If its going to look like the original DS, then HECK YES I DO CARE.Dra-Q said:I don't give a shit about the design, just give my F-Zero 3DS!
If its going to look like the original DS, then HECK YES I DO CARE.Dra-Q said:I don't give a shit about the design, just give my F-Zero 3DS!
Don't hate on Bamboo! D:zoukka said:Poor bastard.
Chittagong said:Awesome. "Super" generations are always the best, by far. They always take the good idea of the base generation and make it just much better.
I wonder what happens with Xbox and PS though, since I considered the current generation their "super" generation.
zoukka said:Poor bastard.
Majine said:If its going to look like the original DS, then HECK YES I DO CARE.
samusx said:OK so I have a new design of my own.
Here are the 3 versions. All very similar and based on the DSi.
- Larger screens
- Dual analog sticks
- Dual cameras
curls said:And it won't sell, especially in this day and age with iPads and multitouch phones around.
If by complex you mean cluttered, then agreed.DeaconKnowledge said:These mockups are getting way too complex now.
Vinci said:If I had a dollar for every time someone said a Nintendo product wouldn't sell... I could probably have afforded a great deal of stock in the company before now.
No sure if serious? The only reason they'd make it like the DS is because that will make it a success.curls said:And it won't sell, especially in this day and age with iPads and multitouch phones around.
jay said:You consider the PS3 the super generation of the Sony family? That's absurd.
Top down I hope.EmCeeGramr said:So... Zelda 3DS. Top-down, or behind the back?
samusx said:
The good old DS Phat broke pretty much every sales record in Christmas 2005 in Japan. It still holds the record of selling most units in one week (over 400k).curls said:The DS only took off when the lite revision came out, good industrial design does matter.
Teetris said:No sure if serious? The only reason they'd make it like the DS is because that will make it a success.
I really do hope it's going to have a slide screen tho
curls said:The DS only took off when the lite revision came out, good industrial design does matter.
DeaconKnowledge said:These mockups are getting way too complex now.
GCX said:The goold old DS Phat broke pretty much every sales record in Christmas 2005 in Japan. It still holds record of selling most units in one week (over 400k).
I like this a lot, but I would exchange the positions of the d-pad and analog "stick" on the left side.samusx said:
Linkzg said:and analog sticks are another problem. people hate on the PSP nub but it's not like there are many ways to do a capable analog stick on a handheld and it is even more difficult if you have a clamshell design. I think the tapwave zodiac has the best portable analog solution but it still can't touch real analog sticks.
Both, to finally use those dual screens properly.EmCeeGramr said:So... Zelda 3DS. Top-down, or behind the back?
Sticking through a hole in the upper shell and sealing the top, right? I love it.Vinci said:My design dealt with the analog stick (1) rather elegantly I thought. People brought up that it would capture dust, but only if you don't enclose the hole on the other side. That would keep dust out and allow the analog stick room to stand up.
Chittagong said:I'm trying to think really hard what the "paradigm shifting innovation" from PS2 to PS3 would be, an the only thing is the accelerometer in the controller.
Haunted said:Both, to finally use those dual screens properly.
I like. On the next one can you put the cameras 2.5 inches apart for better stereo separation.HAL_Laboratory said:Mockup update:
Added 2 small speakers at bottom of unit to produce 3D sound (optional feature that would require programming, like rumble), changed color, adjusted overall layout, added new hinge and strap.
DS took off with Nintendogs/Brain Training and then Lite/NSMB combo took it to the next level.TwinIonEngines said:Not to mention that NSMB came out at the same time as the lite revision... it's hard to tell which factor was more significant, though, as Nintendo almost immediately scuttled the Phat hardware.
Vinci said:I'm not saying it doesn't. What I'm saying is, it would be odd for Nintendo to bring out this machine looking altogether different from the DSi. The DS Phat was a quick design they threw together to take on Sony. This time, they're the early movers. I'm going to assume that they have a very clean and friendly core design but will fiddle with layout and some small details all the way up till launch.
EDIT: And Apple's not a competitor until they're competing with the same software. Currently, they aren't. Especially not at the price points handheld titles command.
Would allow for a bigger scale overworld since the viewpoint saves on processing power.Vinci said:World map = top-down; dungeons = behind the back. Crazy retro and new-age sex.
curls said:It needs to look a step up from the dsi but still remain familiar with the casual user.
Still needs to look kick ass
Oh my, this will go down as one of the more infamous ones in the future, I can already see it. :lolhandofg0d said:Here's another sloppy photoshop. The controller button spacing would need to be tightened but you get the general idea.
Haunted said:Oh my, this will go down as one of the more infamous ones in the future, I can already see it. :lol
The best part of this lie is how easily researchable it is.curls said:The DS only took off when the lite revision came out, good industrial design does matter.
Haunted said:Sticking through a hole in the upper shell and sealing the top, right? I love it.
Might be hard to do seamlessly, though, since analogue stick tops aren't really flat.
As brain_stew brought up, it would be awesome for the 3ds to have the ability to take 3D pictures and videos. It would pretty much be the only thing on the mass market level that I know of with the ability, and probably the most popular if there is something else. He also pointed out that it would be cheap considering the 3D tech is already there, and the only other component needed would be an extra camera lense, which is cheap.curls said:Get rid of the sticks and led's. I do not know why you need 2 cameras looking at you!
EmCeeGramr said:So... Zelda 3DS. Top-down, or behind the back?
abstract alien said:As brain_stew brought up, it would be awesome for the 3ds to have the ability to take 3D pictures and videos. It would pretty much be the only thing on the mass market level that I know of with the ability, and probably the most popular if there is something else. He also pointed out that it would be cheap considering the 3D tech is already there, and the only other component needed would be an extra camera lense, which is cheap.
abstract alien said:As brain_stew brought up, it would be awesome for the 3ds to have the ability to take 3D pictures and videos. It would pretty much be the only thing on the mass market level that I know of with the ability, and probably the most popular if there is something else. He also pointed out that it would be cheap considering the 3D tech is already there, and the only other component needed would be an extra camera lense, which is cheap.
curls said:The DS only took off when the lite revision came out, good industrial design does matter.
Willy105 said:Behind the back. Anything else and I don't buy.
Yeah, he spoke about them facing outward when he brought up the idea. It didn't seem as if Curls was around this thread when we were discussing that since he asked why there was a need for two cameras though, so I was just getting him up to speed. If the feature is included, hopefully they are facing outward.Vinci said:But didn't brain_stew want the cameras on the exterior of the 3DS? I thought he wanted it primarily for taking pictures of things around the user, not the user him or herself. So unless the two lenses on the interior are for somehow altering the angle of the 3D to keep the image 3D at all times while the user plays, I don't see the need for two.
Would there be a way to have the camera's on the lower screen portion? If you had a 360 hinge, you could rotate the two screens so they would be back to back - instant 3D camera (and hinge breakage out the ying yang). I don't know if it it is feasible given how the cameras are currently utilized.Vinci said:But didn't brain_stew want the cameras on the exterior of the 3DS? I thought he wanted it primarily for taking pictures of things around the user, not the user him or herself. So unless the two lenses on the interior are for somehow altering the angle of the 3D to keep the image 3D at all times while the user plays, I don't see the need for two.
Indeed... Game over for piracy?wsippel said:Especially the first two patents make it seem DS/ 3DS related. So... a handheld with a 3D display and holographic storage cards? Sound scifi.