...and the tournament scene is bigger than ever?sleepykyo said:And?
...and the tournament scene is bigger than ever?sleepykyo said:And?
Doomshine said:Tekken 5 DRO had lobbies and let you watch while you wait for your match. I never played it, but I'm pretty sure Doa 4 had something similar too.
vatstep said:none of the downloadable ones really interest me.
DryEyeRelief said:I don't think there was any real expectation or standard. Spectator mode and online lobbies didn't become a "standard" until last year (because of SSFIV).
zoner said:Don't worry. Capcom's well on its way to stopping that with their constant rereleases. I just hope SNK doesn't get caught in the crossfire.
Dead or Alive Ultimate on the Xbox had lobbies and spectator mode. Dead or Alive, truly the most progressive fighter.Doomshine said:Tekken 5 DRO had lobbies and let you watch while you wait for your match. I never played it, but I'm pretty sure Doa 4 had something similar too.
fernoca said:Though regarding sales, it should be kept in mind that:
Mortal Kombat vs DC Universe = 2.5 million = (around)24 months
Mortal Kombat (2011) = 3.0 million = 4 months [1.5 million in the US alone]
But yeah, the thing with MK is that it has never sold "bad"; excluding Special Forces since even Mythologies did over a million back then. For many this is the "return of fighters"; yet the only difference with last gen is that Capcom (in some ways) returned with new sequels to Street Figther and Marvel vs Capcom.
Last gen, we had the Guilty Gears and Virtua Figther 4 been the "niche fighters", this gen we have BlazBlue and Virtau Fighters 5.
Last gen there was 3 main Tekken games (and updates to Tekken 5); this gen Tekken 6...all selling millions.
Last gen MK games were selling millions, this gen..the same.
SoulCalibur II and III last gen selling millions, SoulCalibur IV doing the same (and V soon).
Japan still got Virtua Figther and Tekken tournaments while Street Fighter was taking a rest. Mortal Kombat topped charts and sold millions in the US while no Street Figther game was in the horizon. More than "figthers going away and now making a return", it was Capcom the one that left and realized that if they actually put efforts into their fighting games; the games would be great and well received; after years of "where my MvC3 Crapcom, where's my SFIV; stop the ports!!"..
Um no..Anticitizen One said:The difference is that last gen all the fighters sucked. This gen there actually good
No, the difference is that there is more competition these days because of decent online play.Anticitizen One said:The difference is that last gen all the fighters sucked. This gen there actually good
TreIII said:What I was talking about was relating to the SP content that you prior post had hinted at. SP content became truly something that was more of standard in fighting game releases, when Capcom and Namco both did a lot to make it a convention in their games, years ago.
If not either of those earlier games that I mentioned, then certainly by Soulcalibur (DC). And that, is basically what the mainstream wants to see in fighting game releases now. If it doesn't, you'll start hearing the "this is lacking in content" complaints.
Rahxephon91 said:Um no..
Are you insane?
Kilrogg said:Well I suppose a full, complete revival would include those 3 elements:
1) A good flow of new games;
2) A return to form for the old games this is what's happening here;
3) Popularity (i.e. word-of-mouth and sales)
Actually, I think it's mostly down to popularity. Developers still make shmups to this day, and some of them were highly-praised (Ikaruga, Gradius V) but it's still no revival. No one would say there was a shmup revival beyond the very subjective view that they just happened to buy and enjoy those games at the time.
This is why I'm not exactly sure we have a full revival of fighting games. I think SF is halfway there (how fitting, as it sold 50% less than SF2), and I think MK has managed an incredible comeback. I'd say the same for 2D platform games: 2D Mario sells even more popular now than before can you even picture that? I can hardly , and I'm sure Rayman Origins will be fun and actually has a shot at selling within Ubisoft's expectations (provided they're not ludicrously high, this is still "only" Rayman), but nearly all the other releases from Nintendo and third parties have been anecdotal or performed well enough but were no shocker either (see the Kirby games). Bring back Sonic, Castlevania and Mega Man in full force on home consoles (not retro revivals for a handful of dollars on digital platforms) with great success among other new successful platform games and then we'll talk. I can only think of Drawn to Life and Scribblenauts, but DTL wasn't some kind of mini-phenomenon, and Scribblenauts is really a puzzle game in disguise. Same for A Boy and his Blob (which bombed anyway) and Wario Land Shake Dimension.
Anticitizen One said:The difference is that last gen all the fighters sucked. This gen there actually good
Capcom wasn't absent, they released tons more fighters last gen than this gen.kitzkozan said:The biggest difference was Capcom being absent and that left a huge gap in the FG landscape.
SamVimes said:...and the tournament scene is bigger than ever?
Game Guru said:You know, you dismiss the digital platforms, but by dismissing them, you miss a part of the picture. The picture is that physical retail has gotten to the point where only the AAA games will sell in a genre. New Super Mario Bros. sells well, but he's also the AAA platformer franchise. Once you include digital sales into it, platformers have had a revival. There are new games like Super Meat Boy, Cave Story, 'Splosion Man, and Braid. Outside of maybe Bubsy and Sonic, every classic 2D platformer franchise has returned in some way, either as a disc or a digital download. The genre has also regained some of its popularity as well.
I'd say that all the genres are established to the point of having a genre king at this point, even the Open-World Sandbox (Grand Theft Auto), Third-Person Shooter (Gears of War), First-Person Shooters (Halo and Call of Duty), and God of War Clones (err... God of War). The console cycle exists not only to improve console technology, but to also give a chance for new franchises to flourish in an environment without the genre kings, and we are up to that point right now.
ScOULaris said:No, the difference is that there is more competition these days because of decent online play.
alstein said:Most of the last gen fighters were very imbalanced. This gen patching and competition has mostly helped. This is another reason why I think 3SO will flop competitively- 2000-era balance is unacceptable in 2011.
Now whether the gameplay is better now or then- is subjective.
I think they own their entire library except NBA Jam and NFL Blitz.MechDX said:What other old Midway IP's does Warner own?
Thanks.Road said:For the record, Brawl has shipped 10.27 million as of March.
Mortal Kombat Sells Over Three Million Units Worldwide
Latest Release from Warner Bros. Interactive Entertainment is the Most Successful Console Game for the Iconic Franchise
September 15, 2011 10:03 AM Eastern Daylight Time
BURBANK, Calif.--(EON: Enhanced Online News)--Warner Bros. Interactive Entertainment today announces Mortal Kombat, the latest iteration of the legendary fighting franchise, has sold over three million units worldwide, making it the highest-selling fighting game this year.
We are very pleased with the success of Mortal Kombat, as it surpassed our expectations in becoming the #1 fighting game in North America released so far this year
Mortal Kombat, developed by NetherRealm Studios, led by Mortal Kombat creator and creative director Ed Boon, launched on PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft in April 2011. In addition to the full game available at retail, downloadable content (DLC) has been released for the game offering four warriors, including the return of fan favorites Skarlet, Kenshi and Rain and an all-new competitor in the coliseum - legendary dream stalker Freddy Krueger - who now features two vicious bladed gloves. Each DLC character comes with his or her own move set, arcade ladder story ending, and two deadly fatalities.
We are very pleased with the success of Mortal Kombat, as it surpassed our expectations in becoming the #1 fighting game in North America released so far this year, said Martin Tremblay, President, Warner Bros. Interactive Entertainment. NetherRealm Studios delivered a high quality game which has exceeded our sales goals. We'd like to thank our entire team and all of our partners for their innovative campaigns and tremendous support of Mortal Kombat, as the game sales continue to grow."
All of us at NetherRealm Studios are very excited that players have embraced Mortal Kombat. The game was a labor of love for us and we could not be more pleased with its performance, said Ed Boon, Creative Director, NetherRealm Studios. Fan reaction to this latest installment has made all of our hard work worth it.
Mortal Kombat is a triumphant return to the games original mature presentation offering over-the-top fatalities and cringe-worthy X-ray moves. Going back to a 2D fighting plane, this latest iteration in the franchise introduces a number of new game-play features including Tag Team, Challenge Tower, and a deep story mode. Players can choose from an extensive lineup of the games iconic warriors and challenge their friends in traditional 1 vs. 1 matches, or take on several players in the new online King of the Hill mode.
The legendary fighting game is now available in North America for $59.99 on the PlayStation®3 computer entertainment system and Xbox 360.
For more information about Mortal Kombat, please visit www.themortalkombat.com, on Facebook at www.facebook.com/mortalkombat or on Twitter @MK_Mortalkombat
About Warner Bros. Interactive Entertainment
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MK should take notes from other fighters on how to build a fighting game engine.Discotheque said:That's good news. Other fighters should take notes from MK content-wise...sadly they won't.
Nirolak said:Namco had a fairly ungodly ability to channel stuff until recently.
Ultimoo said:MK should take notes from other fighters on how to build a fighting game engine.
Ultimoo said:MK should take notes from other fighters on how to build a fighting game engine.
Ultimoo said:MK should take notes from other fighters on how to build a fighting game engine that reminds me of Capcom fighters. At least a little bit!
I have Stockholm Syndrome.
yo ughUltimoo said:MK should take notes from other fighters on how to build a fighting game engine.
Well last gen had the best fighter of all time, CvS2, so you are crazy sir.Anticitizen One said:The difference is that last gen all the fighters sucked. This gen there actually good
This made me laugh.Kimosabae said:Fixed.
*edit*
You forgot Smash Bros. Melee.notworksafe said:Well last gen had the best fighter of all time, CvS2, so you are crazy sir.
Plus Guilty Gear XX, Tekken Tag, 3S, Mahvel 2, KOF 2002UM, SoulCal2, and more I can't remember. Last gen was home to some of the best fighting games of all time.