Wishmaster92
Member
Best looking environments and art style i have seen, but please fix the faces!
Shenmue III exists, don't care what it looks like. Money well spent.
I dunno why everyone is praising the environments- they look quite flat and generic, art style is like a PS2 CGI cutscene, and we haven't seen anything resembling actual gameplay so we don't know how tangible and explorable these environments will be in the finished game.
I want this game to be good but I don't think they have the budget. The first two games had massive AAA budgets, and the devs are treating this one like it does too, when it's actually got an indie level budget.
They should have done an episodic release, like Life Is Strange (which strangely really resembles Shenmue in a lot of ways). It would have allowed them to remain focused and present a streamlined resolution to the story which would have resisted direct comparisons to the first two games. Trying to creative an epic, sprawling open world game on an indie budget is just daft.
Not really, no.
Making it episodic doesn't magically make the budget go further.
The environments look fine, if you expected more then you were just being unrealistic. Actually I think the character models themnselves aren't bad either, I think they just look off because of the lack of animation/expressions which gives the whole thing a very uncanny valley look.
Also, if this was Life is Strange or some other non-kickstarter game they would have waited another year to show it off.. You generally don't see regular games this early or if you do it's just a really polished vertical slice.
Also, if this was Life is Strange or some other non-kickstarter game they would have waited another year to show it off.. You generally don't see regular games this early or if you do it's just a really polished vertical slice.
I can't even respond to people lying about ps2 cgi capabilities I'm so happy.
This game is meant to release in late 2018. Who waits until like four months before the release of their game before showing it in action?
Game Watch Japan has published a very interesting interview with Suzuki-san, the interview took place during Gamescom and includes some really insightful and interesting information about Shenmue III, here's some of it:
-The released Shenmue III teaser footage is real-time in-game graphics.
-All charterers models are temporary and subject to change.
-Facial animations were initially implemented but have been removed about a month ago.
-The teaser was especially made for Gamescom 2017, no further plans to show more of the game at this year's Gamescom or Tokyo Game Show. However, a full-scale promotion will take place next year.
-Deep Silver will publish the game internationally, and they'll provide budget and promotional support. A publisher for Japan is to be decided.
-Suzuki-san would like to continue the series in Shenmue IV if possible.
-Suzuki-san is not interested in forcing the Shenmue story to complete in Shenmue III.
-Shenmue III will take around 30 hours of gameplay to complete.
-The fighting engine in Shenmue III is being built from scratch, and unlike Shenmue II it won't use the Virtua engine.
-A system that allows phone calls with characters from Shenmue and Shenmue II is planned for Shenmue III.
-Suzuki-san would like to bring as many voice actors from the previous games as possible, but some are retired now, he will audition a new voice actress for Shenhua.
-OST from Shenmue and Shenmue II will probably be reused in Shenmue III.
-The new partnership with Deep Silver is strong and it's aimed to improve the Shenmue III experience beyond what was initially planned on the Kickstarter.
http://game.watch.impress.co.jp/docs/interview/1076791.html
Bethesda's does.
The Evil Within 2: Announced in June > Releasing in October
Wolfenstein II: Announced in June > Releasing in October
It's actually fairly common to show games way late into it's development, don't let games like Arkham Knight or Final Fantasy XV deceive you, common practice is showing the game way later because by then they've taken care of issues and don't have to worry about negatively effecting hype. Typical we see a games shown 6 to 9 months from it's release date, so whilst the original poster might have been a bit lenient with the year figure, it's not that far off.
-The fighting engine in Shenmue III is being built from scratch, and unlike Shenmue II it won't use the Virtua engine.
-OST from Shenmue and Shenmue II will probably be reused in Shenmue III.
Those were reveal announcements though, which Shenmue 3 had to do in 2015, before anything had been done for the game just to raise funds. People have known this game was being made for a long time now, and backers had been getting more impatient with each gaming event being a no-show. Shenmue never got the chance to take the Bethesda route.
I agree with you on that. Given this backlash, I would have announced to backers that only screenshots would be released this year, and no trailers would be released until 2018 when the animations and character models were ready for prime time.
Shamelessly stolen from the Shenmue Dojo but I think it confirms what we largely knew-
I'm still excited.
Shenmue III exists, don't care what it looks like. Money well spent.
Unfinished game has unfinished elements in the footage. Shocker. I honestly just wish they would stop showing anything until it's complete. It's not doing the game any favors and just fuels the hyperbole around how shit the game looks. I know people can only judge what's shown so the solution is to stop showing the stuff that's still in progress. I don't know if they feel forced to show something to maintain interest or prove it's being worked on, but I don't even care, just wait and show it when it's ready, because it's obvious by the reactions in the recent threads that people can't distinguish that what's being shown isn't indicative of the final game.
Holy shit that's hilarious
They almost look like toy figures.
Environments are stunning though.
Yuzing mind to think of thoughts is how I role.
If its a year old trailer why they revealed again old footage pics?
Lucky Hit screenshots plz
You're really reaching here. Also, obviously an episodic format would mean that they could strip the game back to the essential stuff, do away with any 'open world' pretensions and just create a game which, like Shenmue 2, splits the action across various chapters and locations.
I think my problem is I want either a stylized, "Dreamcast look" that is super faithful to the original that extends to the environments, or an updated interpretation of the characters to match the current look of the environments (which are very pretty in some shots).
Right now it's jarring.
Characters retained the same "anime rendered in 3d" aesthetics (thank Yu) of the original, similar to what you'd find in DOA games.
If Shenmue 3's character models resembled those of Dead or Alive, nobody would be complaining.
Dead or Alive despite looking a bit dated now having been carried across a generation, pretty much nails the aesthetics it aims for .
I'm not saying they do right now, but that's the aesthetics they're aiming for and i trust their target will be met by release.
What I mean is, this is never going to be Hellblade.
Right now Shenhua is a mess, but I am rather confident the final model will look close to DOA stuff.
Heck, this is what she looked like in the realtime intro running on a friggin' Dreamcast
surely they can replicate that.
Definitely agree that episodic releases would probably have been the best approach if there isn't an aim to finish the story with this game anyway.
Shenmue was always designed to be an episodic game in the first place (consisting of 16 episodes), it just unfortunately came at a time before such a model was actually viable. Chapter 2, which would have taken place on the boat for example, would be the kind of thing that would work well for an isolated episode of a game series, but is more difficult to justify the assets for as part of a retail scope game. Shenmue III continuing the story in episodic fashion would have given more flexibility to flesh out individual areas of the game, whilst also allowing recurring income via sales of episodes as they're released. I think a potential Shenmue IV will be much more difficult to draw funds from people if Shenmue III is visibly stretched thin, than an equivalent "Season 2" would have been if each episode of Shenmue III could have more attention focused on it.
I'm definitely less optimistic about them actually reaching them however, because quite frankly that Shenhua already exists as a reference... and yet here we are.
Is sony committing *some* funding or do we know exactly outside of them getting on stage and saying go to this kickstarter page.