TheExorzist said:
Well, well. We're getting close.
I wouldn't say that the boss character never were realistic. MGS1 had a couple of realistic bosses. Ocelot or sniper wolf for instance. Even fatman and Solidus in MGS2 weren't unreal. But in MGS3 they simply were all kind of wacky. And it looks like he will continue like this.
@DarkPen: Stop quoting my posts. I won't answer it anyway.
oh the hilarity
MGS3 in general was filled to the brim with supernatural and insane, over-the-top action. If anything, MGS4 looks like its bringing gamers back to the "reality" of MGS 1 and 2, but with biomechanical giants and psychics.
One could assume that MGS3 was more of an interpretation of what happened in the 1960s, rather than what really happened, but that's merely an argument that people who dislike how unrealistic the MGS games have gotten tend to bring up.
If anything, remember how "realistic" the MGS3 trailers were making the game seem? It was all about survival, and eating animals raw, but in the end, the game felt more "gamey" than it did anything else, with animals turning into floating/spinning ration-things, and the whole deal with utilizing a backpack that can hold massive amounts of gear and food.
Somehow, I think that MGS4 will be very much the same, especially with recent showings of the gear floating above the ground. If anything, they seem to be quite frank and upfront about it, more than last time. The gameplay gives off a gimmicky vibe, but its always been like that. "Sneaking" has always been a gimmick in some ways, while shooters were the norm.