Doom_Bringer
Banned
two more here
http://videogamerx.gamedonga.co.kr/bbs/view.php?id=usernews&no=14436
Night map looks cool! Probably from the Pee-see version
:lolDefcon said:I'm tired of looking at screenshots. Release the damn game already.
New Carmack-crack? Has anything been announced?Doom_Bringer said::lol
Agreed!! Damnit ID, can't wait to see their new engine!
mckmas8808 said:Looks good. But not up to ID's super high graphics standards of the past. Has the industry caught up to them now?
mckmas8808 said:Looks good. But not up to ID's super high graphics standards of the past. Has the industry caught up to them now?
InsertCredit said:New Carmack-crack? Has anything been announced?
AgentOtaku said:kinda
....I mean, the D3 engine never really got off the ground imo....most seemed to skip it and moved to Unreal3
Doom_Bringer said:He has been at it for a while, 360 is the lead platform for the engine and the game is multiplatform. That's all we know
Doom_Bringer said:He has been at it for a while, 360 is the lead platform for the engine and the game is multiplatform. That's all we know
Carmack getting down and dirty with dx10. Hot Hot Hot!syllogism said:Well, at least at QuakeCon last year he said PC is still the primary platform. Considering it's still ways off it would be odd for a then aged console be the "lead platform". It's Carmack after all.
Mods&Maps are a bigger advantage for me.Busty said:I still can't get over the fact that the console versions will only feature 16 player online multiplayer.
A definite tick in the win column for the PC version IHMO.
meltpotato said:a real mixed bag. the ground and foilage look like a joke, but a good deal of the other assets and lighting are spot on.
HydrantC12 said:The texture are.....how do you put it...mega. Yeah thats it.
teepo said:i wish people understood what the megatexture technology actually means.
FFChris said:Please enlighten us.
Well this game here incorporates both massive terrains and massive amounts of players and vehicles. It's just like comparing the gfx of a sandbox game with a streamlined game like HL2.mckmas8808 said:Looks good. But not up to ID's super high graphics standards of the past. Has the industry caught up to them now?
It seems to be more of an artistic decision than a performance decision. They page parts of the megatexture into memory to avoid running out of texture memory. This allows them to use many different types of high quality textures in the same level.Schafer said:It means the entire terrain is rendered with one giant texture instead of hundreds of little ones. Takes up less memory, loads faster, and completely removes texture seams. That's it, it isn't something designed to make the game look amazing or anything.
Phife Dawg said:Well this game here incorporates both massive terrains and massive amounts of players and vehicles. It's just like comparing the gfx of a sandbox game with a streamlined game like HL2.
Which ones are you thinking of? We have seen QW in playable form and it looked great, not that it matters in the end but that's the whole discussion. So which comparable game looks so much better that it's safe to say the industry have caught up to id? It looks heaps better than BF2 or that mecha BF (2140? have only played the demo). It also looks better than Warhawk, which is pretty comparable from scope.mckmas8808 said:Naw man. There's games out there that are coming out that are sandbox types that rival this game's looks alot. I didn't expect that, but somebody said here that it's not internally made by ID so that's probably why it doesn't look as good as I expected.
HydrantC12 said:The textures are.....how do you put it...mega. Yeah thats it.
Jacobi said:But man, PC AND X360 are on a roll this year, if Stranglehold, Quake Wars, Left4Dead, Ut2K7 get released..this year. (+Halo3 )
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Borys said::lol
Also mcmas - it's running on a modififed Doom III engine. And Doom 3 engine was first shown in 2001.
That's 6 years old tech. There wasn't even Direct X 9 then. Kind of puts things into perspective, doesn't it?
It's no Crysis.
Did you optimize your map?Fight for Freeform said:What kind of machine am I supposed to have to run this game with a decent amount of detail at a decent resolution with a decent framerate? Now compare that to what I would need for Crysis...
I find Crysis to be impressive...but I'm sure most devs can do the same, with enough CPU power. I played around with making Far Cry levels for the PC, and you could have some stellar looking stuff but it slowed to a crawl in the editor/game. This is why I'm not as impressed as other people are. If a game like that can run on the PS3/360 at 30 fps...THEN I'm really impressed. Otherwise, I don't really care...I'm not gonna spend $2000+ for that game.