I really hate how this game was marketed. There's so much confusion.
I can't not buy this though so I'm definitely part of the problem.
Ground Zeroes and The Phantom Pain will be separate games and Ground Zeroes will not be a short game. How do I know this? Cause most of the achievements will not tell you what the game is about, the story, how many missions or hours there are.
Just like Peace Walker HD, there were trophies for certain missions, but all in all, there were a crapload of missions to play and many hours of game-play. Since this will be on Current and Next-Generation systems, and you know Kojima's capabilities, you should already know this game will be worth 20-30 bucks. It will probably be worth 60 dollars.
March 18 is coming, if you want to get a taste of Kiefer Sutherland as Big Boss and what Metal Gear Solid V: The Phantom Pain has in store; buy it, play it, love it!
Do they allow stealth marketing in here?
Lol! I'm all for enthusiasm but some posts in here definitely read that way.
The Last of Us has 24. GZ a prologue to the main game has 15. By no means is TLoU short.Remember - achievements don't always determine or detail how much gameplay is within.
Kojima misled us before on several occasions. We always fall for him and we will again.
Rule of thumb: Kojima is always 10 steps ahead of you. Nothing is ever as it seems with Kojima and past entries in the franchise prove that.
Yeah, Konami really needs to clear up the air here.
They're not going to be explicitly clear up that GZ is a glorified demo just so you can then not buy the game. It's going to be a short game and the fact that Konami is being deliberately opaque about it should be a major giveaway.
Oh god, Kojima's worship it's strong here.
MGSV can't be a demo, i played Bravely Default demo 2 days ago and took me 5 hours to complete, MGSV it's more like a demo of a demo.
Did you play GZ? How do you know?Oh god, Kojima's worship it's strong here.
MGSV can't be a demo, i played Bravely Default demo 2 days ago and took me 5 hours to complete, MGSV it's more like a demo of a demo.
Did you play GZ? How do you know?
I beat Metal Gear Rising on my first playthrough in under 5 hours; doesn't make it a demo.
Dolan pls
We're just going by what we know so far.Big Boss rescues Chico, then Paz, learns that Mother Base is under attack and is involved in an incident that puts him into a coma.
I wouldn't be surprised if the main game,, then escaping is all there is, and the rest is just cutscenes showing us therescuing Chico/Paz. At most, going by what we know so far, I'd assume it'll last about 2 hours max.attack on the base
Sure, maybe it'll involve more than that, but going on what we know so far, I think that's a fairly reasonable estimate.
We're just going by what we know so far.Big Boss rescues Chico, then Paz, learns that Mother Base is under attack and is involved in an incident that puts him into a coma.
I wouldn't be surprised if the main game,, then escaping is all there is, and the rest is just cutscenes showing us therescuing Chico/Paz. At most, going by what we know so far, I'd assume it'll last about 2 hours max.attack on the base
Sure, maybe it'll involve more than that, but going on what we know so far, I think that's a fairly reasonable estimate.
How can you explain that?
If the campaign is as long as I think it is, I won't mind one bit, if it's longer than we've been lead to believe so far, I sure as hell won't be complaining.
That particular scene though could just be from an Extra/Side Op. It's also possible that you return to the base during daytime to, and as you make your escape that scene happens.rescue Paz after rescuing Chico
Ok then we can safely say that anything could happen next and the time frame from that point onwards till we witness Big Boss going to a coma can be literally anything from hours to days correct?
If that's a side-ops/extra-ops where is the achievement for it? That seems like a pretty serious side mission if you'd ask me and I think it deserves its own achievement don't you think so? Unless we haven't seen all of the achievements but what are the odds of that?
We're really debating the amount of content that the game has to offer based solely on an achievement list... Call it a demo, call it a full installment to the Metal Gear lore -- whatever. Reading all of this is tiresome and speculating is ultimately pointless as NONE OF US have the information necessary to determine the length or amount of content the game has to offer. I'm going to play this more than any other game coming out next year until The Phantom Pain arrives, so it doesn't matter to me; I just get sick of the misinformation, whether it be used to build up or tear down the game.
You said "what we know so far" 3 times.
Mother Base is burnt to ashes. We see Big Boss in a helicopter flying away and Kaz is on board too and shows signs of fury. There is no sign of Chico or Paz when that scene is shown. We don't know what happens after that. We don't know how much time passes until Big Boss goes into a coma. Kojima did say that Ground Zeroes at least the Chico rescue mission happens at night. Might be the whole night in real-time who knows which gives us several hours.
The "Deja Vu" trailer had a short segment where it demonstrates a daylight operation showing Big Boss in a helicopter looking at Camp Omega getting bombed by a flying jet. Now we know that this is not part of "Deja Vu" mission since in the latter we play as an MGS1 Snake while the Camp Omega scene shows GZ Big Boss. Here's what I am talking about:
How can you explain that?
I bought my PS4 mainly for the same reason I bought my PS3 & PSP and that was to play the next MGS. I spent 400$ + TAX on the PS4 and 700$ on a sound system just so that I can play and enjoy the next MGS experience. 40$ is nothing. I would pay 100$ if I had to play the next MGS in this amazing saga.
It's obviously not about the money for most of those hating on the game since obviously they are buying a next-gen console to play the game. They made the David Hayter departure a personal problem with Kojima and I find it immature to say the least.
Everything was fine before E3 until Kojima announced that Kiefer Sutherland was going to be voicing Big Boss in MGSV. You can't deny that this was mainly the reason why people started hating on it.
Ground Zeroes and The Phantom Pain will be separate games and Ground Zeroes will not be a short game. How do I know this? Cause most of the achievements will not tell you what the game is about, the story, how many missions or hours there are.
Just like Peace Walker HD, there were trophies for certain missions, but all in all, there were a crapload of missions to play and many hours of game-play. Since this will be on Current and Next-Generation systems, and you know Kojima's capabilities, you should already know this game will be worth 20-30 bucks. It will probably be worth 60 dollars.
March 18 is coming, if you want to get a taste of Kiefer Sutherland as Big Boss and what Metal Gear Solid V: The Phantom Pain has in store; buy it, play it, love it!
I just wanna post this here. This is a shrine I have in my retro game room dedicated to the Metal Gear Series (and no, this isn't all the merch I have related to the series)
My point is, this news has me EXTREMELY worried about this release, like there is a chance that Kojima has betrayed my trust and sold out completely to rip off die hard fans such as myself with a pre release DLC type of scheme. I buy every single MG related release day 1, the collector's editions, and hard cover strategy guides.
But this is gonna be the first MGS game I hold off on buying day 1 because all signs point to this being a cash grab to rip off fans who are blinded by nostalgia and love for the series. first it was getting rid of David Hayter, which I was angry about but tried to justify it in my mind by saying...
"It's OK cause Kojima has a plan, he's probably gonna have an after credits dialog featuring David Hayter voicing Solid Snake and leading into a Metal Gear 1 remake, that's why they turned Big Boss' voice into Jack Bauer, so it wouldnt sound like David Hayter talking to himself."
But the whole "were splitting MGSV into 2 games" thing had me seriously worried, that this was a "milk the fans with glorified prerelease DLC" kind of deal. And now this achievement list being leaked makes me even more worried. I am gonna wait till after it's out to read forum posts about the true length of the game, cause i refuse to believe anything Konami PR says at this point.
You can call me an idiot, over dramatic, whatever. But I am a fan that's spent hundreds of dollars on Kojima related merch (stuff like MGS1 Jpn Premium Edition, MGS3 E3 promo items, Metal Gear 1 Euro version in english for MSX, tons of collector's editions, figures, art books, strategy guides, ect.) So I think I have SOME say in the matter and some validity to my fears.
Please Kojima, if you are reading this topic, don't fuck us over. You are treading on thin ice and fucking over long time fans will ruin the series.
I'm a massive Metal Gear fan. My avatar is from obscure Metal Gear Rising (the canceled one) concept art.
This is also going to be my first delayed Metal Gear Solid purchase. It feels like a cash grab. I'm a huge fan but I'm not money cattle, and I won't be farmed on a whim. Ground Zeroes has to justify its price, it doesn't get a pass like all of the MGS games prior to it. And so far I've seen nothing that gives me faith in it.
I find it really hard to take anyone's defensive stance in this game seriously when they have an mgs avatar.
I really don't enjoy how every Ground Zeroes thread boils down to some weird turf war among MGS fans. Let's not forget we're all on the same side here. We're all MGS fans and we all want this to be a success.
Konami needs to get this confusion fixed and fixed asap. Instead of discussing story we argue over length, content and pricing. That's not right and it has a negative impact on the perception of the game.
I really don't enjoy how every Ground Zeroes thread boils down to some weird turf war among MGS fans. Let's not forget we're all on the same side here. We're all MGS fans and we all want this to be a success.
Konami needs to get this confusion fixed and fixed asap. Instead of discussing story we argue over length, content and pricing. That's not right and it has a negative impact on the perception of the game.
Honestly, I couldnt care less, about a success, just to make Konami happy. 40$/ for basically a prologue, that acts as a demo or tutorial is utter bullshit! I would love to discuss story, but the canon is DEAD. Whatever it was that made Kojima write some of the daft stuff in MGS2, it got even worse in MGS4 and there is nothing that another prequel like Phantom Pain could do, to change that.
And that's simply not giving the game a chance. Because you don't like MGS4's story, MGS5 is irrelevant? Why are you here, then?
Because I still have hope that Kojima finally delivers. I'll give Phantom Pain a chance, but whatever Kojima writes for this, its all under the banner of MGS4.
The Phantom Pain is the 11th canonical game in the Metal Gear chronology. "Finally delivers" would seem to imply that you haven't been satisfied with any of the nine (canon) games currently available. I'm not saying you shouldn't play The Phantom Pain, but I am saying that if you go into it with that attitude, then you won't be satisfied with that one either. If you really feel that MGS4 looms over the series like a dark cloud and feel that MGS can't be saved ("- but whatever Kojima writes for this, its all under the banner of MGS4."), then why play it at all? If you're going to give it a chance, then give it a chance.
I really hate how this game was marketed. There's so much confusion.
I can't not buy this though so I'm definitely part of the problem.
The Last of Us has 24. GZ a prologue to the main game has 15. By no means is TLoU short.
MGS1 was 1 mission.
MGS2 was 2 missions.
MGS3 was 2 missions.
MPO shifted to several small missions.
MGS4 was 5 acts.
Peace Walker had many small missions.
Kojima misled us before on several occasions. We always fall for him and we will again.
Rule of thumb: Kojima is always 10 steps ahead of you. Nothing is ever as it seems with Kojima and past entries in the franchise prove that.
i think kojima gets too much blame for mgs4's plot
fans clamouring for answers and konami wanting a sequel combined with the general franchise exhaustion kojima seemed to have created a perfect storm of "i don't give a fuck anymore"
given that kojima said old snake was his analogue in the story, you really see the hopeless despair about the crushing expectation and smothering work environment filtering through
the description of the original ending to mgs4 really just screams 'depression' through and through
Maaaan. This is gonna be short because developers were smart enough to not input multiplayer.
And thats just sad. MGS4 was the perfect opportunity to end the saga and finish with the series, leaving it for a another director to reboot or something. The lack of faith in those guys and his obsession with the series led to all this. He cant just letting go of it and Konami needs to milk the series, because its their flagship. Still, there was no reason to ruin so many of the characters that he established over the years and give answers to question that nobody asked. I really hope he focusses more on subtle things in MGSV, just like he did in MGS3, which had some really good writing.