JB1981 said:
i really hope the game looks like that upon release, 'cause imo it does NOT now (at least not in the latest trailers). not even close. shader fx, textures are particularly better
I agree. The shaders really added to an impressive contrast in lighting. That and really sharp textures all around made for something wholy impressive. The whole demo area is amazing really. I think they were estimating the PS3 specs personally. As well as the benefit of being allowed to put all their resources into this one small cutscene demo, instead of developing a full game which is rumored to be huge. They were pretty much expected by fans to show something and they delivered in that respect. At a time when all everyone seemed to be looking at was tech demos instead of games.
Anyway, I do expect them to have some mindblowing looking areas in the game. Like the swamp, this one enemy base, and the flower field from MGS3. Or the tanker from MGS2. I wouldn't be suprised if certain parts of the game look and feel very specific and impressive aside from this desert warfare they've shown us thus far. It would be amazing if the next trailer gave us just a small glimpse of that.
Ynos Yrros said:
And as for texture work:
The only difference is lighting, the uniform is exactly the same in compexity.
Maybe, but some of those walls and tiles have the edge on the last trailers interiors imo. Also, remember the blowing trash featured more heavily in the first appearance. I don't think the difference is as drastic in the texture work as in the lighting, but being able to concentrate on a smile slice to make it look as good as possible and making an entire game are two very different situations. I can see where a slight dropoff may occur.
Angelcurio said:
I really think that the old color palette used for the original TGS 2005 trailer looked way better than the new yellowish one that we saw at E3 2006. That color makes the game look old, like a last gen titles. The character models stand out a whole lot more in the original TGS footage.
I think he does it for story and mood. Something more important to him I imagine, than making the game as technically brilliant as he can, which never ages as well. He thinks from an artist's pov. Also, I'm sure Shinkawa had some influence on him in the visual style of the game. His greens and browns seemed to make their way into MGS3. Same with his greys and blues in MGS1 & 2 and reds of MGS2.