• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Middle-Earth: Shadow of War will have premium currency/loot boxes

Roshin

Member
There are different ways to do this, including dominating Orcs by exploring the vast open-world and encountering them as part of Orc society, or players can acquire Orcs and other items through the Market (in-game store).

All that fancy build up about the Nemesis system and then "Oh yeah, and there's a store, guys".

A shame, but Steam sale it is, then.

I remember this from the books.

"I'll deal with the Balrog in a moment, Frodo! I'm just going to open this lootbox first. There could be some phat loots in here, you know."
 
Seems just like the lame shortcuts that Assassin's Creed and Battlefield have had for years now. Those never affected me and I'd be surprised if this did either.
 

Aaron

Member
I'm curious to know why it's a big no-no in single player?

I mean, we have come to accepted it for multiplayer games, and it no doubt also had an effect on games with item drops and loot boxes.

Don't get me wrong, this news is enough to get me to not buy the game at all, but I'm just curious. For me, I just don't feel it, I don't like it in my single player games, there's no rational reason, just that I don't want it.
It's going to have a dramatic effect on the gameplay loop. In the first game, you got random runes for important kills, with the better ones coming from the more important baddies. It wasn't the only reason you were killing them, but it was nice cherry on top. Now that cherry is chopped into a million peices spread across your whole experience. You might farm lower tier enemies to earn up that loot box instead, or just get lazy and pay for it, but either case the feeling of that reward won't be as good. The rise and fall of the gameplay loop is more bumpy and less interesting.

This has turned a day one for me into a wait and see.
 
It's going to have a dramatic effect on the gameplay loop. In the first game, you got random runes for important kills, with the better ones coming from the more important baddies. It wasn't the only reason you were killing them, but it was nice cherry on top. Now that cherry is chopped into a million peices spread across your whole experience. You might farm lower tier enemies to earn up that loot box instead, or just get lazy and pay for it, but either case the feeling of that reward won't be as good. The rise and fall of the gameplay loop is more bumpy and less interesting.

This has turned a day one for me into a wait and see.

not to mention tying the war chests to a separate currency that is apparently limited(Gold), it's going to just be bad especially if those are the best chests.

Like, i can understand giving out currency for doing super hard bosses and what not, but tying it to milestones and community events, it's going to be extremely limited and will run out sooner or later.
 

Sjefen

Member
Yeah no thanks, didnt like it in AC and wont bother buying this game unless I get it for "free" on PS+. Loot boxes have no place in single player games, optional or not.
 
The game always looked awful to me from the trailers, but still I would have bought it if it got great reviews and user impressions, but this scummy shop made this game wait for PS plus game now.
 

Zushin

Member
Yeah, nah. For me, these Morder games are ones that you could almost impulse buy but not really have much passion or enthusiasm to get day 1. Adding bullshit MT takes it out of even impulse buy territory for me.
 
Let's see, Shadow of War is out in October. What else is out in October.

The Evil Within 2
South Park: The Fractured But Whole
Wolfenstein II: The New Colossus
Super Mario Odyssey
Assassin's Creed Origins
Dragon's Dogma Dark Arisen Remaster

Well, I guess Shadow of War is pretty easy to ignore. Probably Assassin's Creed too.

Just this for me. Maybe AC and Wolfenstein for cheap during holiday sales if they are good.
 

GHG

Gold Member
I did a double take when I saw the thread title. Wtf is this doing in a single player game?

Lunacy.
 

sirap

Member
Gross. Was going to pick this up and the XBX but now I'll just wait for a Steam sale and use cheats when I can't be bothered to shell out for these loot boxes.
 

Ivellios

Member
This is just sad, like many here im going to wait for a price drop and see if this harms the game as a whole.
 
Can anyone tell me why loot boxes are OK for multiplayer games but are suddenly verboten for single player games? They're still gambling. They're still manipulative. They still specifically target the mentally ill and children. Because other people can't see you playing digital Barbie?
 

Stop It

Perfectly able to grasp the inherent value of the fishing game.
Unless the execs are idiots this likely won't affect the progression of the game and is mainly targeted at impatient people with lots of disposable income.
In single player games, they used to make cheat codes for these people. Now they charge money.

Imagine if charging for iddqd etc in the first Doom. because in single player games, that's basically what they're doing.
 
On one hand its good that we're getting the details on this before the game ships, and that nothing is exclusive to real money purchases.

On the other hand ... as always the length of the grinds is what will matter here. I didn't feel it in games like Unity and Syndicate, but I felt it big time in Black Flag, and I quit playing that rather than grind the resources needed to upgrade my ship to progress in the story. And the RNG component and rarities is just fucked.

Definitely gives me pause. This definitely makes it easier to wait and see for longer term impressions.
 
Games aren't getting cheaper to make. How do you expect publishers/devs to offset the cost of production and turn a decent profit? Games are more expensive than ever to develop and those costs will continue to rise, while the actual price of the games themselves have remained the same. Should game prices increase? Should we be paying $70-$80 for new games instead of $60?

Unfortunately, this is the state of the industry now. You can't expect to continue to have big budget, AAA games without the publishers implementing additional ways to earn more income.

Shadows of Mordor was a massive success for WB, so this is not about these poor publishers needing to survive. They just want more.
 

Nev

Banned
WB is total trash.

I don't get why EA, Activision and the usual keep being hated but not WB, which has been consistently worse than those for years.

I don't care about this shitty braindead derivative game, but if I did I would automatically boycott it because of this bullshit.
 
So they're putting in a system that enables them to earn some persistent revenue after purchase, and whats that going to be put towards? Has anybody offered any truly meaningful "community challenges" that could justify this kind of hawking of RNG packs?

Are any expansions on the way, and are they going to be free?
 

geordiemp

Member
For a single player game, this sort of stuff never really bothered me. But at the same time, I won't be touching any of it.

I'm excited for the game, but it'll be a solid summer sale game. October is the craziest month in a long while.

I did not buy the assassins creed game with loot boxes, gold key things, I just assumed it would be more of a grind fest and did not look at it again as I have enough games to play.

I am sure shadow will make some money doing this, but it will be a negative on reviews and it will loose day 1 customers like me on principle.

Maybe pick it up in the sales, well done WB.
 

SRTtoZ

Member
Isn't this a singleplayer game? So you're telling me I would have to pay for cheats that I can use for free in any other SP game? Like when I went back to play Shadow of Mordor I used a trainer to give me tons of skill points so I can just rocket through the story and have fun.
 

Mifec

Member
Isn't this a singleplayer game? So you're telling me I would have to pay for cheats that I can use for free in any other SP game? Like when I went back to play Shadow of Lord of I used to trainer to give me tons of skill points so I can just rocket through the story and have fun.

You can still do that and circumvent their stupid lootboxes that way on PC thankfully.
 
Can anyone tell me why loot boxes are OK for multiplayer games but are suddenly verboten for single player games? They're still gambling. They're still manipulative. They still specifically target the mentally ill and children. Because other people can't see you playing digital Barbie?

First, that. Second, WB already admitted these aren't cosmetic (probably due to the first), which has great potential to influence everything else in the gameplay. Third, this forces developers to construct a solid anti-cheat engine as a part of a single player PC game, which is extremely counterproductive from consumer's perspective. Normally you would just have server telling other players what you have.
 

dreamfall

Member
Man this sucks. Why would they think this would enhance the game in any way? I hope it's something like a timesaver pack rather than offering shiny weapons and armor that are difficult to obtain without grinding. It would really be shit if it impedes progress to take over a fortress in the campaign.
 

UrbanRats

Member
That was my confusion back when the game was unveiled and it was implied this existed.

I don't believe this stuff does especially well in Assassin's Creed.

Like, it happens certainly, but it's orders of magnitude behind multiplayer crates in terms of revenue.

But what's the downside of implementing it? I mean for them, i know what the downsides are, from a design standpoint.
This is the new normal, and i don't think "anyone" is going to pass on a game they care about, because it features this stuff... at worst they'll be subjected to some light mockery from fringes of hardcore gamer communities (like GAF).

Unless the execs are idiots this likely won't affect the progression of the game and is mainly targeted at impatient people with lots of disposable income.

There is little way to prove this one way or the other, but as soon as the progression will start to feel a bit too tedious, whether it's true or not, the bug that it's like that to push Loot Chests, will already be implanted in your head.
 

KainXVIII

Member
tenor.gif


Not buying this game in the first place, but still
 

Staf

Member
I don't mind this as long as the game does not feel like a grind/waste of time playing it without buying boxes.
 
Won't be buying the game for a while then.m until it's dirt cheap. Don't enjoy this practice and there is a good amount of games coming out so will simply move on to them.
 

Saty

Member
- Paid Cheat Codes.
- Undermining what's supposed to be a crafted game progression balance.
- Pay to play less of the game you paid $60 to play.

And the usual 'you can get everything w\o paying' comment that fails to understand that the game can still be manipulated and game design decisions made to urge and push players to spend real money.
 
It's gonna end up like Injustice 2 where they nerf the drop rates of everything you can get for free into the dirt so you have to buy everything or grind forever.
 
Wait a couple years until the GOTY edition is $5 and buy that. That's the only way to do it. As someone who 1000'd Mordor, there's nothing about this game that makes me want to jump in from the beginning.
 

karnage10

Banned
But what's the downside of implementing it? I mean for them, i know what the downsides are, from a design standpoint.
This is the new normal, and i don't think "anyone" is going to pass on a game they care about, because it features this stuff... at worst they'll be subjected to some light mockery from fringes of hardcore gamer communities (like GAF)

For me loot boxes are, normally, a deal breaker. I don't mind cosmetics only boxes like overwatch but when it "affects" the progression then i just skip the game. I just don't have the patience to do the same thing over and over again to unlock a buff necessary to progress on the game.
 
Ok, there goes any and all interest I had in the game.

Actually, while I'm here. Why does MORDOR even have currency? What vendor is setting up shop in the land of the Dark Lord?
 
Top Bottom