My main issue that I had with the Order back then when I also played it back in gamescom it that the game seems to lack any kind of trust towards the player, and every chance it gets to shine through gameplay, it then gets downplayed for the sake of the cinematic experience.
Examples: I got to play around wtih the thermite gun. The thermite gun is a pretty cool gun on paper and also how it's been rendered in game. Spread some thermite, set it on fire, it's great to get these nagging ennemies behind the cover.
The problem is that first of all, the game is very selective in which weapons it wants to ALLOW you to have. Multiple time will it cut away and force you to use a specific weapon for a specific scene. Why ? Because the script calls for it. And it doesnt' trust the player to make it's own decision
Second problem is that while the gun is very cool, the way the enemy spawns and how the pacing is done render it completely useless except for one purpose: completing the one little specific action. At this point it's a disguised prompt of "Press F to light this on fire to progress". You can kill ennemies and set them on fire, but they'll be right back up or replaced by another bunch of faceless humanoids. So actively fighting them is meaningless, they'll keep coming back
Added to that the little scenes like looking through your binoculars. You think you actively have control during that ? It just looks for you and poitns straight to the point of interest. You just have to gaze while they talk, and then the game resumes. There's almost no interaction going on except slightly moving about. The game, time and time again, takes away either the control or choice from you just so it can shove the story in the most blatant possible way. And that's only in the segments i've been able to play. And what i've seen at the PSX for instance and that it seems pretty much the same. Shootbang your way in a bit in a narrow corrider, cutscene, now shootbang but with this weapon, more cutscene and or/qte because heck, we gotta show all the animation that our artists did, we don't pay them for nothing.
Added to that the letterboxing which actually diminishes the experience as looking around feels cramped and claustrophobic, even in wider spaces. Not like there was much to explore since the game takes you (sometimes automatically) from point A to B anyway.
I guess if people just want a story fed with a minimum of downtime possible to them, that's fine I guess. But for me, The order so far seems like it could be a treat to my eyes but a deception to my brain