They should setup a tech demo illustrating more elaborate puzzles and terrain options with this for their next showing.
The Demo is one hour long if you play through it. Unfortunately I did not have time to show the more involved aspects and went for the straight forward/easy to understand and show parts.
Has to be Wii U related, since iDÉAME is founded by Ninty.
Edit: and that must be running on Wii U
As others have noted, it's running on PC. We were the first developer to be invited without having a confirmed WiiU release (not for lack of Nintendo wanting it to be on WiiU, though
)
Nintendo sponsors the event. I guess they already have a partner.
No, see above
i think wiiu is confirmed.... maybe
No, see above 2x
One of the developers is one of my best friends. I should ask ^^
Edit: unless she can't say yet.
Who are you?
Was that running on Wii U? The game looks great, congrats.
PC (well, notebook..)
The game looks very promising and a breath of fresh air! I was wondering if you have managed to find a publisher yet or if any platforms (console,...) have been decided upon yet?
Keep up the great work and fingers crossed that the game gets funded and released. It's nice to see this type of game being made (in the current game climate).
Thanks a lot
I am under NDA about specific discussions but lets just say alll the big ones we are interested in have not said "no" yet. The thing is that we still need quiet a bit of funding to polish everything up (as you guys mentioned, animation etc) and add the rest of the content. So we are not pitching it as a 3rd party game to them.
Keep it up, the game does look great
Hope you can put it on as many platforms as possible, personally interested in PS4 though
Thank you! We hope so too
Anyway, the game is looking really good. If I had one complaint though, it's that the ledge hanging looks off and I think it's because of the animation. It just looks weird when you're hanging flat off a ledge and then suddenly jump to another ledge. Still, that's a fairly small detail and as you said, you're no Naughty Dog, so you have to work with what you can. Best of luck Tash (and your team), I hope you guys get signed and get your game out.
Thanks for the feedback. As mentioned, the animations and graphics (shaders, light, dof etc) still need polish and finalization.
couldnt you just abuse the aqua dimension in the platforming? Im still watching but is there some kind of meter or does the level design change to prevent the abuse.
No, there is a timed bar for running out of air. If you do not switch you drown. Later on you are able to expand that time with gadgets or through other means.
its okay the game looks brilliant as it is. I have a couple questions:
a) have you found a partner yet?
b) I head there will be a total of 3 worlds with 9 dimensions. How many areas will be in each world? Like the bridge section in the 10 min demo, does that count as one world or is it part of a bigger world?
the levels change in appearance as well when you change dimensions so a certain platform or space may not be there in aqua mode. looks like you'll have to switch it up a bit. Also when moving around objects for puzzles you probably can't stay in aqua.
a) no, in evaluation process at several studios, still
b) the bridge section is just a tiiiny part of a dimension. So it's like a 10th of a 3rd of one cluster/world. So the Dimension are all around the same size with the same overall landmarks but quite big and open world explorable. You have actual quest hubs and underground areas in the dimensions as well.
The fact that the dimension can look somewhat different is linked to the story you'll discover while playing through the game
Also for whoever said they hope it's not a short game: Planned game-play is around 10 to 12 hours.
And about the feedback about slow/sluggish movement/play: We agree and always have. It will be adjusted
It's quite challenging to implement changes that supposedly seem easy to do but everything (how fast or how far you can swim, how fast you run and the physics involved) are all directly linked to the puzzles and how to solve them.
All the comments and feedback are very much appreciated.
To the ones hating the look or mechanics: well we can't please them all. Still appreciate the comments though.