firehawk12
Subete no aware
Brobzoid said:Firehawk12, I sent you a PM. This thread isn't really about what we're going back and forth on.
Yeah, it's moved on. :lol
Brobzoid said:Firehawk12, I sent you a PM. This thread isn't really about what we're going back and forth on.
Kibbles said:Nah, sorry. I'm fucking sick of the douchebags on xbox live who have shit like that already. Promoting it by adding pot leafs and joints as giant ass logos that pop up everytime you kill them? Yeah real cool. I'm sure there is more stupid shit like that in the game as well. "FAGS" haha, real funny IW.
firehawk12 said:I agree that we're still in the "train rushing toward the camera" phase of video game story telling. The fundamental problem with games - and the same thing happened with film - is that we have yet to figure out a way to tell dramatic or romantic stories without being crass and mashing polygons together. It's why 99% of all games released today involve someone killing another person/creature. Interactivity through violence is what we can do and there are only so many types of stories you can tell with that kind of interaction between characters (action-drama and comedy).
I'd suggest it's not that Volition or Rockstar 'gets it'. They understand the limitations of the medium and can't think of a way to overcome them, so they concede defeat and choose to go with the familiar.
Honestly, I think there is a perception issue. And maybe that's just old world bias, but the more you remove the plot from an understandable setting, the less relatable it becomes. It also excuses the developers from working within the limitations of a knowable society - which is why often race, gender and sexuality are not really considered when telling game stories. GTA4: The Lost and Damned was the first time I played a character that I knew was Jewish and carried at least some form of Jewish subjectivity - and a large part of that is because it's set in a somewhat realistic version of contemporary NYC.
Well, off topic completely, but one of my favourite ironic movies is Pearl Harbor. Bay goes through the movie having each of his characters scream "SLANT EYED JAP COCKSUCKERS" over and over again. Then there was the jive talking robots in Transformers 2.
I mean, you can enjoy his movies for what they are... but his stupidity can be dangerous as well.
I completely understand where you and The Blue Jihad are coming from. Maybe I'm more of an optimist (which, if you know me, is like hell freezing over) when I look at this scene and see it as a jumping off point to something greater in the future. In the grand scheme of things, do I think MW2 will be a text that can be compared to the highest forms of literature or film? Probably not. But I think this scene and the intent behind this scene is very important and will be remembered as much as the end of Super Metroid as pushing forward the way people can tell stories in games.
Kibbles said:Oh FFS. This is complete bullshit IW. Who's brilliant idea was this? I'm convinced IW is owned by a 12year old. I thought the end of that video was a nice laugh, but "FAGS" and Pot Leafs, and joints? Seriously? MP is going to get annoying fast. Hopefully hardcore mode will stick with the limited HUD and won't have all this crap popping up with joints and shit.
kxDangerboy said:jesus christ dude relax. you could use some weed
:lol :lolEmCeeGramr said:
The Blue Jihad said:See, here's where I'm starting to lose you, because if you're saying that 99% of games can't handle telling dramatic or romantic stories without resorting to violence, then turn right around and sing the praises of this airport sequence, I can't really take your assessment very seriously. Why should the civilian shooting gallery hint at more depth than, say, Bioshock, Shadow of the Colossus, or even Mass Effect? Easy answer: it doesn't. Just because you set a game in a real life environment doesn't automatically mean it will have more depth than any other setting or genre.
This part wasn't directed at me, but let me ask you...where do you actually see this scene taking us? What in this airport sequence is going to push narrative quality forward? What possible improvements could come out of an eight minute shooting gallery? Skip the hyperbole and overwrought excitement and answer me straight-up. What good will this scene do?
Kibbles said:
Kibbles said:
Kibbles said:
xDangerboy said:jesus christ dude relax. you could use some weed
Kibbles said:
Kibbles said:[edit] The fuck? *sigh* It obviously wasn't me. I was trying to make a point referencing that video.
Kibbles said:Oh FFS. This is complete bullshit IW. Who's brilliant idea was this? I'm convinced IW is owned by a 12year old. I thought the end of that video was a nice laugh, but "FAGS" and Pot Leafs, and joints? Seriously? MP is going to get annoying fast. Hopefully hardcore mode will stick with the limited HUD and won't have all this crap popping up with joints and shit.
Eric WK said:And so the streams begin. I look forward to the stark contrast between Activision/Infinity Ward's handling of this and 2K/Gearbox's handling of the Borderlands streams.
Mendelevium said:Live Multiplayer map walkthroughs http://www.justin.tv/sirus7hevirus
They are switching from multi to singleplayer so watch out.
Archie said:
Shogun PaiN said:God damn it a friend around the corner just downloaded the leaked copy of MW2. So tempted to go around and play because it pains me that a guy with so little interest and skill with FPS games has this game RAGE RAGE RAGEEEEEEEEEEEEEEE
Might take some pics of the multiplayer maps and post them up though we shall see.
Archie said:
Kibbles said:Nah, sorry. I'm fucking sick of the douchebags on xbox live who have shit like that already. Promoting it by adding pot leafs and joints as giant ass logos that pop up everytime you kill them? Yeah real cool. I'm sure there is more stupid shit like that in the game as well. "FAGS" haha, real funny IW.
Net_Wrecker said:Did this guy already find a glitch? He was shooting, and switching weapons at the same time, and was wasting NO bullets.
VendettaXXI said:If my memory serves me correctly, the same thing happened in COD4 but the bullets didn't register. They were called "Phantom Bullets"
I'm with you on this one. It doesnt matter if IW fails or succeeds with this particular scene (which I only just learned about from the PCG podcast), what does matter is that one of the largest and arguably most mainstream developers in the business is willing to take a step in this direction. Hopefully it can inspire other developers to start taking risks with this kind of thing instead of just churning out the same old A to B scenarios.firehawk12 said:I completely understand where you and The Blue Jihad are coming from. Maybe I'm more of an optimist (which, if you know me, is like hell freezing over) when I look at this scene and see it as a jumping off point to something greater in the future. In the grand scheme of things, do I think MW2 will be a text that can be compared to the highest forms of literature or film? Probably not. But I think this scene and the intent behind this scene is very important and will be remembered as much as the end of Super Metroid as pushing forward the way people can tell stories in games.
well, that was quite the ending...Mendelevium said:Live Multiplayer map walkthroughs http://www.justin.tv/sirus7hevirus
They are switching from multi to singleplayer so watch out.
But recreating a scenario out of a Tom Clancy novel or an episode of 24 isn't exactly risk-taking or much of an attempt to tackle a serious issue.Danne-Danger said:I'm with you on this one. It doesnt matter if IW fails or succeeds with this particular scene (which I only just learned about from the PCG podcast), what does matter is that one of the largest and arguably most mainstream developers in the business is willing to take a step in this direction. Hopefully it can inspire other developers to start taking risks with this kind of thing instead of just churning out the same old A to B scenarios.
Itll probably lead to if anything a lot terrible attempts to tackle serious issues in future games, but I still think it's a step in the right direction for gaming in general. Someday someone will get it right, and a thing like this enables that someone to step forward.
A guy on the PC gamer podcast said that he was disgusted and didnt want this in their popcorn shooter and it annoyed me to no end. I think there is a place for stuff like this in gaming. If anything (again) IW could show these people that games can be more than just an adrenaline fueled rollercoaster ride, which is the absolute last thing I expected from CoD of all games.
Rez said:you realise that this game's primary audience is 15-35 year old males, don't you?
Mendelevium said:
Kibbles said:New Official Video - http://www.youtube.com/watch?v=XxBdcdKVm2U
Nardonicus said:Final two kill streaks (just saw them on a justin tv stream):
15 Kills: EMP
25 Kills: Tactical Nuke
may get to see it here soon: http://www.justin.tv/numbartist
Mikey Jr. said:Lol, if you get,tactical nukethe match ends.
haha, I hate this game.
Mikey Jr. said:Lol, if you get,tactical nukethe match ends.
haha, I hate this game.