TheMoon
Member
If you're referring to me,
I don't actually remember who I'm referring to specifically
If you're referring to me,
That's a big loss. It's partly why I've always had a strong preference for the Wii version of Twilight Princess.- Can you aim and move like in the WW:HD? Basically FPS controls for the ranged weapons.
No you can't move, but you can aim with the gyroscope in 1st person.
This one will not get bought at launch because of the Wii Remote abscense.
The use of the speaker was amazing, leaving outside the Zelda discovery tune which sounded awful. But the "swoosh" of the sword, the chord of the bow runing out of arrows or the chain like sound of the hookshot will be missed.
Not to mention fishing withouth Wii Remote is a gigantic downgrade. Gently swinging the Wii Remote to lure, pulling it up to hook and reeling with the Nunchuk while the speaker makes the clicking sound added alot to the experience.
The inmersion of aiming, the 4 item slots, the interactive HUD and less overall thumb gymnastics.
Wii Remote support would have made it the true definitive version, now it feels incomplete.
With the HD update, hopefully this game will finally get the respect it deserves.
Really? I thought that was in Skyward Sword whenever you use the bow or dousing. If I recall correctly, when aiming, the Wii version fixed Link in place, but allowed turning the camera left or right via analog stick. As for third-person aiming, I believe so.That's a big loss. It's partly why I've always had a strong preference for the Wii version of Twilight Princess.
Does third-person aiming work with gyroscope controls?
Along with much crisper textures too. Seriously, the original game had some glaringly blurry-looking environments.You now what's the best part of TPHD?
A Zelda game WITHOUT jaggies.
So good.
Refer to the video in the aforementioned link in this post.So no wiimote support? is this the "left-handed" version, that the GameCube had? I always wanted to get the GC version, partially for collection's sake, but also I wanted to see if the game was much better with proper camera controls.
Does this have gyro aiming at least?
...it's okay, usually nobody remembers me.I don't actually remember who I'm referring to specifically
Holding down the Z button while aiming in Twilight Princess (Wii) allows you to control Link's movement instead of the camera. Just don't get too close to an enemy or else it'll switch to the lock-on view.Really? I thought that was in Skyward Sword whenever you use the bow or dousing. If I recall correctly, when aiming, the Wii version fixed Link in place, but allowed turning the camera left or right via analog stick. As for third-person aiming, I believe so.
https://www.youtube.com/watch?v=N6zifGfbYxY
Always liked how the chain parts closest to the body get incandescent red while he's ignated and then cool down some time after you hit the eye.Zelda: Twilight Princess HD - Twilit Igniter Fyrus Boss Battle Gameplay (Direct-Feed)
The use of the bow is all gyro, fyi.
Always liked how the chain parts closest to the body get incandescent red while he's ignated and then cool down some time after you hit the eye.
It is also a really clever way to beat the boss and a nice combination of two items.
It would be interesting to have a direct comparsion of this temple against the Wii version, since this is one of the places that have decent texture work in the original.
Watching footage of this is making me go crazy that we don't have the dash from SS.
That boss always looked so cool before release, then you fight him and he's a pushover. A problem with most of the game's bosses, really.Zelda: Twilight Princess HD - Twilit Igniter Fyrus Boss Battle Gameplay (Direct-Feed)
The use of the bow is all gyro, fyi.
Watching footage of this is making me go crazy that we don't have the dash from SS.
Yeah, I really hope Zelda U has at least some of that increased mobility.
That's a big loss. It's partly why I've always had a strong preference for the Wii version of Twilight Princess.
Does third-person aiming work with gyroscope controls?
So no wiimote support? is this the "left-handed" version, that the GameCube had? I always wanted to get the GC version, partially for collection's sake, but also I wanted to see if the game was much better with proper camera controls.
Does this have gyro aiming at least?
Was hoping the OP would have the post title screen gameplay montage and that awesome music.
This. Any enthusiasm I had for this announcement died the moment they confirmed no Wiimote support.
It has motion aiming like Splatoon, though, so it's not far off.
Zelda: Twilight Princess HD - Twilit Igniter Fyrus Boss Battle Gameplay (Direct-Feed)
The use of the bow is all gyro, fyi.
According to OP they removed it... As sad as it sounds. I put his quotted his post in the first page.
It was 2005's E3 trailer reworked.That is a crime. That was one of the best post title screen intros of all time.
It was 2005's E3 trailer reworked.
https://www.youtube.com/watch?v=YHu7hvxjdww
Did we get a confirmation on the music? Is it remastered at all?
The CD contains remastered music, so hopefully that's a quasi-confirmation that the music in-game will also get the same treatment.
EDIT: To clarify, the music isn't being orchestrated ala Wind Waker HD. You'll take your remastered MIDI and you'll like it!
The CD contains remastered music, so hopefully that's a quasi-confirmation that the music in-game will also get the same treatment.
EDIT: To clarify, the music isn't being orchestrated ala Wind Waker HD. You'll take your remastered MIDI and you'll like it!
The CD contains remastered music, so hopefully that's a quasi-confirmation that the music in-game will also get the same treatment.
EDIT: To clarify, the music isn't being orchestrated ala Wind Waker HD. You'll take your remastered MIDI and you'll like it!
Confirmed by GameXplain, messages telling you about the value of a rupee picked on the ground DON'T repeat after a reboot.
Fucking. Yes.
WWHD had no orchestrated music.
Its about less then 2 hours, how did it take 5 or 6?It looks great. Thanks to NateDrake for sharing loads of gameplay videos. Too bad it seems the intro was left untouched and they didn't add any enhancements to accelerate it or something. It's such a loooong and boring as hell intro IMO. It's one of the reasons I've never finished this Zelda. 5 or 6 hours in and I gave up.
So Nintendo put some Zelda U pictures as paintings in Hyrule Market store in TPHD as some cruel easter egg... :O
Youtube
Sorry if old
So Nintendo put some Zelda U pictures as paintings in Hyrule Market store in TPHD as some cruel easter egg... :O
Youtube
Sorry if old
They did the same thing in Ocarina 3D.
Talon had a Skyward Sword poster in his bedroom.
The thirst is real, lol... I need new info and media not now, yesterday... -_-Jesus Christ I got about 30 seconds into him screaming about the pictures before closing the window. Youtube, everyone.
Disappointingly in the same video he confirms Midna's Lament is still overridden by enemy encounter music (a question I asked).
Here's the link to the video with both confirmations and other questions asked, for folks wondering: https://www.youtube.com/watch?v=rmfXNIu76zk
Edit: He also confirmed the loading zones in Hyrule Field have not been changed, they are still there. Damn. What a shame. :/