Q: Phil Spencer said that all accessories and all games work across all versions of the Xbox One. But he also said Project Scorpio is specifically the only Xbox that's powerful enough to run VR. I don't quite understand how those two statements can coexist.
Greenberg: The idea was, first, how can we innovate with hardware without sacrificing compatibility? Generally when you bring a new iteration of console hardware you lose compatibility with their games and accessories. So we're saying, if you bought games and accessories for your Xbox One, or you buy an Xbox One S, those games and those accessories are going to work on Project Scorpio. When you think about backwards compatibility and our games lineup, we want gamers to know that when they're ready to upgrade to Scorpio, that content will go with them. That's our promise and commitment around compatibility.
The next thing was "Are you going to make games exclusively to Project Scorpio?" And we said we're not going to have console-exclusive games for Project Scorpio. It's one ecosystem -- whether you have an Xbox One S or Project Scorpio, we don't want anyone to be left behind, Now, with the power and capabilities we have, we'll be able to do high-fidelity VR. Now, that space, we don't think of that as console gaming, we think of that as high-fidelity VR, and so with the VR experiences those will be new things that you will get on Project Scorpio.