I don't remember SS being so pretty.
HD is magic
especially when you played the same game in SD on a 1080p tv with jaggies visible from 6m
I don't remember SS being so pretty.
It looks good in HD, but that picture above also has added contrast.I don't remember SS being so pretty.
Here is a comparison of Wii native res vs. 1920x1080. I've scaled the 640x480 image up so it's a comparable size.
And here is an album of images in and around the area of dungeon 4. Possible spoilers.
Those Skyward Sword seem pretty (unsurprising tbh considering that Skyward Sword is one of the prettiest game in the series) but also kind of for me, they disabled the filter that gave the objects at the distance an effect that made the background look like a painting?
Those Skyward Sword seem pretty (unsurprising tbh considering that Skyward Sword is one of the prettiest game in the series) but also kind of for me, they disabled the filter that gave the objects at the distance an effect that made the background look like a painting?
You can. Tap Ganondorf amiibo in regular mode = boom.
Yeah that is disabled in that one shot. I guess because it looks weird in dolphin, like double picures:
Oh yeah, thanks for the answers!Yea Dolphin used to have or maybe still has problems replicating that effect. That was the case at some point at least. I don't really keep up with this stuff.^^
I know some people that really didn't liked that effect but I thought that it was pretty and gave the world a great atmosphere in most places like the Faron Woods or the Lanayru Desert.
Skyward Sword is this decades Wind Waker. People threw so much shit on that game's visuals alone and I never got why. It's objectively gorgeous.
Oh yeah, thanks for the answers!
I know some people that really didn't liked that effect but I thought that it was pretty and gave the world a great atmosphere in most places like the Faron Woods or the Lanayru Desert.
I take back what I said about bad trailers, this official Nintendo trailer is really great. I might buy it now :O
https://www.youtube.com/watch?v=9Ac-PGCfxFE
Those Skyward Sword seem pretty (unsurprising tbh considering that Skyward Sword is one of the prettiest game in the series) but... did they disabled the filter that gave the objects at the distance an effect that made the background look like a painting?
Comment section is cancer.
Drops to 24FPS in that fog area in the woods for like, a second.
Never understood why fog causes so many performance issues.
Oh wow. What the hell was Nintendo doing with their b-roll footage??? It look leagues better now.
Most likely all the additional alpha blending the GPU now has to do. Can't cull as much geometry and then you have to draw over it and blend properly.
EDIT: I am also really sad they didn't update the music some. TP has some really good music held back by the sampling. Just check out how beautiful the Zelda Anniversary TP medley is:
https://www.youtube.com/watch?v=7kSKRFxo3rQ
Thanks for posting that, it helped me confirm what I already suspected. IGN's comparison, while great, looked a bit washed out, and I'm certain was recorded with incorrect black levels. The immediate giveaway is the black bars that appear when the cutscene letterboxes, they aren't pure black in IGN's captured footage, whereas they are in Gamexplain's. If anyone was worried about this remaster looking washed out, I think this should put your fears to rest.
Thanks for posting that, it helped me confirm what I already suspected. IGN's comparison, while great, looked a bit washed out, and I'm certain was recorded with incorrect black levels. The immediate giveaway is the black bars that appear when the cutscene letterboxes, they aren't pure black in IGN's captured footage, whereas they are in Gamexplain's. If anyone was worried about this remaster looking washed out, I think this should put your fears to rest.
Gamexplain's captured footage on the left, IGN's on the right.
So is the lighting so different in the first scene because they happened at different times of day or are they just doing their best George Lucas impression?
So is the lighting so different in the first scene because they happened at different times of day or are they just doing their best George Lucas impression?
I want to say that scene, like all/most in TP, is affected by the global time of day.
Link giving Link the eye.
Not digging how they've removed the sunset in this section:
Or the "twilight", if you will.
Not digging how they've removed the sunset in this section:
Or the "twilight", if you will.
IMO this is the saddest past of the whole port. I would have loved they had updated the music.
Not digging how they've removed the sunset in this section:
Or the "twilight", if you will.
It is, just as missing improved lighting, another disappointing part of the remaster. They should have done it like WW HD, updating the instruments, WW HD sounds beautiful and clear now while TP HD still relies on MIDI instruments back from 2006.
Huh? It looks like the sun shafts and bloom is missing, why did they remove lighting instead of making it looking better? But if its one thing I really like about the remaster, its the updated geometry. You can really see it in this shot. As I said so many times, this remaster could actually look great, but it wasted potential so many times.
Yeah I believe they are.Aren't all the TP cut scenes affected by the day time?
People complained about the bloom a lot in the original release, I imagine thats a reason.
Yeah I believe they are.
I know, but the blur was part of the art style of TP, it gave the game a dreamy like atmosphere, which lacks it now imo, especially in the Twilight parts of the game.
But whats the reason for removing light shafts?
@Skyward Sword
yes, it looks very pretty in HD, my only problem with the art style is that in serious moments its more goofy and purple than dark. But aside from that, its absolutely gorgeous indeed.
https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(GC)#Sun_RaysBut whats the reason for removing light shafts?
My first time playing the game (GC version) that cutscene took place at night. Also if i remember correctly there's a speed up time transition when you reach that part.Not digging how they've removed the sunset in this section:
Another thing that i might be wrong about, is that for example, if an structure was supposed to represent an arc, this time it looks a more smooth. i haven't checked this thoroughly, but that's the impression i got from some of the interior scenes.
Isn't that one of the cutscenes which reflects the in-game time of day? If it's the one that plays before you enter the Palace of Twilight, I definitely remember having it play at night rather than sunset.
Ah, right! Of course. Not sure why that didn't cross my mind.That scene might be dependent on time of day.
This is odd though. Hope it's just a time of day thing also.Huh? It looks like the sun shafts and bloom is missing, why did they remove lighting instead of making it looking better? But if its one thing I really like about the remaster, its the updated geometry. You can really see it in this shot. As I said before, this remaster could actually look great, but it wasted potential so many times.
Was that the pillar in Sky Temple?Correct, one of the GameXplain comparison videos some time ago showed that they increased the polygons for some of the round structures (arcs and round pillars were shown).