go_straight
Banned
how is this even possibleI suck so much at Neo Turf Masters. Always ending stroke games with 7+ points. I need tiiiiiips.
how is this even possibleI suck so much at Neo Turf Masters. Always ending stroke games with 7+ points. I need tiiiiiips.
Watched a few videos, almost seems like the PSP/Vita version has some improvements? Or just stick with the DS version?
Go with the PSP/Vita version. It has some great improvements. Plus it has a downloadable character!Watched a few videos, almost seems like the PSP/Vita version has some improvements? Or just stick with the DS version?
What's eating your strokes, getting on the greeen, or putting? Or both?
You know what game I also really want to be on the Switch?
Spin Master
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I absolutely loved playing this game on Neo Geo (after Metal Slug of course) and I would love to see it on Switch.
People have told me that the game is a piece of trash so maybe it's just my childhood nostalgia kicking in but still.
The former (Get in!)
I always over or under shoot my intended target since the arrow guide doesn't represent the maximum range of your particular clubs. Also, I'm not sure the point of hitting low or high shots.
Yeah, there is a little bit of math there. A few tips that might help. (I tried to write them a little more generalized for anyone to follow)
- Get a feel for how the angle (the second timed slider) modifies the shot. Center is not necessarily always ideal.
- A low shot has some properties to it like cutting through wind. Wind angle compared to shot angle matters!
- A high shot will be affected more greatly by wind but has advantages such as overcoming/avoiding obstacles.
- Use a combination of angle and hook / slice (B/X using default inputs) to fine tune and place yourself in advantageous positions based on the course layout and current wind situation.
- Keep in mind that in certain scenarios moving down to a shorter ranged club and over powering, as well a higher range and under power, might be safer. To avoid hazards, for example.
- Each golfer has different attributes and clubs (this second point is easily missed!) so each one has different adjustments needed for each hole.
Any putting tips? That's where I struggle most. I can get to the green relatively consistently but unless it's a straight, level shot yeah.Yeah, there is a little bit of math there. A few tips that might help. (I tried to write them a little more generalized for anyone to follow)
Any putting tips? That's where I struggle most. I can get to the green relatively consistently but unless it's a straight, level shot yeah.
Very helpful. Thank you.Sure thing, post updated above.
Bought Samurai Showdown and I can't really enjoy it on portable mode. Someone needs to release a cross shaped thing that clicks onto the buttons and forms a dpad.
First thing a buddy of mine asked when we played MS on the Switch: are they bringing NeoGeo Bomberman?I hope Hamster can figure out something with Konami to get Neo Bomberman up one day.
Is there Garou MOTW in the release plans?
Was thinking of getting Fatal Fury but i think i would just play it once compared to some of the other neo geo game i own on the Switch. Hows shock troopers? and how would it compare to lets say blaster master zero? i know its not a neo geo game but in terms of value.
Bought Samurai Showdown and I can't really enjoy it on portable mode. Someone needs to release a cross shaped thing that clicks onto the buttons and forms a dpad.
KoF 98, or better yet, wait for Garou.So I'm fairly new to the NeoGeo cosmos and aside from SFII I'm not really into fighting games. Do you guys still recommend any of these NeoGeo fighting games to me? Also I probably won't get that much opportunity to play them against other people (or do these games support online play?). Other than that I suppose if I want to get into NeoGeo on Switch games like Turf Masters, Metal Slug, Alpha Mission or Over The Top are the way to go?
So I'm fairly new to the NeoGeo cosmos and aside from SFII I'm not really into fighting games. Do you guys still recommend any of these NeoGeo fighting games to me? Also I probably won't get that much opportunity to play them against other people (or do these games support online play?). Other than that I suppose if I want to get into NeoGeo on Switch games like Turf Masters, Metal Slug, Alpha Mission or Over The Top are the way to go?
So I'm fairly new to the NeoGeo cosmos and aside from SFII I'm not really into fighting games. Do you guys still recommend any of these NeoGeo fighting games to me? Also I probably won't get that much opportunity to play them against other people (or do these games support online play?). Other than that I suppose if I want to get into NeoGeo on Switch games like Turf Masters, Metal Slug, Alpha Mission or Over The Top are the way to go?
I used 28 continues on my first run, which is an embarrassment to say the least.
Go with the PSP/Vita version. It has some great improvements. Plus it has a downloadable character!
Screen looks nicer too!
Or if you have an Xbox One:
Get the Arcade version.
Aw, man. Now see, this bums me out. I realize you are doing self-deprecation for funsies, but I think people lose sight that a not insignificant portion of the video game audience only ever beat Contra using the Konami code. I don't know off the top of my head what that translates to as far as continues, but it is quite a few. Even many of the tough guys who didn't use it still didn't 1CC it since the NES version throws a few continues at you.
It is why I put the tension meter together. I wish people were more comfortable about discussing how they are improving without feeling the need to berate their accomplishments because it is not as good as some arbitrary bar. Though I totally understand where that instinct comes from.
In short, in complete sincerity, congratulations on beating Metal Slug in 28 continues. Don't downplay it, and I look forward to hearing you got it down to 23ish, or whatever. Report back, I'd love to hear it.
KoF 98, or better yet, wait for Garou.
SNK has so many great fighters. I would highly recommend both King of Fighters 98 and Samurai Shodown IV. However, keep in mind that there is no online play and there is only arcade mode (though you can play against another human player as well). If you play only by yourself, there's not a whole lot to do except run though arcade mode several times. But if you don't mind that, $8 is a good entry point.
Personally though, I'm holding off on dipping again in KoF98 in case Ultimate Match ever hits the Switch.
Try Metal Slug 1. It's short, only about 6 missions/stages, and it goes by quickly. I used 28 continues on my first run, which is an embarrassment to say the least.
Or if you have an Xbox One:
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Get the Arcade version.
Will do
Do you have any tips? Like, I keep my character in the middle of the screen so as not to be killed by encroaching enemies off-screen, and I shoot from a ducked position a lot unless bullets are coming down like hail then I'm jumping all over the place like a crazed monkey. I guess it varies from stage to stage, but are there some fundamental rules to keep in mind when playing?
Thanks!
Will do
Do you have any tips? Like, I keep my character in the middle of the screen so as not to be killed by encroaching enemies off-screen, and I shoot from a ducked position a lot unless bullets are coming down like hail then I'm jumping all over the place like a crazed monkey. I guess it varies from stage to stage, but are there some fundamental rules to keep in mind when playing?
Thanks!
I can 1 cc metal slug 1 most of the time. Get really good at grenades. Don't be afraid to spam them agressively. Agreed that moving forward isn't always adviseable. Don't be afraid to cover the screen in defensive gun fire. Don't just shoot to kill... shoot in areas where enemies might go as well to stay safe.I think the biggest thing I notice about observing people playing slug is the tendency to constantly press forward. And I get it, momentum feels awesome. Though, it is kind of like racing games, you want to just always be pressing the gas, even if that isn't the best idea going into a turn.
Slowing down, or even stopping entirely on occasion, can make a world of difference in saving lives. Watch a 1CC on youtube and pay attention to how they pace themselves. Letting guys come to them so they can knife 'em and conserve some of that good ammo. Breaking up the action to not get fatigued. You are often in more control of a screen of bad dudes than it may appear because so much shit is popping off at any moment. Pacing helps keep it all in check.
Do you have any tips? Like, I keep my character in the middle of the screen so as not to be killed by encroaching enemies off-screen, and I shoot from a ducked position a lot unless bullets are coming down like hail then I'm jumping all over the place like a crazed monkey. I guess it varies from stage to stage, but are there some fundamental rules to keep in mind when playing?
Thanks!
Cool artwork but I never really enjoyed this game. Maybe bomberman isn't my thing?I hope Hamster can figure out something with Konami to get Neo Bomberman up one day.
so how is the hamster ports so far? on par with M2?
Hmm that's a good question! Let me try and explain it.If I got both a 360 and PSP/Vita, which is the best version? I had the PSP version in the past. Is Leona in both versions too?
Oh does it? I need to play it again and check it out. I wasn't bothered with the way it looks but it's super nice to have the option there!Be warned that this version has extremely blurry scaling (if you care about that sort of thing) that you cannot turn off.
Will do
Do you have any tips? Like, I keep my character in the middle of the screen so as not to be killed by encroaching enemies off-screen, and I shoot from a ducked position a lot unless bullets are coming down like hail then I'm jumping all over the place like a crazed monkey. I guess it varies from stage to stage, but are there some fundamental rules to keep in mind when playing?
Thanks!
You fire faster when crouched.