MrCunningham
Member
I was always a bit disappointed that the Sega CD never had more racers for it. The system could display up to two 3d flat playing fields as well as produce scaling sprites in hardware. The only real example on that hardware was BC Racers. Would've liked to see Out Run and Out Runners on the hardware. Ah well.
Hardware scaling was something that was uncommon for the 16bit generation of systems. The Atari Lynx and Sega CD were really the only two systems that had built in hardware that could do it. SNES had mode 7 and Super FX chips could produce scaling sprites. The Neo Geo had some limited scaling abilities, but that was arcade hardware.
By the time we got to systems that could produce scaling sprites with ease (32bit systems), develers became more interested in pushing polygons. There were a lot of arcade games that featured hardware scaling sprites that were never ported to home consoles, because the hardware wasn't there to do them justice.
Hardware scaling was something that was uncommon for the 16bit generation of systems. The Atari Lynx and Sega CD were really the only two systems that had built in hardware that could do it. SNES had mode 7 and Super FX chips could produce scaling sprites. The Neo Geo had some limited scaling abilities, but that was arcade hardware.
By the time we got to systems that could produce scaling sprites with ease (32bit systems), develers became more interested in pushing polygons. There were a lot of arcade games that featured hardware scaling sprites that were never ported to home consoles, because the hardware wasn't there to do them justice.