Thx Miyamoto for ruining this game
Gyro controls in Splatoon were great. They were also great in both Zelda 3DS games.
This is a Kid Icarus Uprising situation all over again, isn't? Where 90% of people don't like the controls because they aren't traditional and don't actually bother learning them before calling them bad.
Gyro controls in Splatoon were great. They were also great in both Zelda 3DS games.
This is a Kid Icarus Uprising situation all over again, isn't? Where 90% of people don't like the controls because they aren't traditional and don't actually bother learning them before calling them bad.
Kid Icarus Uprising controls are a stinking turd and yes they could have properly implemented Circle Pad Pro controls for the game but purposefully didn't because that's how turdy the people designing the control scheme were. I mean, you need a bloody stand. A stand!
You don't need the stand at all, in fact its better without it. The controls in KI: U are extremely fast, fluid and precise. There's certainly a divide but a big chunk of people on GAF see it as one of the best handheld games ever made, that isn't without reason.
You don't need a stand, you just need to hold up the 3DS with one hand while hovering over and stabbing at the touchscreen with the other and by golly that isn't a recipe for sore hands no no.
What are the options?
Or rest it on your lap.
You mean "Fuck lefties: The game"?This is a Kid Icarus Uprising situation all over again, isn't? Where 90% of people don't like the controls because they aren't traditional and don't actually bother learning them before calling them bad.
What are the options?
Nintendo also confirmed that your teammates' voices only come through the gamepad during gameplay. You can't change the setting to tv speakers. I know a lot of people prefer to mute their gamepads so this kind of sucks. It sounds like there are just a series of weird/bad decisions.
Good?
The game is going to sink or swim based on the quality of its primary control scheme. If it sucks, it sucks.
Also agreed. I don't understand why they didn't design the game to have standard controls as an optional control scheme. Both Splatoon and 643D had options to pick one or the other, so for Zero to nuke the traditional method entirely is taking a huge step backwards, regardless of how good it may turn out to be.I agree with this.
With the way the game looks graphically(decent but nothing spectacular), it HAS to have a hook or it's going to end up a dumbed down lesser version of 64.
It's a gamble but if they designed it this way, you should probably have to get used to the scheme.
Guys, controls aren't good if they cause actual harm. I love Kid Icarus but the controls were the reason I could only play in short bursts. The amount of damage it can do to your hand is crazy.
I have no problem with gyro controls, it's if the game requires you to constantly look between two screens that could prove disastrous.
So long as your attention can be focused on the main screen then gyro controls to aim and stick to move could work very well with a bit of practice.
The issue is not with the motion controls. The issue is not even with two different sets of controls for direction and shooting. Splatoon showed that this can be done in a competent way. The issue is with the need to look at one screen for direction and use one set of controls and look at other screen for shooting and use the motion controls. And looking at the screen for targeting with the motion controls is essential. So you're practically driving a car forward while looking through the rear windows. Or you don't shoot, as several previewers did.
Yes, everything can be learned, but it doesn't make it better or fun.
No you just haven't learned them because you are bad and Sakurai is good and wouldn't make bad controls ur bad [/nintendoambassador]
Does this game force you to look at the gamepad screen and simultaneously use the gyro controls? Stop for a second and try to imagine what that would be like; tilting the pitch and yaw of the screen while you're focusing on it. That sounds fucking awful.
Yeah but people on GAF also love Deadly Premonition despite it being atrocious in everything it does from a gameplay perspective as well as a technical one, so GAF opinions are ones I take the smallest grain of sand.You don't need the stand at all, in fact its better without it. The controls in KI: U are extremely fast, fluid and precise. There's certainly a divide but a big chunk of people on GAF see it as one of the best handheld games ever made, that isn't without reason.
This is a Kid Icarus Uprising situation all over again, isn't? Where 90% of people don't like the controls because they aren't traditional and don't actually bother learning them before calling them bad.
They literally couldn't implement Circle Pad Pro controls, because the peripheral is a drain on the handheld's performance, and Kid Icarus Uprising was too far along in development at that point to spare any.Kid Icarus Uprising controls are a stinking turd and yes they could have properly implemented Circle Pad Pro controls for the game but purposefully didn't because that's how turdy the people designing the control scheme were. I mean, you need a bloody stand. A stand!
I'm assuming this game is basically a worse version of playing Star Fox 643D with the gyro controls, but with better graphics.So when is Nintendo going to make a gyro controller that isnt huge and heavy like the game pad so I can actually play this? Oh.
Uprising was an interesting game underneath the controls though. This game basically only exists to be "Star Fox 54, Again", but with a revolutionary control scheme that validates Miyamoto's crazy gameplay ideas with the Wii U. And the control scheme is apparently bad!Gyro controls in Splatoon were great. They were also great in both Zelda 3DS games.
This is a Kid Icarus Uprising situation all over again, isn't? Where 90% of people don't like the controls because they aren't traditional and don't actually bother learning them before calling them bad.
No you just haven't learned them because you are bad and Sakurai is good and wouldn't make bad controls ur bad [/nintendoambassador]
So when is Nintendo going to make a gyro controller that isnt huge and heavy like the game pad so I can actually play this? Oh.
Yes, you can disable the gyro aiming. I did it immediately and have played without it ever since launch day.
I liked the use of gyro in Splatoon, so I'm hoping this won't be too bad. The option to disable it entirely would have been nice though.
I'm worried that when "precision" is key that it'll fall apart. Splatoon was just like flinging a paint bucket.
This confirms no pro controller support then, right?
literally
I'd disagree with this; as someone who plays a lot of PC FPS (or used to, I suppose), Splatoon is the most precise shooter I can think of on a console. The extra little bit of motion control lets you aim a lot smoother than using the sticks alone.