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Middle-Earth: Shadow of War will have premium currency/loot boxes

Shengar

Member
I don't fucking care if you able to get premium currency by in-game mean because IT'S STILL A LOOTBOX WITH PREMIUM CURRENCY IN SINGLE PLAYER GAME.

It sickens me that publisher keep pushing this shit with no qualm and respect for their playerbase. What sickens me even more they keep get away with it because most gamer mindlessly consuming whatever they deemed fun.

"This don't affect me so whatever" do all of you who think like this naively believed that premium lootbox doesn't affect gameplay design? Bah, this uncritical attitude is what made this industry keep spiraling downwards in regards to its own consumer right and treatments.
 

wapplew

Member
It make sense in this video game economic climate.
Audience for big story driven game are not as consistent, they don't have the same impact like they used to.
Incorporate service based game feature can offset some risk for single player game, it's what they do so they can justify single player game investment.
 
I don't fucking care if you able to get premium currency by in-game mean because IT'S STILL A LOOTBOX WITH PREMIUM CURRENCY IN SINGLE PLAYER GAME.

It sickens me that publisher keep pushing this shit with no qualm and respect for their playerbase. What sickens me even more they keep get away with it because most gamer mindlessly consuming whatever they deemed fun.

"This don't affect me so whatever" do all of you who think like this naively believed that premium lootbox doesn't affect gameplay design? Bah, this uncritical attitude is what made this industry keep spiraling downwards in regards to its own consumer right and treatments.

I haven't seen many if any one say it doesn't affect them. This is clearly bad.
 

Saprol

Member
FIFA Ultimate Team was making fat stacks of cash. I'm not surprised somebody decided to apply it to single player campaigns. Better mix in the Steam workshop while they're at it.

Ultra rarity orc squads decked out in expensive community designed armour.
 
I have been getting bad vibes from this game and this just pushed me over the edge. Congratulations Middle-Earth: Shadow of War. You have just been put in the Mass Effect: Andromeda zone. I'll think about picking this up when it hits an impulse buy price. (Hint: ~$20)
 

Steroyd

Member
Man, this 'but you can buy it with in-game currency!' justification is getting so old when it's obvious the market is always drastically skewered towards paying real money.

Like SFV -- 'But you can use fight money to buy the characters!*'

*if you play for 6 hours a day for thirty days a month.

I know people love to hate SFV but of all things their business model should not be under the crossfire, if you think of the season passes as the equivalent as the Super, AE and Ultra expansions from SFIV compared to it's predecessor it's kept the same overall business model while adding the ability to obtain new characters without paying a dime and is keeping the online community consolidated, so it's an improvement overall.

This however is... I don't know Sony could have done the exact same thing with Horizon Zero Dawn, so it was a breath of fresh air when they didn't... That actually depresses me now that I think of it.
 

Estoc

Member
I'm curious to know why it's a big no-no in single player?

I mean, we have come to accepted it for multiplayer games, and it no doubt also had an effect on games with item drops and loot boxes.

Don't get me wrong, this news is enough to get me to not buy the game at all, but I'm just curious. For me, I just don't feel it, I don't like it in my single player games, there's no rational reason, just that I don't want it.
 

Fisty

Member
It make sense in this video game economic climate.
Audience for big story driven game are not as consistent, they don't have the same impact like they used to.
Incorporate service based game feature can offset some risk for single player game, it's what they do so they can justify single player game investment.

Too bad they can't just make a good game on a reasonable budget and market it well.
 

karnage10

Banned
I was thinking of buying the game on day 0/1 (after reviews confirm that is more of the same and not a radical change to the formula) but with MT i'll probably wait a few weeks/months to see what people think of the "drop" rates.
For me having to grind in a game is a deal breaker. I played the first for around 40h and i enjoyed it a lot (and never accomplished most of the side quests), these micro-transactions might make it obligatory to grind to level up enough for advancing the story/side missions
 

Rooster

Member
Was already waiting for a sale because digital on PS4 is outrageously priced as it is. I'll have to see how microtransactions affect the game before buying at all now.
 

Dr Thor

Neo Member
Nekketsu Kõha;245433799 said:
People will buy it and this is the year when all AAA games have it. Except for Nintendo and some PC titles.

Fact of life. The era of gambling has begun.

On a even more serious note I really think government intervention is in order. This has gone too far and is out of control. These games are marketed towards kids and teens while avoiding all gambling regulation and law.

This is what I don't understand -- why aren't governments stepping in to regulate this? I used to just roll my eyes at this shit until a couple years ago, when I saw some kid in a GAME store here in the UK with his dad, and the dad says 'OK spend your birthday money on whatever you want!' and the kid spent it all on a fucking virtual money card for some F2P game.

Think about it -- some publisher just got that child to spend all his birthday money on gambling for virtual goods that don't exist. That makes me sick. He should be getting real gaming experiences out of that money, not getting sucked into a pattern of chasing the momentary dopamine high of a good lootbox.

If the government regulates slot machines and casinos, which actually pay out real cash, they sure as hell should regulate gambling that nets you virtual goods that cease existing when the game isn't supported anymore or the servers turn off.
 

dmix90

Member
Please do not support this... in both SP and MP focused games. This industry becomes absolutely disgusting shithole a bit too fast the last few years as it is.
 
Oh fuck off shadow of war

you're basically saying that Shadow of War has been balanced with this in mind. And getting gold ONLY from community events/milestones that will eventually run out? ugh. I was hyped for this game. Now...now I'm not.
 
Is this game always-online single-player? Otherwise on PC I'll just use Cheat Engine to give myself infinite currency and bypass their stupid system.
 

wapplew

Member
He should be getting real gaming experiences out of that money, not getting sucked into a pattern of chasing the momentary dopamine high of a good lootbox.

What's real gaming experiences?
Most games are skinner box nowadays, not much different from chasing dopamine high with lootbox, it just strip all fancy disguise away and send you straight to the "good" part.
 

SeanTSC

Member
Let's see, Shadow of War is out in October. What else is out in October.

The Evil Within 2
South Park: The Fractured But Whole
Wolfenstein II: The New Colossus
Super Mario Odyssey
Assassin's Creed Origins
Dragon's Dogma Dark Arisen Remaster

Well, I guess Shadow of War is pretty easy to ignore. Probably Assassin's Creed too.
 

Pilgrimzero

Member
All I hear about this game is the leading an Ork army etc. Sounds more like some kind of rts than an adventure game.

What about the running around stabbing shit part?
 

zoodoo

Member
lol the game is coming out on my birthday and I was planning to gift it to myself. I guess I am gonna find something more useful to do with my money.
 

Dr Thor

Neo Member
What's real gaming experiences?
Most games are skinner box nowadays, not much different from chasing dopamine high with lootbox, it just strip all fancy disguise away and send you straight to the "good" part.

Don't be daft. The kid in my example spent £50 on virtual currency for lootboxes -- the same price as a brand-new AAA game or several great indie games put together -- on the *chance* of virtual items for a game that'll disappear from the Earth in a few years time.

The kid is being roped into gambling and there's a world of difference between that experience and the multimodal emotional response of completing a good game, an experience that can stay with you for years.
 

Olengie

Member
Honestly just going to wait for the "GOTY" edition. The price for it dropped so hard for the first one and had been on sale for relatively cheap multiple times.

Plus. Too many games. </3
 

Greddleok

Member
This is why you don't preorder.

I don't really care about optional premium stuff, if it doesn't affect gameplay. That's easy to find out by checking reviews though. H
 
I'm curious to know why it's a big no-no in single player?

I mean, we have come to accepted it for multiplayer games, and it no doubt also had an effect on games with item drops and loot boxes.

Don't get me wrong, this news is enough to get me to not buy the game at all, but I'm just curious. For me, I just don't feel it, I don't like it in my single player games, there's no rational reason, just that I don't want it.

It means balancing is likely doomed.
 
Let's see, Shadow of War is out in October. What else is out in October.

The Evil Within 2
South Park: The Fractured But Whole
Wolfenstein II: The New Colossus
Super Mario Odyssey
Assassin's Creed Origins
Dragon's Dogma Dark Arisen Remaster

Well, I guess Shadow of War is pretty easy to ignore. Probably Assassin's Creed too.

AC:Origins is my most anticipated game from that list!
 
This is what I don't understand -- why aren't governments stepping in to regulate this? I used to just roll my eyes at this shit until a couple years ago, when I saw some kid in a GAME store here in the UK with his dad, and the dad says 'OK spend your birthday money on whatever you want!' and the kid spent it all on a fucking virtual money card for some F2P game.

Think about it -- some publisher just got that child to spend all his birthday money on gambling for virtual goods that don't exist. That makes me sick. He should be getting real gaming experiences out of that money, not getting sucked into a pattern of chasing the momentary dopamine high of a good lootbox.

If the government regulates slot machines and casinos, which actually pay out real cash, they sure as hell should regulate gambling that nets you virtual goods that cease existing when the game isn't supported anymore or the servers turn off.

100%

I use to ignore it when it came to f2p and then even mmorpg's but once it started rolling into all sports games and every multiplayer, many games for kids, teenagers and I had enough, it is really sickening.

Like in my country we have like drink responsibly but for gambling and strict age limits with oversight and hotline for people with problems and some of the money collected goes to treating people with addiction.

Then we got this, where anything goes. Anyone who is a parent these days must be worried if not already about letting their kids play games. Some of them work the same way as a casino and no one would send a child to a casino.
 
Don't be daft. The kid in my example spent £50 on virtual currency for lootboxes -- the same price as a brand-new AAA game or several great indie games put together -- on the *chance* of virtual items for a game that'll disappear from the Earth in a few years time.

The kid is being roped into gambling and there's a world of difference between that experience and the multimodal emotional response of completing a good game, an experience that can stay with you for years.
.
 

Durock

Member
Games aren't getting cheaper to make. How do you expect publishers/devs to offset the cost of production and turn a decent profit? Games are more expensive than ever to develop and those costs will continue to rise, while the actual price of the games themselves have remained the same. Should game prices increase? Should we be paying $70-$80 for new games instead of $60?

Unfortunately, this is the state of the industry now. You can't expect to continue to have big budget, AAA games without the publishers implementing additional ways to earn more income.
 
Too bad they can't just make a good game on a reasonable budget and market it well.

Because people don't buy AAA games with reasonable budgets. You can get away with an "indie" game on a low or reasonable budget, but look at the responses here when a game isn't a 1080 p / 60 fps masterpiece. Especially when you can't cheap out on salaries by making your game in an Eastern European country.

Plus, there are multiple polls out there showing people are drawn to good looking games, and making a game good looking gets more and more expensive.

The truth is, a single player game with a large budget largely is impossible to sell and make for "only" $60. You need some sort of premium content, whether it's loot boxes, DLC, etc. to make up the difference unless your game is some kind of phenomenon sales wise.
 

oti

Banned
Because I can't imagine this costs all that much to add into this shit and nets them an additional, persistent source of revenue.

There's always the chance of a few people going insane/becoming addicted and spending $300 on useless crap. That what the F2P market is and it would be stupid for traditional video game publishers to not have an option to monetize those people.
 
Talk with your wallet. They're making a calculated gamble - the core community hates this shit, but we can make money off of it, and the money we make is worth the PR hit.

Not saying to not talk on GAF or whereever, that's good too, but really it comes down to if people put money into it.
 

Stahsky

A passionate embrace, a beautiful memory lingers.
Well, I'll wait for someone to tell me it doesn't really affect much in the end.

Or I'll wait for a sale. Thanks for the help WB.
 
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