Vinci said:Not even my 'world map=top-down; dungeons=behind the back' idea? =(
Damn it. I want a big world.
I vote top-down, sprite-based, with amazing 3D cloud effects, things floating at the bottom of rivers, people walking under the bridges you cross over... and that scene from the top of death mountain, but with the clouds and trees below faaaar in the distance.