Aren't you referring to the W8 game? it was "Gunpowder". I think Marlow Briggs still unknown.
OOOOH.
My mistake then.
FFFFFFFFFFFFFFFFFFFFFFFFFFF RARE WHATCHA YA DOIN
Aren't you referring to the W8 game? it was "Gunpowder". I think Marlow Briggs still unknown.
Wonder if Codemasters have then retained key members of their racing staff (proven sales) and then possibly Rare have got the guys who worked on the likes of Operation Flashpoint: Red River/Overlord etc.?
have there been any other job listing for Platform Next Studios since the initial findings a year ago? MS still hiring for 343I how big do they want that team to be
Marlow Briggs is one fucking cool name, I don't want it to be some casual game.
Was watching Skyfall the other day, and thought of how cool it would be to have a secret agent bond style action adventure game. Uncharted pretty much has the Indiana Jones/King Salomon's Mines thing going on for videogames. Maybe Marlow Brigs could be MS's 007.
Or they could always go for a hard boiled detective game, the name would fit well for either i think.
Also keep in mind that they have been hiring a lot recently, but apparently only because they failed to retain their old employees.
Could Marlow briggs be the name of the black tusk game?
From all the leaks and job postings I think I know what 3 games Rare are making, KI3, PD2, Water Racer(blookwake?).
I'm not so sure about that, most of those employees didn't quit, they were let go. I think people underestimate how demanding developing for Kinect may be. It's a completely new paradigm, going from discrete digital to continuous analog input, it takes a lot of clever thinking to make sense of that data, and to come up with interesting ways of using it. Rare merging its teams into a single unit dedicated to Kinect development supports that, the whole of Lionhead (another multi-team studio) having to work on Fable: The Journey supports that, From Software failing with their ambitious plans for Steel Battalion supports that, Microsoft demanding Ryse's development to be taken over by Crytek's main team supports that.
But even if you need twice as many designers and programmers during that transitional period, you don't really need all that many artists. So what do you do? You either keep paying them for doing very little work or you let them go. Considering how many people used to dislike Rare's recent art output, with all the googly eyes jokes and criticism directed at Avatars, Joanna Dark and Banjo redesigns, it doesn't surprise me that Microsoft perhaps wanted to shake up things a little in that department.
If anything I would say Microsoft will just let Kinect be a NUI for Media content on the 720.
I would say Crytek moving Ryse between the studios is more to do with Microsoft wanting them to improve the quality and to change the gameplay to a pure controller standpoint.
I would say Crytek moving Ryse between the studios is more to do with Microsoft wanting them to improve the quality and to change the gameplay to a pure controller standpoint.
Marlow Briggs is one fucking cool name, I don't want it to be some casual game.
It smells like a detective gameLA Noire style in a futuristic world.
Oh I meant Snatcher.
Yeah, that goofy trailer was the laughing stock of E3 when they showed it.
I assume Microsoft was not too happy about Crytek turning in that crap and forced them to switch studios and direction for the project.
The original trailer seemed like it was gonna be a god of war style brawler and I hope they go back to that.
Yeah, that goofy trailer was the laughing stock of E3 when they showed it.
I assume Microsoft was not too happy about Crytek turning in that crap and forced them to switch studios and direction for the project.
The original trailer seemed like it was gonna be a god of war style brawler and I hope they go back to that.
Is Marlow Brigs an internal code-name?
A trademark.
LA Noire was so damn crappysuch a let down. But MS needs to look into that genre Free Roam
http://www.gamasutra.com/view/news/...est_Kinect_Game_Moves_Foward.php#.UTAIhjApw8pThe rumour is that Microsoft were not happy with the way the game was shaping up and so demanded that the game be developed by Crytek Frankfurt rather than Crytek Budapest and pushed the game to Durango. So it wouldn't be surprising if the game doesn't resemble anything what it was originally going to be.
I would say Crytek moving Ryse between the studios is more to do with Microsoft wanting them to improve the quality and to change the gameplay to a pure controller standpoint.
man i thought we was about to get a game like spartacus or 300.. we ended up getting some goofy shit![]()
look at this http://youtu.be/kMclpDcG0tU
http://www.gamasutra.com/view/news/...est_Kinect_Game_Moves_Foward.php#.UTAIhjApw8p
yup crytek should be ashamed of themselves, it sounds to me that they tried to pull a aliens
Wouldn't go that far. It seems to me that Crytek made a deal with Microsoft, got one of their other studios to make it, it wasn't turning out well, so Microsoft, the ones most probably funding the development, demanded that the A team of Crytek rescue the project.
I don't know where you got that from, I'm pretty sure Ryse will be one of their most prominent Kinect games aimed at core gamers.
I think the second trailer looked great, I can't tell what was supposed to be goofy about it. One thing I do not want Ryse to be is Xbox's version of God of War, and that's what the first teaser unfortunately reminds me of.
That leaked concept art was very tasty, however, but it turned out it was for an unrelated project.
A game like this deserves their best talent, i wouldn't go as far as saying its an alien situation but it wasn't properly taken care of IMO.Wouldn't go that far. It seems to me that Crytek made a deal with Microsoft, got one of their other studios to make it, it wasn't turning out well, so Microsoft, the ones most probably funding the development, demanded that the A team of Crytek rescue the project. O
A game like this deserves their best talent, i wouldn't go as far as saying its an alien situation but it wasn't properly taken care of IMO.
The 2nd trailer looked great until they got up into the kinect controls, the atmosphere looks promising.
phil spencer alluded to it being a "better with kinect" title
http://www.joystiq.com/2012/06/07/cryteks-ryse-still-in-the-works-kinect-will-be-part-of-it/
I highly doubt Ryse will be a fully Kinect game like the 2nd trailer.
They changed studios for a reason.
It will probably have some type of voice commands or something, but that's it.
I don't know why some people think that, except that they want it to be true. Microsoft will continue trying to sell core gamers on Kinect, especially now that it's probably going to be an integral part of the console, and Ryse seems to be an obvious candidate for the job. They didn't upgrade the tech just to allow for more precise flailing around in casual games, the advances are there to enable more reliable input and deeper experiences. Without the games to demonstrate that, those resources would be wasted. So while I think that most core games will indeed be "better with Kinect", Microsoft will undoubtedly push some gamers' titles which demonstrate Kinect's full capabilities - it's their duty as a platform holder - and again, I think Ryse is well positioned to be among them.
After the failing of Fable the journey and countless other games before it im sure MS understands that Kinect int suited for core games. at best it will be for simple concepts in the game. it will absolutely be a major part though doubt its for combat.
I don't know why some people think that, except that they want it to be true. Microsoft will continue trying to sell core gamers on Kinect, especially now that it's probably going to be an integral part of the console, and Ryse seems to be an obvious candidate for the job. They didn't upgrade the tech just to allow for more precise flailing around in casual games, the advances are there to enable more reliable input and deeper experiences. Without the games to demonstrate that, those resources would be wasted. So while I think that most core games will indeed be "better with Kinect", Microsoft will undoubtedly push some gamers' titles which demonstrate Kinect's full capabilities - it's their duty as a platform holder - and again, I think Ryse is well positioned to be among them.
Rumor is that they dropped Kinect when it moved to next-gen, which was sometime last year. Might be closer to a MS version of GoW now, I dunno.I don't know where you got that from, I'm pretty sure Ryse will be one of their most prominent Kinect games aimed at core gamers.
And watch them all be first person shooters lol
And watch them all be first person shooters lol
Relax guys I'm joking.
Ya. Better that than cutting the entire thing when the game wasn't working out like Obsidian.
Not that I blame MS for that actually.
The Obsidian rumor is a weird one. Apparently they only had been working on the game for 6 months when Microsoft decided to cancel the project. I can only see two reasons for this: Either the project was already turning in to a disaster and rather try and fix it, they just cancelled it, or there was a change in direction at Microsoft and they wanted to fund a different type of game.
I love Obsidian, but it given their track record, it was probably number one.
Their games, while great, aren't technically impressive and often ship with numerous bugs and other issues, I can see a scenario where Microsoft looked at the game as it was and decided it wasn't worth pursuing any further.
My biggest takeaway from the Obsidian rumor was that it was so out of left field that Microsoft was working with them. Makes me wonder who else they might have partnered with besides their usual stable of developers they work with.
Especially as I suspect Microsoft would have wanted the game as a lunch title and so the deadline was tight. In an ideal world a major publisher would purchase Obsidian and whip them up into shape on the technical front, but I fear that would make Obsidian lose what makes them Obsidian.
My biggest takeaway from the Obsidian rumor was that it was so out of left field that Microsoft was working with them. Makes me wonder who else they might have partnered with besides their usual stable of developers they work with.
Wasn't there a suggestion they were looking to work closer with European developers? I wonder how much that will factor into the next generation and any exclusives.
Games like hard Reset, The Witcher, Metro all came out of Europe. Seems a sensible and forward thinking thing to do, if they are indeed working closer with European developers.
That is part of Phil Harrison's job description.
Edge said:It's a really complicated technical problem to solve to get the integration seamlessly play and resume on different devices and move content from the screen to the touch device, and vice versa, via the cloud. I think Microsoft is one of a small handful of companies on the planet that has the capability to do it.