series continued in a great way and it was great seeing the series maintain the high quality X1 established. But, what follows these two games? Why, one of my personal favorite of the X series; Mega Man X4. Can’t wait to cover this and hope you all look forward to it.

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RootCause

Member
Awesome job. X2 is my favorite game from the X series. Some of the most memorable tracks, and boss fights.

Hope you do one of these for Z, and ZX. Favorite mega man series.
 
I really need to replay X3 again, it's been ages. Love X2, I think it's an amazing sequel to the original X and has some really cool hidden secrets in it.

For anyone with a MegaMan itch, the Legacy collection is currently hovering around $15 on Amazon.
 

kiryogi

Banned
You missed the bit where X2 and X3 were also the first titles to utilize the Capcom's Cx4 chip. It was a technological advance at the time!
 

RK128

Member
Awesome job. X2 is my favorite game from the X series. Some of the most memorable tracks, and boss fights.

Hope you do one of these for Z, and ZX. Favorite mega man series.

Don't worry, Zero and ZX will be covered for the Retrospective, as will the rest of the Classic and X series :). Also plan on covering the Battle Network games too.

Very excited about that, as everyone seems to love those games :D!
 

RK128

Member
You missed the bit where X2 and X3 were also the first titles to utilize the Capcom's Cx4 chip. It was a technological advance at the time!

Okay, will add that to the OP. Knew they used some form of the Super FX Chip, but not sure which one. Thank you for the heads up :).
 
I think X3 is pretty underwhelming. The flow of switching between X and Zero never feels natural. It's like the game just doesn't know what it wants to do. It's one of the few Mega Man X games I haven't beaten. Just boring all around.

X2 on the other hand...
 

RootCause

Member
Don't worry, Zero and ZX will be covered for the Retrospective, as will the rest of the Classic and X series :). Also plan on covering the Battle Network games too.

Very excited about that, as everyone seems to love those games :D!
You're killing it. Battle network was legit too. So was Starforce, though the camera change was a a bit disappointing.

These threads are making me want to play all the MM games again. :p
 
Very excited about that, as everyone seems to love those games :D!

Might wanna pace yourself on those. They're pretty long and can start to feel incredibly repetitive if you're playing them back to back.

People really seem to dislike the Starforce games, but I thought they were at least fun enough gameplay wise. At least the first 2.
 
Play these games.

From what I heard, the original SNES/Super Famicon cartridges of x2 & x3 are very tough to find & obtain. And even if you do find them, people will charge you obscene prices just for those two.

The easiest way to play them is to find either the GameCube or the PS2 versions of the Mega Man X Collection & play them from there. :)
 

RK128

Member
Might wanna pace yourself on those. They're pretty long and can start to feel incredibly repetitive if you're playing them back to back.

People really seem to dislike the Starforce games, but I thought they were at least fun enough gameplay wise. At least the first 2.

They will be covered on the weekends, so I will have a lot of time to cover each game.

From what I heard, the original SNES/Super Famicon cartridges of x2 & x3 are very tough to find & obtain (people will charge you obscene prices just for those two).

The easiest way to play them is to find either the GameCube or the PS2 versions of the Mega Man X Collection & play them from there. :)

Played most of the X series via PS2 version of the X Collection (with X4 and 5 being played on my Vita through the PS1 Classic's version).
 
Good work as usual RK.

X2 is a great sequel but, the final boss is the primary reason, I don't like it as much as X1, that said it's as close to X1 as you can get without playing it. Amazing game.

I need to replay it again but, I got gripes with X3. I dislike ride armors a lot locations of power ups are kinda ridiculous at spots. There are others but, yeah X3 isn't bad but, that's wear the annoyance started.
 

Luigi87

Member
While I never beat X3... X2 remains the only X game I never played from X1-X6 (never bothered with X7 and X8)... So reading about it here is really the most I know about the game.
 

Reset

Member
X1 was better than both X2 and X3. X2 has one of the worst boss in the entire series (Wheel Gator - easily the most time consuming and boring), and in X3 it seems like they forgot to fix how much damage X would take. In the beginning of the X3, X can die within two hits from and the game is only enjoyable once you get all the armor and heart upgrade. Plus letting Zero not pick up any upgrades was a huge mistake and thankfully it was fixed in X5.
 

RootCause

Member
From what I heard, the original SNES/Super Famicon cartridges of x2 & x3 are very tough to find & obtain. And even if you do find them, people will charge you obscene prices just for those two.

The easiest way to play them is to find either the GameCube or the PS2 versions of the Mega Man X Collection & play them from there. :)
Lol I gave away X2, and X3. 😑
 
X1 was better than both X2 and X3. X2 has one of the worst boss in the entire series (Wheel Gator - easily the most time consuming and boring), and in X3 it seems like they forgot to fix how much damage X would take. In the beginning of the X3, X can die within two hits from and the game is only enjoyable once you get all the armor and heart upgrade. Plus letting Zero not pick up any upgrades was a huge mistake and thankfully it was fixed in X5.

I do agree about Wheel Gator being one of the more interesting, but worse fights in X2.
 

RootCause

Member
X1 was better than both X2 and X3. X2 has one of the worst boss in the entire series (Wheel Gator - easily the most time consuming and boring), and in X3 it seems like they forgot to fix how much damage X would take. In the beginning of the X3, X can die within two hits from and the game is only enjoyable once you get all the armor and heart upgrade. Plus letting Zero not pick up any upgrades was a huge mistake and thankfully it was fixed in X5.
Really? I felt X2, and X3 were the high point of the X series. What followed X4-X7 were some of the weakest entries in MM.
 

RK128

Member
X1 was better than both X2 and X3. X2 has one of the worst boss in the entire series (Wheel Gator - easily the most time consuming and boring), and in X3 it seems like they forgot to fix how much damage X would take. In the beginning of the X3, X can die within two hits from and the game is only enjoyable once you get all the armor and heart upgrade. Plus letting Zero not pick up any upgrades was a huge mistake and thankfully it was fixed in X5.

I agree with that statement; X1 is the best game out of the SNES titles. It has the strongest level design, best Maverick Weapons, most interesting story and one of the best soundtracks.

But X2 and X3 do some interesting things and they are mostly done right. Also your points about X5 is a great one, but the fact upgrades/items apply to only one character is an issue I will touch upon when I get to the game for this Retrospective.

Really? I felt X2, and X3 were the high point of the X series. What followed X4-X7 were some of the weakest entries in MM.

Well, X2 and X3 are a hundred times better then X6 and X7, so that really isn't a hard thing to beat. X4 and X5 are great games, but X5 is held back a bit by dumb randomization with what ending you get.
 

jnWake

Member
X2 is my favourite of the SNES ones. The themes for the levels are very cool: Weather for Wire Sponge, Volcano for Flame Stag, Crystal Caves, Ostrich's Desert and whatever the hell Magna Centipede's level is... I also love the design of the bosses themselves. The fights also include novel things that are pretty cool: Morph Moth having two phases, Flame Stag having blue fire in "angry mode", Ostrich's background attack. I'll concede that Wheel Gator is a bad one though, from his level to his battle.

There are some step downs from X1 though. First, intro stage is brutally underwhelming. It's obscenely short and the boss is the least memorable thing ever, especially considering it's a giant robot. It's also a shame that they dropped the connections between stages that existed in X1 (you know, finish one stage and other ones may change slightly).

I disagree about the X-Hunters being that hard. In fact, other than the Serges battle in the Doppler stages, they aren't that tough IMO. They have simple patterns though they deal lots of damage.

X3 is, on the other hand, my least fave. It just feels uninspired. Unlike X2, all the levels feel samey, both in music and looks. Only exception is Blizzard Buffalo. I don't like it much honestly and the Sigma boss fight is boring. The Sigma fight is rarely a highlight in these games though.
 

RK128

Member
X2 is my favourite of the SNES ones. The themes for the levels are very cool: Weather for Wire Sponge, Volcano for Flame Stag, Crystal Caves, Ostrich's Desert and whatever the hell Magna Centipede's level is... I also love the design of the bosses themselves. The fights also include novel things that are pretty cool: Morph Moth having two phases, Flame Stag having blue fire in "angry mode", Ostrich's background attack. I'll concede that Wheel Gator is a bad one though, from his level to his battle.

There are some step downs from X1 though. First, intro stage is brutally underwhelming. It's obscenely short and the boss is the least memorable thing ever, especially considering it's a giant robot. It's also a shame that they dropped the connections between stages that existed in X1 (you know, finish one stage and other ones may change slightly).

I disagree about the X-Hunters being that hard. In fact, other than the Serges battle in the Doppler stages, they aren't that tough IMO. They have simple patterns though they deal lots of damage.

X3 is, on the other hand, my least fave. It just feels uninspired. Unlike X2, all the levels feel samey, both in music and looks. Only exception is Blizzard Buffalo. I don't like it much honestly and the Sigma boss fight is boring. The Sigma fight is rarely a highlight in these games though.

Agree to disagree I suppose, but I'm glad they didn't give you too much trouble :).

The Maverick designs are interesting, but considering I like to talk about gameplay mostly, I tend to gloss over the main designs. Will try to avoid that for future MMX Retrospectives, so thank you for bringing that up :).
 

Blues1990

Member
From what I heard, the original SNES/Super Famicon cartridges of x2 & x3 are very tough to find & obtain. And even if you do find them, people will charge you obscene prices just for those two.

The easiest way to play them is to find either the GameCube or the PS2 versions of the Mega Man X Collection & play them from there. :)

In addition, the PS1 Mega Man X games (X4-X6) are available on the PSN, in addition to MMX1-X3 on the Wii U eShop. If you have a PS3/PSVita/Wii U, check them out.

Anyway, while the Mega Man X series isn't my favourite MM sub-series (or even favourite games to play), I do acknowledge how much of an impact the SNES games had on the IP as a whole. Beautiful sprite work & presentation in X4, which still blows my mind to this day. Heck, both X4 and Mega Man 8 are beautiful games to look at.
 

RK128

Member
In addition, the PS1 Mega Man X games (X4-X6) are available on the PSN, in addition to MMX1-X3 on the Wii U eShop. If you have a PS3/PSVita/Wii U, check them out.

Anyway, while the Mega Man X series isn't my favourite MM sub-series (or even favourite games to play), I do acknowledge how much of an impact the SNES games had on the IP as a whole. Beautiful sprite work & presentation in X4, which still blows my mind to this day. Heck, both X4 and Mega Man 8 are beautiful games to look at.

X6 is on PSN? I thought only X4 and X5 are.....unless you are talking about the JP version of X6 on JP PSN.
 

RK128

Member
I'm glad you guys enjoyed this Retrospective! Glad that the dual-game coverage idea is working out nicely with them being divided up.

Up next for the MM Retrospective is MM Battle Network for this Sunday, Mega Man 4 & 5 for Monday, and Wednesday covering Mega Man X4.
 

cordy

Banned
Loved both of these games (same with X1 and X4) and honestly X2 was a perfect sequel to X1. Man, just the music? Unreal.

Makes me wanna go listen to Maverick Rising's X remix music.
 

RK128

Member
Loved both of these games (same with X1 and X4) and honestly X2 was a perfect sequel to X1. Man, just the music? Unreal.

Makes me wanna go listen to Maverick Rising's X remix music.

Man, just typed that into YouTube and....thank you for the new playlist :'). Sounds amazing so far :D!
 
Both fantastic games and I wish I could've bought the carts at some point. X2 has some of the coolest weapons in the series and I like how some of them enhance mobility (speedruns for this game are lot of fun to watch). The bosses were a ton of fun to fight especially since I never exploited their weaknesses (an old habit I got since MM3 GB). I couldn't beat the game when I rented it back then but goddamn did I have a great time. Also shoryuken.

X3 was the game I most wanted to play as a kid when it came out but of course the game had a low print run. This one has my favorite dash upgrade (upwards dash and double airdash too good). Also really like all the cool additions, from the red capsules to the different endgame bosses and the distinct ride armors. I didn't mind how limited Zero was to play in this game since X has always been my favorite character anyway.
 

SkyOdin

Member
I loved how both X2 and X3 had ways of influencing how the game plays out based on how you dealt with the special boss fights. I'm surprised that they never repeated the optional boss hunt of X2 in any later Mega Man game. Well, I guess X6 had a similar mechanic with the optional fights against Nightmare Zero and High Max. It wasn't quite handled as well as in X2 though.

X3's special boss mechanic was just as cool. Being able to kill fortress bosses early, forcing them to be replaced by alternates, is a really interesting addition.

I still vastly prefer the SNES version of X3 over the PS1 version though. The additions to X3 mostly consist of some poorly animated animated scenes and ruining the soundtrack by breaking the proper music looping. I'm still annoyed that the PS1 version was used as the basis for the X Collection.
 

RK128

Member
I loved how both X2 and X3 had ways of influencing how the game plays out based on how you dealt with the special boss fights. I'm surprised that they never repeated the optional boss hunt of X2 in any later Mega Man game. Well, I guess X6 had a similar mechanic with the optional fights against Nightmare Zero and High Max. It wasn't quite handled as well as in X2 though.

X3's special boss mechanic was just as cool. Being able to kill fortress bosses early, forcing them to be replaced by alternates, is a really interesting addition.

I still vastly prefer the SNES version of X3 over the PS1 version though. The additions to X3 mostly consist of some poorly animated animated scenes and ruining the soundtrack by breaking the proper music looping. I'm still annoyed that the PS1 version was used as the basis for the X Collection.

Will cover that part when I get to X6 but will just say that X2 despite being harder regarding the X-Hunter Fights, did a great job with how they worked within the core gameplay (optional, encourage exploration for side-paths, ect).

X3 did a fantastic job with this, as like you said, killing fortress bosses early is a wonderful feature that should of been in future X games.

Also agree with you on the PS1 version of X3 being part of the X Collection. I don't mind it (version I own and played for the Retrospective) but I agree its sucks the great SNES soundtrack doesn't carry over into the PS1 OST.
 

jello44

Chie is the worst waifu
I need to go and replay 2 and 3 again.

Gotta jog my memory a bit as I only played through 2 twice and 3 once.

But yeah, from what I do remember, they were great, not as good as 1 or 4.
 

RK128

Member
I need to go and replay 2 and 3 again.

Gotta jog my memory a bit as I only played through 2 twice and 3 once.

But yeah, from what I do remember, they were great, not as good as 1 or 4.

This was my first time playing X3 and my second time playing X2; so this Retrospective series has pushed me into really sitting down with a series I wanted to really play for a long time but never gave a ton of attention to.
 

TreIII

Member
Ah, X2. Home of my fave Maverick design, Wheel Gator~

But beside that, X2 is like right behind X1 in being among my fave games in the entire MM series. Double X Buster, the Giga Attack and Air Dash Boots are probably the last time I was truly "wowed" by X's upgrades in a game.

X3 is no slouch either, though I would definitely agree that it felt more like a stop gap on the way to X4.
 
I had the saturn port of X3. Still my favourite mega man game.

Did you get one of the 4 super chips, or the special chip with all abilities? Did you get zero's sabre?
 

jello44

Chie is the worst waifu
I still vastly prefer the SNES version of X3 over the PS1 version though. The additions to X3 mostly consist of some poorly animated animated scenes and ruining the soundtrack by breaking the proper music looping. I'm still annoyed that the PS1 version was used as the basis for the X Collection.

Why did they use the PSX version in it anyway? That's how I played through it in the collection.
 
IMO, X1, X2, X4 & X8 are the best X games.

X4 is where everything got perfect. Sad Inafune wanted to move on and Capcom forced X5-X7 to happen.

I thought that Inafune wanted to move on after X5.

Why did they use the PSX version in it anyway? That's how I played through it in the collection.

Possibly because that emulating the SNES/Super Famicon version of X3 would be far more difficult than it is to emulate the PS1 version.
 

RK128

Member
I had the saturn port of X3. Still my favourite mega man game.

Did you get one of the 4 super chips, or the special chip with all abilities? Did you get zero's sabre?

I didn't get Zero's Sabre but I DID get the Special Chip :). Figured "Might as well wait it out until I get to the Castle Stages where I can get ALL of them".
 

jello44

Chie is the worst waifu
I



I thought that Inafune wanted to move on after X5.

Yeah, X5 was supposed to be the last.
With the death of Zero
, but Capcom decided to do 6.


Possibly because that emulating the SNES/Super Famicon version of X3 would be far more difficult than it is to emulate the PS1 version.


What made it more difficult? Was it that more complicated than X1/2?
 
What made it more difficult? Was it that more complicated than X1/2?

Most likely because of Capcom's Cx4 chip inside of both the SNES/Super Famicon cartridges of X2 & X3 that they would have to perfectly emulate. With X2, Capcom had no other choice because it was only released on SNES/Super Famicon, whereas for X3, there was also the Sega Saturn & the PS1 versions of the game that existed besides the SNES/Super Famicon version.

Out of them all, they chose to emulate the European PS1 version of X3 because it was the easiest to emulate more so than the SNES version & especially more easier than emulating the Saturn version. Same with X4 in which they used the PS1 version over the Saturn version for that same reason.
 

Awakened

Member
Zero can’t be used during bosses and cannot collect important items for X, meaning every time you play as him, it’s only to get through the level as fast as possible. This makes him completely worthless to play as due to the fact you might be missing out on important armor parts, heart/sub tanks and other items for X to collect. And you need them, as your defense is FAR lower compared to X1 and X2. The worst part is that you don’t get armor upgrades until very late in the game (if you go in weakness order).
There's a hack that makes playing as Zero much more viable. I've only messed around with it a little so far, but I think from the change list it fixes most of the problems you mention: http://www.romhacking.net/hacks/888/
 

jello44

Chie is the worst waifu
Most likely because of Capcom's Cx4 chip inside of both the SNES/Super Famicon cartridges of X2 & X3 that they would have to perfectly emulate. With X2, Capcom had no other choice because it was only released on SNES/Super Famicon, whereas for X3, there was also the Sega Saturn & the PS1 versions of the game that existed besides the SNES/Super Famicon version.

Out of them all, they chose to emulate the European PS1 version of X3 because it was the easiest to emulate more so than the SNES version & especially more easier than emulating the Saturn version. Same with X4 in which they used the PS1 version over the Saturn version for that same reason.

Ahh, okay, that makes sense. Thanks for the info. :)
 
I'm due for revisiting both titles as I haven't played them in well over a decade. I remember that I liked X2 the most of the SNES trilogy because it's story felt more compelling and the armor upgrades were cool. Gotta disagree with the OP on the X-hunters though - it was gratifying getting Zero back and then seeing him destroy Sigma's fake Zero. Besides, if you don't save Zero, the fight against him is hard as hell!

X3 kinda over complicated the power ups and ride armors. I also feel like it had the most forgettable Mavericks of the SNES games. That being said, I remembered that there was a way that X could get Zero's sabre by the end of the game which made your charge shot ridiculously over powered.

Also, I pulled up the X2 and X3 intro level themes...God damn those still melt faces!

Thanks for a walk down memory lane OP. Time to hit up the Virtual Console shop...
 
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