Korea? China?Busaiku said:It still makes no sense.
It was barely a factor in Europe (didn't debut too high, and was gone after 3 weeks), and all 3 versions only did about 310k in Japan.
Where does Namco keep sending them.
Korea? China?Busaiku said:It still makes no sense.
It was barely a factor in Europe (didn't debut too high, and was gone after 3 weeks), and all 3 versions only did about 310k in Japan.
Where does Namco keep sending them.
Maybe that is the reason it sold so well. A cheap price is attractive. And if you already produced the discs you might as well sell them for cheap instead of throwing them in a landfill.Jaxter09 said:Its surprising Tekken sold so much considering it was bargain binned within weeks of release
Warehouses and liquidators presumably.Busaiku said:It still makes no sense.
It was barely a factor in Europe (didn't debut too high, and was gone after 3 weeks), and all 3 versions only did about 310k in Japan.
Where does Namco keep sending them.
Lyphen said:I bought [Tekken 6] for 75 cents at Wal Mart a couple months back. I'm sure most purchases were at bomba prices.
Not going to happen for modern fighting games until Next-Gen. With MK they are really pushing the consoles just with normal gameplay. Theres not enough memory to do GGPO with it. Thats why you're seeing 2D fighters being released with GGPO but not any 3D fighters yet. Next-gen consoles should have more than enough resources to do GGPO though.we.are.the.armada said:It's nice to see that fighters are doing this well - now I'm just hoping that the net code for these games get sophisticated enough to have arcade-like experiences online, that'd be sweet.
"With the launch of Mortal Kombat, we have already paid for the acquisition of the Midway assets, and we are just beginning to leverage this acquisition with much more to come."
Can you get numbers outside NA/EU/JPN? Tekken has a huge followings especially in other Asian countries. Even South America if I'm not crazy.Nirolak said:Warehouses and liquidators presumably.
Its a lot better, but I've noticed that if you want an optimal gameplay experience you should be on a wired connection to your router. But its not the same (and never will be the same) as playing offline.LordPhoque said:Is online still unplayable ?
Sure, it may have a following, but I doubt it's 2.5 million+.gunbo13 said:Korea? China?
I only have access to public statements for the most part.gunbo13 said:Can you get numbers outside NA/EU/JPN? Tekken has a huge followings especially in other Asian countries. Even South America if I'm not crazy.
apperently does good in oceania last time I heard, I mean, here in NZ- It seems to be lot more popular than street fighter. judging by the arcades.gunbo13 said:Can you get numbers outside NA/EU/JPN? Tekken has a huge followings especially in other Asian countries. Even South America if I'm not crazy.
Possibly. But you can't discount the popularity.Busaiku said:Sure, it may have a following, but I doubt it's 2.5 million+.
I mean I can't imagine more than 2 million PS3s in all of Asia.
Tekken is huge in Middle East and South Asian countries (India/Pakistan). I don't know how many units are sold here but almost all of my friends have played TekkenBusaiku said:It still makes no sense.
It was barely a factor in Europe (didn't debut too high, and was gone after 3 weeks), and all 3 versions only did about 310k in Japan.
Where does Namco keep sending them.
Namco fighters seem to have this popularity. Soul Calibur is huge in Europe and barely is on the radar in NA (in a popularity sense).sephi22 said:Tekken is huge in Middle East and South Asian countries (India/Pakistan). I don't know how many units are sold here but almost all of my friends have played Tekken
Kafel said:
Shadybiz said:I keep thinking about picking up MK, because I have a distinct lack of fighting games. But then, I remember that I'm not that great at fighting games, because I can never find the time to memorize all of the move sets.
Is there some kind of "noob lobby" in the multiplayer portion?
gunbo13 said:
Nirolak said:Warner has announced that Mortal Kombat has sold nearly 3 million copies world wide.
Source: http://content.yudu.com/A1thlc/MCV120811/resources/22.htm
For comparison, here are the sales of other fighting games as of June 30th, 2011 (Capcom), May 12th, 2011 (Tekken 6), and March 2009 (Soul Calibur IV, SSB Brawl):
SSB Brawl: 9.48 Million
Tekken 6: 3.5 Million
Street Fighter IV: 3.1 Million
Soul Calibur IV: 2.3 Million
Marvel Vs. Capcom 3: 2.0 Million
Super Street Fighter IV: 1.6 Million
If anyone has final shipment numbers for Soul Calibur IV, that would be greatly appreciated, since then we can see how the fighting game rebirth went as a whole.
lol Nice find. Tekken fuel in the Philippines confirmed.RelentlessRolento said:All I see is "BIG UHAW"...??
FreeMufasa said:Why do people keep saying we're in a fighting game revival? We had prequals to all those games last gen + more. I think a revival of a genre can be noted by the amount of new IPs (decent ones) released. So far there's only Blazblue this gen.
The demo was pretty good and considering the hype i'm not suprised its done so well.
sleepykyo said:Rank/skill based matching? No.
Player created lobbies called beginners only, yes? Not sure anyone actually adheres to it though.
Probably from the range and number of games being released. Sales are spread way to thin and that has to do with modern genre success and not just in the fighting genre.FreeMufasa said:Why do people keep saying we're in a fighting game revival? We had prequals to all those games last gen + more. I think a revival of a genre can be noted by the amount of new IPs (decent ones) released. So far there's only Blazblue this gen.
They are making money in portions rather then a shit-ton with big releases. It's just a new business model compared to past generations. Apparently it is working but I do believe everyone is kind off with the entire "revival" stuff.Alrus said:I guess because Capcom released new versions of series they didn't use much last generation? I don't understand it either tbh.
FreeMufasa said:Why do people keep saying we're in a fighting game revival? We had prequals to all those games last gen + more. I think a revival of a genre can be noted by the amount of new IPs (decent ones) released. So far there's only Blazblue this gen.
The demo was pretty good and considering the hype i'm not suprised its done so well.
Alrus said:I guess because Capcom released new versions of series they didn't use much last generation? I don't understand it either tbh.
There's some definite truth there.sleepykyo said:It isn't so much a revival of the fighting game genre as it is a revival of Capcom's fighting game production.
DR2K said:Hey Capcom, this is what happens when you don't release betas as full games.
?Street Fighter IV: 3.1 Million
Super Street Fighter IV: 1.6 Million
infinityBCRT said:Not going to happen for modern fighting games until Next-Gen. With MK they are really pushing the consoles just with normal gameplay. Theres not enough memory to do GGPO with it. Thats why you're seeing 2D fighters being released with GGPO but not any 3D fighters yet. Next-gen consoles should have more than enough resources to do GGPO though.
This is wrong. Ravidrath pretty much shot down this notion.infinityBCRT said:Not going to happen for modern fighting games until Next-Gen. With MK they are really pushing the consoles just with normal gameplay. Theres not enough memory to do GGPO with it. Thats why you're seeing 2D fighters being released with GGPO but not any 3D fighters yet. Next-gen consoles should have more than enough resources to do GGPO though.
Yeah, so I asked Mike Z, and he confirmed that there is no technical reason they couldnt convert their game over to use GGPO.
Originally Posted by Mike Z:
It may be that since their games arent frame-based (or possibly are not syncing random seeds) they have to send data like dT and other things however, everything in a computer is able to be entirely predictable, since there IS no real randomness its just a matter of if they want to do it.
I worked on games with incredibly complex 3D animation systems, and all of them could be predicted simply from inputs.
So even though it may be a lot of work, and they are probably deciding its not worth the effort, in the end yeah its just We dont want to.
There is zero technical reason why they cant.
So there you have it from someone who has actually converted his games code to use GGPO and implemented it.
GGPO is entirely based on just sending inputs and any other relevant data like character select, random seeds, etc. It takes some restructuring of your code to do that, and what this statement from Namco says that they just dont think its worth doing.
He's referring to MVC3, which still doesn't make sense.Kurtofan said:
DR2K said:Hey Capcom, this is what happens when you don't release betas as full games.
The sales [of MK II] passed the opening week receipts of the summer's top grossing films, including "Mask," "True Lies," "Forrest Gump" and "Lion King," Acclaim said.
.No_Style said:Well deserved.
FreeMufasa said:Why do people keep saying we're in a fighting game revival? We had prequals to all those games last gen + more. I think a revival of a genre can be noted by the amount of new IPs (decent ones) released. So far there's only Blazblue this gen.