This is crazy stupid frankly. I get what they're getting at, but seriously no. He have platforms getting easier than ever to develop for and distribute to, and this is just a massive step back in every single way. Like making an SDK and "printer" for an existing retro console to help devs port to a real retro system would be one thing, but this is nuts.
Extra effort, insanely limited install base, insanely limited system for absolutely no reason, fake carts (an SNES cart is not just flash memory like a USB stick/memory card, that's why 3DS and Vita games have loading times). The recycled chassis and controller are admirable ideas, but all in all this makes less sense than Ouya. Zero reason to work on this when you could target Android TV or a "couch ready" prebuilt PC.
I can't find it now, but I also recall some devs working on an imaginary 8(?) bit "console" you develop digital games for with strict (artificial) restrictions, honestly that makes a lot more sense. Make a retro SDK, not a console. Or print "carts" of PC games. This? Crazy.
I'd say there's a 0 percent chance of RCR making it to this console. These are the same guys that (wisely) chose not to port their game to Wii U because the WiiWare version would be the same and works on Wii U in Wii mode anyways.
I say this with love, but Brian Provinciano is one crazy dude and I think there's a possibility he'd do it, but they'd probably have to pay him or do the work--he did say the actual legit 8 bit version of RCR was too damn much work (but he WAS making one and got pretty far), he also released on almost every platform his own damn self, released TWO physical releases of crazy low print runs, AND released a wiiware version knowing he would literally never see a dime from it. He's a crazy dude and it's pretty awesome.