I don't fucking care if you able to get premium currency by in-game mean because IT'S STILL A LOOTBOX WITH PREMIUM CURRENCY IN SINGLE PLAYER GAME.
It sickens me that publisher keep pushing this shit with no qualm and respect for their playerbase. What sickens me even more they keep get away with it because most gamer mindlessly consuming whatever they deemed fun.
"This don't affect me so whatever" do all of you who think like this naively believed that premium lootbox doesn't affect gameplay design? Bah, this uncritical attitude is what made this industry keep spiraling downwards in regards to its own consumer right and treatments.
Man, this 'but you can buy it with in-game currency!' justification is getting so old when it's obvious the market is always drastically skewered towards paying real money.
Like SFV -- 'But you can use fight money to buy the characters!*'
*if you play for 6 hours a day for thirty days a month.
It make sense in this video game economic climate.
Audience for big story driven game are not as consistent, they don't have the same impact like they used to.
Incorporate service based game feature can offset some risk for single player game, it's what they do so they can justify single player game investment.
This series really needs to ape EVERY shitty quality about modern AAA games huh
And... I'm going to wait for GOTY Edition.
Nekketsu Kõha;245433799 said:People will buy it and this is the year when all AAA games have it. Except for Nintendo and some PC titles.
Fact of life. The era of gambling has begun.
On a even more serious note I really think government intervention is in order. This has gone too far and is out of control. These games are marketed towards kids and teens while avoiding all gambling regulation and law.
He should be getting real gaming experiences out of that money, not getting sucked into a pattern of chasing the momentary dopamine high of a good lootbox.
What's real gaming experiences?
Most games are skinner box nowadays, not much different from chasing dopamine high with lootbox, it just strip all fancy disguise away and send you straight to the "good" part.
can i buy hot outfits for shelob
How low can we go?
How low can we go?
No seriously how low can we go?
I'm curious to know why it's a big no-no in single player?
I mean, we have come to accepted it for multiplayer games, and it no doubt also had an effect on games with item drops and loot boxes.
Don't get me wrong, this news is enough to get me to not buy the game at all, but I'm just curious. For me, I just don't feel it, I don't like it in my single player games, there's no rational reason, just that I don't want it.
Because they do.Why do they think people will buy this shit in single player games?
Let's see, Shadow of War is out in October. What else is out in October.
The Evil Within 2
South Park: The Fractured But Whole
Wolfenstein II: The New Colossus
Super Mario Odyssey
Assassin's Creed Origins
Dragon's Dogma Dark Arisen Remaster
Well, I guess Shadow of War is pretty easy to ignore. Probably Assassin's Creed too.
This is what I don't understand -- why aren't governments stepping in to regulate this? I used to just roll my eyes at this shit until a couple years ago, when I saw some kid in a GAME store here in the UK with his dad, and the dad says 'OK spend your birthday money on whatever you want!' and the kid spent it all on a fucking virtual money card for some F2P game.
Think about it -- some publisher just got that child to spend all his birthday money on gambling for virtual goods that don't exist. That makes me sick. He should be getting real gaming experiences out of that money, not getting sucked into a pattern of chasing the momentary dopamine high of a good lootbox.
If the government regulates slot machines and casinos, which actually pay out real cash, they sure as hell should regulate gambling that nets you virtual goods that cease existing when the game isn't supported anymore or the servers turn off.
.Don't be daft. The kid in my example spent £50 on virtual currency for lootboxes -- the same price as a brand-new AAA game or several great indie games put together -- on the *chance* of virtual items for a game that'll disappear from the Earth in a few years time.
The kid is being roped into gambling and there's a world of difference between that experience and the multimodal emotional response of completing a good game, an experience that can stay with you for years.
"How can we keep the cash coming in even in our single player games?"
This is garbage.
Too bad they can't just make a good game on a reasonable budget and market it well.
Because I can't imagine this costs all that much to add into this shit and nets them an additional, persistent source of revenue.