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New Uncharted screens and movies

J-Rzez

Member
Darji said:
The best thing is that it looks even better than the 05 footage^^

I actually have to agree with this... First time I saw that target trailer, I thought "Wow, now this is something that looks like what I expected from next-gen"... And now it's a reality, and I believe it looks even better... It's amazing... 1 year since the machine launched at that...

I can't wait for Uncharted II: Drake's Misfortune
 
snack said:
I was watching this in class today, and I literally said wow out loud. Everyone was looking at me. That was the coolest thing a video game that I have seen in a long, long time.

But dude, square bricks! (sorry I couldn't resist)

Was footage shown in '05? I was certain it was but then I did some checking and could only find references to E3 '06. For the record, whenever it was, it has been one of my three most anticipated games. MGS and GTA are the others. But I've been anticipating GTA since just after SA when one of the Housers talked about focusing on one city in the next gen game (I nearly had a heart attack when Peter Moore unveiled his tattoo).
 

LiquidMetal14

hide your water-based mammals
J-Rzez said:
I actually have to agree with this... First time I saw that target trailer, I thought "Wow, now this is something that looks like what I expected from next-gen"... And now it's a reality, and I believe it looks even better... It's amazing... 1 year since the machine launched at that...

I can't wait for Uncharted II: Electric Boogaloo
Same here brotha, same here.
 

Wollan

Member
That looks so good. Was slow down in this section before but not anymore. Added effects like foam brushing up on the stone edges..etc.
You also get to see Drake wet and some cloth wrinkling.
 
Definetly looks like a newer build. You can see again they've slowed down his climbing animation somewhat so he's not floating onto platforms anymore.
 

deepbrown

Member
Madman said:
That's the purpose of focus tests deep.

I'm quite aware of that. But if only every gameplay mechanic could be perfect on the release of a game - often they aren't. I do trust Naughty Dog and they are true perfectionists, but this is their first realistic game.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Uh, I don't understand you guys. This is by far too much media and info about Uncharted and I don't know about you, but after watching that Jeep and Jet Ski-level, I'm not going to watch ANYTHING more from this baby.

EDIT: I recommend you people do the same.
 

Omeyocan

Member
Quote from the PlayStation.blog

As one of the programmers on Uncharted: Drake’s Fortune I’d like to give you some insight into the development process in creating the game’s characters.
We are a very small team creating the enemies here at Naughty Dog. Therefore we needed to be smart about how we approach creating the characters and deciding where to spend our time. We have some very talented animators here and that was something we wanted to leverage when trying to make the characters come to life.
The final AI in Uncharted is simple, yet also very powerful. We are heavily utilizing the Cell architecture to allow the enemies to be more aware of their surroundings. On top of this, the AI is highly configurable to allow the designers to create custom behaviors. Examples of this are combat distance used for close-combat/ranged enemies, likelihood of moving and reaction times, grenade throwing and shooting styles. The goal was to make the AI ’seem’ smart. If we could do so without making the code complex, that would be great. The approach we took to this was to use animations to add variations to our characters instead of trying to programmatically add complex behaviors.
Halfway through development of Uncharted I sat down with the animator for the enemies (yes, only one animator) and played the game. We wanted to see what the player sees the enemies do the most because those would be the areas in which we wanted to focus our energy. We found that enemies getting hit and dying made up a large portion, and a fun one. Other areas were enemies entering combat, attacking from cover positions and, what we call, open combat - enemies standing in the open shooting at you.
Knowing this, we went to work. We wanted to give the player a rich experience by being selective in which areas to add variety. I’m pleased to say that the main enemies, pirates and mercenaries, have hundreds of animation variations in these areas. All of this makes the game experience richer and avoids repetition.
This, together with endless hours of fine tuning, resulted in the smooth and believable characters in Uncharted.
Right now we are in the process of making the final disc. Pretty much everyone is playing the game - not because we have to, but because we want to. People are trying to find all the treasures in the game or beat it on every difficulty level, which is not an easy task. I find it amazing that after working on the game for this long we all still really enjoy getting immersed in the story of Uncharted.
I hope you all will enjoy Uncharted: Drake’s Fortune as much as we do.
 

Elbrain

Suckin' dicks since '66
J-Rzez said:
I actually have to agree with this... First time I saw that target trailer, I thought "Wow, now this is something that looks like what I expected from next-gen"... And now it's a reality, and I believe it looks even better... It's amazing... 1 year since the machine launched at that...

I can't wait for Uncharted II: Drake's Misfortune

If there is a sequel the title will be along the lines of something else like generic ones here Uncharted: The Lost City or The Sunken Temple something along the lines like.
 

VonGak!

Banned
Elbrain said:
If there is a sequel the title will be along the lines of something else like generic ones here Uncharted: The Lost City or The Sunken Temple something along the lines like.

Uncharted - the Kingdom of the Crystal Skull ^.^

Mandatory for the genre, it wouldn't be the same without the cheese which we all love.
 

VonGak!

Banned
Firewire said:
I liked him better, he at least had a personality kinda like Drake. The Firefly guy was kinda boring.

:| Do not jinx Uncharted! It's not going to have a silly plot and bad acting or bad CG effects or the ewwness of the Mummy Returns.

EDIT: And the sequal is not going to feature some kid character stolen from home alone.

SolidSnakex said:
A good choice, Amy said if she had a choice of people to play Drake she'd pick him (although she said she'd go with the guy voicing and doing the mo-cap for Drake first).

The only right way to do it.

Though I see it as a good sign when Nathan get compared with memorable characters.
 

Firewire

Banned
VonGak! said:
:| Do not jinx Uncharted! It's not going to have a silly plot and bad acting or bad CG effects or the ewwness of the Mummy Returns.

EDIT: And the sequal is not going to feature some kid character stolen from home alone.


You really hate him hey! And the movies as well I guess.
 

Goldrusher

Member
GrayFoxPL said:
Holy shit indeed! O_O

Why press kit?

MAKE IT LIMITED EDITION!

PRESS DOES NOT DESERVE THESE GOODS! I DO!

I agree. A password to a press site is more than enough for the media.

Give this stuff to the real fans.
 
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