mysteriousmage09
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shintoki said:Gods only spread cheeks to ram cock in ass.
Shiggy said:Do only I expect this to be a commercial flop?
As Lead Producer, Ortiz is responsible for setting the vision and the feature set design for the product, making sure the team delivers a quality game based on the vision that he sets forth. He also has the task of working with marketing as a product spokesman planning the long term strategy for the product, ensuring inclusion of brand-wide initiatives.
Thanks, I changed it. No need to fix it for me though.Gondee i think your avatar is currently to big.
I don't think EA would make a snowboarding game if it wasn't tied to the SSX brand name. That lack of confidence from EA I mentioned extends to the extreme sports brand as a whole, that's part of the reason they did away with EA BIG. I don't think they would have made the game at all if it hadn't been EA's most requested sequel ever (according to the article.) From my sources, they've had 2-3 other pitches/attempts at making a new SSX, including a few much closer to the spirit of the last-gen series, but they were always canned by the uppity-ups at EA. You think it would be no-brainer, but when you run up against guys like Peter Moore who have no faith in SSX, you get where we are headed now.If they want to test out some wild gameplay experiment, why not just make a new franchise? It's not like fans of the old games will buy the new, completely different games.
Wait, how could you ignore the RPG elements... You would absolutely suck.Visualante said:And I completely ignored it and it didn't ruin the experience.
Nope, a combination of an already milked to death subgenre, an 'extreme' sport and the alteration of a cult franchise to pander to that subgenre make for a very poor sales forecast.Shiggy said:Do only I expect this to be a commercial flop?
Err... Yeah - because we all used to play SSX due to how realistic it was...gondee said:[*]Batty says he's got a unique way of including the score-multiplier feature from the old games without resorting to large neon-colored snowflakes that ruin the feeling of reality.
Shalashaska161 said:Man where is the laughing smiley when you need it. Just awful.
WTF shittiest news of the dayEmSeta said:
subversus said:why people are so angry about this?
the info sounds cool. I have never played SSX game and I'm mildly interested.
edgefusion said:Go play SSX3 or SSX Tricky and you will understand why people are so angry.
subversus said:why people are so angry about this?
Or unless you want to discuss those SSX3 comparisons.SolidSnakex said:I'm pretty sure that the laughing smiley wouldn't be appropriate for this unless you hate the series.
gondee said:[*]Now the doozy - Batty says they've simplified the process to do tricks from "nine inputs down to two". According to X-box magazine, they watched as he used the two analog sticks for the trick inputs: the left stick jumps and does spins, and sweeping motions with the right stick do tricks. Looks like some sort of Skate mechanic will make it through to the game. I have a strong hunch that Uber tricks will not make it into the game.
It's a coping mechanism. One of my favourite series has been completely dismantled, all I can do is laugh.SolidSnakex said:I'm pretty sure that the laughing smiley wouldn't be appropriate for this unless you hate the series.
SolidSnakex said:
SolidSnakex said:
subversus said:that looked stupid and funny in a good way.
"This video contains content from playcast, who has blocked it in your country on copyright grounds."edgefusion said:
subversus said:that looked stupid and funny in a good way.
If it does get released, I hope the industry crashes soon after.I AM JOHN! said:Maybe if we hope and pray.
Article said:Creative director Todd Batty says everyone who sees SSX Tricky and SSX 3 thinks they are Wii games. He says that there are 10 "gamer types" for video games including "Explorers" who love big open worlds, "Managers" who love bartering and trading goods, and "Monsters" who mess people up. He says World of Warcraft hits nine of these types, and SSX DD currently hits 8, which is 2 more than SSX 3.
You step in as the new character "Jack", who is featured in all the screenshots.
[*]Now the doozy - Batty says they've simplified the process to do tricks from "nine inputs down to two".
apana said:What did he mean by the Wii games comment? Not good graphix?
subversus said:why people are so angry about this?
the info sounds cool. I have never played SSX game and I'm mildly interested.
gondee said:Batty says the danger element bridges the gap to an action-adventure game.
captscience said:The more I hear, the worse it gets. Going to put all my hopes behind a SSX HD collection.
RedSwirl said:Here's what might be the kicker: If Deadly Descents came with an HD port of SSX3 for pre-ordering or getting the special edition, would you buy Deadly Descents?
RedSwirl said:Here's what might be the kicker: If Deadly Descents came with an HD port of SSX3 for pre-ordering or getting the special edition, would you buy Deadly Descents?
I think he meant it looked FUN. As opposed to GRITTY or INTENSE or DUDEBRO.apana said:What did he mean by the Wii games comment? Not good graphix?
Looks like a Wii gameSolidSnakex said:
Opposed? Gritty, Intense and Dudebro games can't be fun?timetokill said:I think he meant it looked FUN. As opposed to GRITTY or INTENSE or DUDEBRO.