VeryGooster
Banned
ChuckNoLuck said:Rainbow Six returning to it's hardcore roots ?!?Just kidding.
I just hope it's not Vegas 3.
The Vegas plotline came to a close in Vegas 2, so I doubt that.
ChuckNoLuck said:Rainbow Six returning to it's hardcore roots ?!?Just kidding.
I just hope it's not Vegas 3.
BobsRevenge said:But they aren't Rainbow Six.
Erico said:I don't even care anymore about the removal of the tactical planning phase before missions. Hell, I don't care about the campaign at all.
Just give me terrorist hunt where all the terrorists are spawned before the level starts.
And let us be able to choose ammo type again.
Chest-high walls and similar forms of cover definitely have their place in tactical shooters, but giving players even a fraction of the mobility of Assassin's Creed would turn the genre on its head. That said, I'm all for it.Raide said:R6 using the Parkour engine stuff from AC, mainly for the movement and navigating objects/using ropes etc. Shooters need to go past chest high walls.
Seda said:I hate this type of thinking. It might not be what YOU had conceived Rainbow Six to be, but it's in in the freaking title. They are Rainbow Six games.
Vegas 3 or whatever, I'm up for anything Rainbow Six.
This. Loved Vegas 1 and 2.Orayn said:Even if RSV and RSV2 were disappointing compared to the older Rainbow games, they were still head and shoulders above most shooters out there. I'd love to see Ubi take another swing at the series, especially if they focus more on the tactical shooter roots. Also, co-op with multiple teams would be fan-fucking-tastic.
Well, the implication of posting something like that is that it is an opinion. Clearly they are technically Rainbow Six games...Seda said:I hate this type of thinking. It might not be what YOU had conceived Rainbow Six to be, but it's in in the freaking title. They are Rainbow Six games.
Vegas 3 or whatever, I'm up for anything Rainbow Six.
Yeah terrorist hunt in the last game was particularly bad. They automatically knew where you were from the get-go and attacked in Zulu-style human waves against you, with a few stragglers that were invariably in the same spots every time. Really weak part of the game and it should have been the best.Erico said:I don't even care anymore about the removal of the tactical planning phase before missions. Hell, I don't care about the campaign at all.
Just give me terrorist hunt where all the terrorists are spawned before the level starts.
And let us be able to choose ammo type again.
hey, don't lump me with those of no passion.Gooster said:I find it very interesting that many Junior Members want to go back to the format of the original game while the Members seem content with the direction of Vegas.
Just an observation.
BloodySinner said:What difference does it make? Ubisoft doesn't properly support their multiplayer games post-launch.
See Vegas & Vegas 2 for details. :/
Gooster said:I find it very interesting that many Junior Members want to go back to the format of the original game while the Members seem content with the direction of Vegas.
Just an observation.
I would normally agree, but I felt RSV pulled it off in a pretty reasonable way, and the game would have been a hell of a lot more awkward without it. Stacking up against doors or rapelling in first person? Very, very iffy without a flexible camera "neck" and a good quality view of your character's body, as in Crysis or Halo.Neuromancer said:This might be unpopular but I'm going to say it anyway. FPS's that pop out to third person view when you're behind cover are really jarring. Just do one or the other please.
You are aware the CoD games use the Quake III engine right?SkoomaSuckinSwit said:Would like to see Ubi use the engine running the CoD games; good graphics, framerate, controls...but keep the gameplay tactical not arcadey.
Place bets on whether the next Rainbow Six includes a final anti-terrorist mission to Abbotabad.
I don't know, they did first person rappelling OK in Black Ops. As for stacking up to doors, didn't your guys usually do that at your command, without you?Orayn said:I would normally agree, but I felt RSV pulled it off in a pretty reasonable way, and the game would have been a hell of a lot more awkward without it. Stacking up against doors or rapelling in first person? Very, very iffy without a flexible camera "neck" and a good quality view of your character's body, as in Crysis or Halo.
wwm0nkey said:You are aware the CoD games use the Quake III engine right?
Hell yea. One of the few games that my brother and I could play at the same time in coop. Boy did he get mad at me if I breached the room before he could get there.ChuckNoLuck said:
Well, Ubi does have the Scimitar engine at their disposal, which is very snappy and would look wonderful at 60 FPS. I wonder if any studio considered making a shooter with it before? The only Scimitar games I know of are the AC series, the 2008 and onward Prince of Persia games, and Shaun White Snowboarding.SkoomaSuckinSwit said:Heavily modified Quake graphics engine, yes sir.
My suggestion was just an example of the quality and performance I'd like to see in the next Rainbow game.
sameJtrizzy said:I'll buy any R6 game, be it new or old style.
Minimum Rage said:The latest 3rd person rainbow sixes should have gotten a different title.
I love playing tactical shooters like Rainbow Six: Rogue Spear and SWAT4.
They switched to another genre, but continued using the same title, meaning they killed a whole genre.
Jtrizzy said:Playing through SOCOM 4 right now, and it is scratching the tactical itch. I'll buy any R6 game, be it new or old style.
Neuromancer said:This seems unlikely.
Xater said:It would be pretty funny if we get a new Rainbow Six before they finish that Ghost Recon game they showed off last year.
Smeghead said:I hope they stay away from third person/cover stuff, go back to Rainbow Six 3 days.
I dunno, you'd just be making the game less interesting if you didn't add something in its place, or adapt the system to work in first person. "Sticky" cover in a good thing as long as it's not completely bulletproof and the transitions into and out of it aren't too clunky.Smeghead said:I hope they stay away from third person/cover stuff, go back to Rainbow Six 3 days.
luka said:*fires up Raven Shield to remember happier days*
Orellio said:Hope they've got some new tricks up their sleeve.
The modern FPS market is much more crowded now than it was when Vegas 2 came out.
Throwing a flashbang through a window (breaking the glass) while your teammate is standing next to the door ready to breach was just *so* awesome.TheTowel said:Leaning around corners. A forgotten art. Cracking a door open and lobbing a 'nade through and hearing a real explosion sound... the good old days. I'd be happy if they just copied the old grenade sounds. Hearing that shit blow up next to you while playing online was some scary shit.