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MLG: Halo 4 War Games/Spartan Ops Full Match Videos

I don't get what's so bad about PV. Pretty much every example I saw in these videos and gifs, you could get the same result by just watching the radar.
 

Raide

Member
Also with PV, when they first activate it does the red tint on the display that scrolls away from the player actually scan for other players? (Like, do you have to re-use it for a fresh scan?) Is is based upon "If players A moves and then player B uses PV, player A gets tagged" or "If player A uses PV and player B is standing still before the scan, he won't show up?"
 
I'm cautiously optimistic. I don't mind the gameplay being different as long as it's good, and the gameplay doesn't look no where near as cheesy as Reach, aside from PV
 

GloveSlap

Member
If it was up to me I would put way more drawbacks to all of the abilities. Such as no shooting while jet packing or using Promethean vision. Armor Lock and Camo can go die in a fire though. Has camo been confirmed as in the game so far?
 

TheOddOne

Member
ip2yRL6Ib12ZW.gif


More here.
 

EvB

Member
Will there be a skill based ranking system like in Halo 3 ?

I hate that multiplayer games nowadays don't require actual skill to achieve a high rank.

That's one of the reasons why I think that Halo 3 is still the best multiplayer game, there is no way you can get to level 50 without skill, hell skill is not enough you have to be a pro to get a 50 in most playlists.

Or you can just be an above average player and use the old new account trueskill exploits to boost straight up to 50.

I quited liked having a skill rank too, but some people just can't grasp that only a very few people should ever be anywhere near 50.
 

Ichabod

Banned
Unless I'm seeing things wrong, PP + BR shenanigans look to be much more effective than they have since H2. If I can't have my 3sk magnum back, I'll gladly take the noob combo. The cascade of tears it brings are such sweet, sweet nectar.
 
Massively upset with the blatant COD bits added in. Not going to complain much as I played Halo on the PC and played it well enough on the XBox (3 and Reach). I no longer own an Xbox so I wont be fretting over the decision to buy this game, but I really think they ruined the uniqueness of Halo by taking too many cues from what most games have in their games.

The game is nothing like it used to be, I still hold that CE was the best, and it's too bad 343 decides to add things like ordinance packs, and these perk systems which I feel ruins the basic balance of what Halo was to me.

Just my two cents, but I've seen so many great, solid, confident franchises borrow from COD this gen:

-Battlefield
-SOCOM
-Killzone (3)
-Uncharted (3)

never thought I'd see Halo do it. Absolutely no need for things like the points popping up on screen, and I think something like that is cheesy and cheapens the HUD. I have no faith that the perk system and the loadouts will be balanced only because the community always finds and sticks to what is popular. It's tricky to balance such a number of variables, and personally, I always viewed Halo as a game that was fun because u could simply spawn equal to everyone else and plan ahead via map control and predicting patterns of weapon spawns. But, to those who like it, I hope u enjoy it
 
Massively upset with the blatant COD bits added in. Not going to complain much as I played Halo on the PC and played it well enough on the XBox (3 and Reach). I no longer own an Xbox so I wont be fretting over the decision to buy this game, but I really think they ruined the uniqueness of Halo by taking too many cues from what most games have in their games.

The game is nothing like it used to be, I still hold that CE was the best, and it's too bad 343 decides to add things like ordinance packs, and these perk systems which I feel ruins the basic balance of what Halo was to me.

Just my two cents, but I've seen so many great, solid, confident franchises borrow from COD this gen:

-Battlefield
-SOCOM
-Killzone (3)
-Uncharted (3)

never thought I'd see Halo do it. Absolutely no need for things like the points popping up on screen, and I think something like that is cheesy and cheapens the HUD. I have no faith that the perk system and the loadouts will be balanced only because the community always finds and sticks to what is popular. It's tricky to balance such a number of variables, and personally, I always viewed Halo as a game that was fun because u could simply spawn equal to everyone else and plan ahead via map control and predicting patterns of weapon spawns. But, to those who like it, I hope u enjoy it

Compared to when they borrowed the health system or 2 weapons at a time from Halo? Most of the people at 343 come from those studios who made those games including infinity ward. The loadouts have been in games since before COD and weapon unlocks as well. BF has had this for as long as i can remember. I understand that MW is popular but it didn't invent the wheel.
 
Compared to when they borrowed the health system or 2 weapons at a time from Halo? Most of the people at 343 come from those studios who made those games including infinity ward. The loadouts have been in games since before COD and weapon unlocks as well. BF has had this for as long as i can remember. I understand that MW is popular but it didn't invent the wheel.

I never said that those features were made by COD, but this gen COD definitely popularized them, and now most gamers are too familiar with them to want to learn anything else, so I see many games incorporate the nonsense carrot-on-a-stick unlock system/constant reward system to keep these players around. I just don't see why so many games need to take what is popular in COD and put it into their game.
 
I never said that those features were made by COD, but this gen COD definitely popularized them, and now most gamers are too familiar with them to want to learn anything else, so I see many games incorporate the nonsense carrot-on-a-stick unlock system/constant reward system to keep these players around. I just don't see why so many games need to take what is popular in COD and put it into their game.

Same reason they took the health and 2 weapons at a time from Halo CE 10 years ago.
 
Oh yeah that's right, there was some funky things going on behind the scenes of H3's ranking system where it factored in your trueskill as well. People with a bad win/loss ratio would take forever to rank up. Whereas if you had a fresh account you could get a 50 in <50 games.

Imo they need to just abandon trueskill altogether. Go back to Halo 2 where it was a pretty consistent 3-4 wins in a row to level up. Period.
This..I really hope 343 use the Halo 2 rank system.
 

LowParry

Member
After watching those, I think it's time I retire from the COD games and come back home to Halo. I was such a huge Halo 2 player. Kinda sad I moved away from 3 and such but this, this looks good.
 
hahahahahahahahaha

Halo 2 hasn't been close to equaled yet... ranking is one of the reasons why. Halo 2 ELO ranking was godly.

How is a rank system based on the team winning 3 games in a row better than a skill based system based on your actual performances? Oh i know, its easier to rank up.
 
K

kittens

Unconfirmed Member
Man, another totally pointless use of Promethean Vision. I love your gifs, OddOne, but the actual gameplay is driving me nuts. Elamite was using it to locate enemies right in front of his face, when he could have just as easily glanced at radar. He even has the enhanced radar in that gif (I think)!
 

Nutter

Member
How is a rank system based on the team winning 3 games in a row better than a skill based system based on your actual performances? Oh i know, its easier to rank up.

Now I am curious to see your Rank in 2/3 to see who needs the easier ranking system.
 
K

kittens

Unconfirmed Member
On a positive note, and also in response to that gif: I can't wait to use the Scattershot.
 
http://en.wikipedia.org/wiki/Elo_rating_system

if you have a hard time understanding... it's not just "3 wins in a row"

I know that, but in Halo2, you would never rank up unless you won a certain amount of games regardless. I know this cause i was consistently the best player by far on my team and most times the game, but because i was matched with idiots, my performance no matter how good, id rank down because of the loss. If i play well even on a losing team it shouldn't matter. Halo2 relied way too much on winning.
 

smik

Member
WTF?

MLG player named Nadem? is at a special event and you can hear him raging loudly at 4:30 of the Video while playing

how very sad of him, first off all its for fun, 2nd its a public place and Third, you have the special previlage to enjoy the game before hand to see how it plays and the damn man-infant is taking it dead serious, raging at a exclusive first see event.


sorry, that just screams loser and everything that goes with it.


anyways, the gameplay looks awesome
 

Havok

Member
I know that, but in Halo2, you would never rank up unless you won a certain amount of games regardless. I know this cause i was consistently the best player by far on my team and most times the game, but because i was matched with idiots, my performance no matter how good, id rank down because of the loss. If i play well even on a losing team it shouldn't matter. Halo2 relied way too much on winning.
The way I understand it, Trueskill, which Halo 3 used, did not take personal performance of the player into account. It was a win/loss system that took each player's skill level (based on previous W/L) and uncertainty level (their consistency in winning and losing) into account when deciding how much to reward or punish players for a win and loss respectively, not K/D, not flag captures, not assists, nothing like that. Microsoft has a page explaining their algorithm here. This isn't to say that Halo 2's system was any better, because a system where you could actually lose progress towards the next rank for winning against a significantly worse team is not a good system. But I wouldn't act like one is a cancer and not mention that the other had the same problem.

Halo Reach's Arena ranking system initially took kills, deaths, and assists into account but it was a complete shitshow and encouraged people to play selfishly. It was removed almost immediately.
 

Elixist

Member
just get rid of the vision that looks like some bullshit, i like the futuristic map- the warehouse one looks bland. also concerned about the nades- br meta again, oh well thats halo now i guess, thats why dual wielding should be back for some more variety and more creative weapons like brute shot for anti-camping.
 
The way I understand it, Trueskill, which Halo 3 used, did not take personal performance of the player into account. It was a win/loss system that took each player's skill level (based on previous W/L) and uncertainty level (their consistency in winning and losing) into account when deciding how much to reward or punish players for a win and loss respectively, not K/D, not flag captures, not assists, nothing like that. Microsoft has a page explaining their algorithm here. This isn't to say that Halo 2's system was any better, because a system where you could actually lose progress towards the next rank for winning against a significantly worse team is not a good system.

Halo Reach's Arena ranking system initially took kills, deaths, and assists into account but it was a complete shitshow and encouraged people to play selfishly. It was removed almost immediately.

And that why i personally disliked it in Halo2. Halo3 i cant remember how it was. No matter how well i played in H2 though, the loss made me rank down every time. That to me is more of a team rank, not individual rank which im not interested in when im being matched with unknowns on the internet.
 

DopeyFish

Not bitter, just unsweetened
I know that, but in Halo2, you would never rank up unless you won a certain amount of games regardless. I know this cause i was consistently the best player by far on my team and most times the game, but because i was matched with idiots, my performance no matter how good, id rank down because of the loss. If i play well even on a losing team it shouldn't matter. Halo2 relied way too much on winning.

*shock* you play a game designed around winning and losing, you lose a game and you expect to rise in the standings?

whaaaaat?

ps bungie.net also showed precisely where you were in terms of level progression, since it appears you never used it.

you don't just automatically level down. You play against poor players and win and you're not going to level up quickly. if you play against poor players and lose they gain and you lose. Eventually in the end it levels out as long as you keep playing.

it's getting obvious you didn't read anything about ELO in the link i gave you, either. ELO was the exact system that Halo 2 used.
 
People hoping for a counter to Promethean Vision are completely missing the point: even if a counter exists, you'll be forced to use it unless you want to be constantly lit up like a Christmas tree. The inclusion of Promethean Vision basically limits your options and forces you to choose scissors to counter paper if you want to stay competitive, instead of being able to experiment as you like.

Might as well not give us AA options other than Promethean Vision and Counter to Promethean Vision if they will be the only ones used. It's like if the Perk 2 slot in Modern Warfare consisted of "See-Through Walls," "Can't Be Seen Through Walls," "Hold Breath Longer," and "Vault Faster." No one will choose anything else.
 
*shock* you play a game designed around winning and losing, you lose a game and you expect to rise in the standings?

whaaaaat?

ps bungie.net also showed precisely where you were in terms of level progression, since it appears you never used it.

you don't just automatically level down. You play against poor players and win and you're not going to level up quickly. if you play against poor players and lose they gain and you lose. Eventually in the end it levels out as long as you keep playing.

it's getting obvious you didn't read anything about ELO in the link i gave you, either. ELO was the exact system that Halo 2 used.

I expect to be properly ranked if i score 5 goals in a 6-5 loss.
 

Havok

Member
And that why i personally disliked it in Halo2. Halo3 i cant remember how it was. No matter how well i played in H2 though, the loss made me rank down every time. That to me is more of a team rank, not individual rank which im not interested in when im being matched with unknowns on the internet.
Halo 3's was the in the same vein as 2, where win/loss was the only variable that mattered...as I literally just explained. But on the whole, in a team game you have to encourage team play over individual and the best motivation for that is a ranking system. You might not have liked how the game treated your team as a single entity, but with early Reach Arena, it was more beneficial to the player to let his teammates die and swoop in for their kill. An individual system promotes users camping, kill stealing, and overall diminishes team play. There's a reason that Arena went back to win/loss, and it was because everyone, including Bungie, realized how selfish people are. Fact is, they did exactly what you're looking for and it was a complete disaster.
 

DopeyFish

Not bitter, just unsweetened
I expect to be properly ranked if i score 5 goals in a 6-5 loss.

to me it sounds like you weren't a good player and you were desperately holding onto your rank while making excuses about the people you were playing with.

I have played Halo 2 quite a lot... I play with pretty good people. Actually, very good people. Everyone I know was accurately ranked. Bad players float around 15-20. moderate 22-25. Good 25-29. Great 30-34.

Beyond that was elite level players and hackers (which essentially condensed the ratings down a bit)

Statistically if you keep playing and losing... eventually it's figured out it's not the people you are matched with that sucked... it was you all along.

ELO is a no bullshit ranking.
 
Halo 3's was the in the same vein as 2, where win/loss was the only variable that mattered. But on the whole, in a team game you have to encourage team play over individual and the best motivation for that is a ranking system. You might not have liked how the game treated your team as a single entity, but with early Reach Arena, it was more beneficial to the player to let his teammates die and swoop in for their kill. An individual system promotes users camping, kill stealing, and overall diminishes team play. There's a reason that Arena went back to win/loss, and it was because everyone, including Bungie, realized how selfish people are. Fact is, they did exactly what you're looking for and it was a complete disaster.

I understand. I rarely played Arena to be honest. I don't play for rank anymore these days. These days im more concerned about being properly matched rather than my rank. I couldn't care less about my rank these days since im mostly online with people i dont know so...
 
to me it sounds like you weren't a good player and you were desperately holding onto your rank while making excuses about the people you were playing with.

I have played Halo 2 quite a lot... I play with pretty good people. Actually, very good people. Everyone I know was accurately ranked. Bad players float around 15-20. moderate 22-25. Good 25-29. Great 30-34.

Beyond that was elite level players and hackers (which essentially condensed the ratings down a bit)

Statistically if you keep playing and losing... eventually it's figured out it's not the people you are matched with that sucked... it was you all along.

ELO is a no bullshit ranking.

Well if thats the case, i was better than i thought cause i was 36. Couldn't get passed it no matter how good my kill/death was since at that point id win as many as i lost, but it didnt really take K/D into account so it felt like i was being jipped.
 

Aaron

Member
Man, another totally pointless use of Promethean Vision. I love your gifs, OddOne, but the actual gameplay is driving me nuts. Elamite was using it to locate enemies right in front of his face, when he could have just as easily glanced at radar. He even has the enhanced radar in that gif (I think)!
You can't use the radar to line up a head shot.
 

DopeyFish

Not bitter, just unsweetened
Well if thats the case, i was better than i thought cause i was 36. Couldn't get passed it no matter how good my kill/death was since at that point id win as many as i lost, but it didnt really take K/D into account so it felt like i was being jipped.

It's a team game and if you are winning as many as you lost (outside of games which were lost due to malicious activity) than that says it accurately ranked you

K:D doesn't mean shit unless it's vanilla deathmatch.
 

nomis

Member
Which dumbass at 343 decided to have Bumper Jumper with grenades on X and armor ability on Left Trigger? Who the fuck are they trolling?
 

Brolic Gaoler

formerly Alienshogun
I don't get what's so bad about PV. Pretty much every example I saw in these videos and gifs, you could get the same result by just watching the radar.

Radar requires you to look away, also, PV allows you to see where someone is facing and what they are doing.

You can also aim for the enemy before he turns the corner. Enemy's 1 shot? Insta headshot as soon as he peeks

That too.
 
It's a team game and if you are winning as many as you lost (outside of games which were lost due to malicious activity) than that says it accurately ranked you

K:D doesn't mean shit unless it's vanilla deathmatch.

Ya but still, its frustrating. For example, athletes today get paid based on their performances on the team, not necessarily the results of the team. They get compared to similar players to them and get similar salaries to those players based on their individual performances more than then results of the team. Gretzky for example was an amazing player even on those sucky teams he was on. Just because he played on bad teams didn't make him a bad player. On the flip side, bad players won the cup on great teams, do they deserve a Gretzky salary because they were at the right place at the right time? Thats where i feel the ranking system in online games lacks. Theres too much emphasis on winning. Im not saying it shouldn't count, but not at the level that it was in Halo2 cause that was IMO way too much.
 
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