NegroNinja
Member
Collecting all of this Intel in The Division. I've finished about two boroughs and just cant anymore. Fuck Ubisoft and their collectathons.
Just learning to play bloodborne 😪
I think the issue with it was developer intent vs player desire for optimum results. The developers probably thought players would go "ah, I need a bit of mineral X for this upgrade, I'll just spend two minutes scanning a couple of planets after this mission then crack on." As opposed to the player arriving in a new area, seeing multiple star systems and going "Must strip-mine the galaxy for max resources, just in case".When you know what you're looking for (it is poorly explained in-game) it's not so bad.
Go to a planet. If it says Rich, scan where there are spikes. If it doesn't, move on. A shitload of time saved and more than enough materials to get you through the game. Meanwhile, even moving through planets on the first ME is a long, drawn out hassle.
Chapters 5-8 in Bravely Default.
Playing it for the first time ever now, on 3DS.
Thanks for saving me some time!
Oh, and chocobo racing/breeding in FF7. Hilariously I played the old PC version on a shitty laptop, and after getting Knights of the Round, actually using would cause the game to freeze almost 100% of the time.
It isn't that bad, and those chapters can pretty much be as long or as short as you like. Some people view it as half the game being a drag, but really chapters 1-4 and 8 are the meat of the game (they took up 48 of my 50 hour playthrough), and you can blast through 5-7 in an hour or two if you don't feel obliged to do every repetitive sidequest. If you're an RPG player that can't leave an optional quest icon unfinished even if you know what it is and don't want to do it, it's going to be a drag though.Ok, I never made it this far...
Is it THAT bad? Maybe I should pick it up again.
Assassins Creed II: Collecting all the feathers.
In Mafia 2 there's a section where your character stacks crates in a warehouse for a minimum wage.
Videogames.
Combining action gameplay with roll-to-hit is one of the most fucking awful design decisions a developer can make.Remember the fighting in Morrowind? That.
Miss miss miss miss miss miss miss hit miss miss...
This. Never did it all in one day so I had to leave my Xbox on over night. Also had to do it twice because I got 12 hours in and I was in a store I had been in for an hour or more thinking it was safe and one lone zombie killed me while I was watching TV. I looked back just in time to see the final attack that killed me, I just stared at the screen for a few minutes bewildered. Finally came back and finished it a few months later.Seven Day Survivor in Dead Rising.
Proud of that 14 hour marathon gaming session
Collecting [ITEMS] in [GAME]. Devs, you gotta stop putting these in. They're not fun, they're not engaging, and only a handful of people bother actually doing it. Stop making me collect shit.