dark10x said:
You really think we're going to see leaps of that magnitude on 3DS?
Not quite: the PS2 was incredibly hard to program for, all launch games were severely gimped.
But to say that the 3DS is maxed out based on fist and second gen games is unwise. Devs still need to learn how to do things efficiently with the GPU, speciallywhen it comes to reducing the cost of 3D (which by proxy improves the overall quality of the game).
Games with large scale environments could easily use impostors to render distant characters and objects only once per frame in 3D. Even scenery beyond a certain point could be rendered only once too, since after a certain distance depth differences aren't easily noticeable.
Also, the ARM11 is a member of the first family of ARM CPUs which has SIMD instructions and I seriously doubt any game currently on market is actually using them yet. It would allow devs to avoid using the vertex shaders for animating characters and thus reduce their cost in 3D.
And finally, there's the clock speed thing. I believe the 3DS GPU was downclocked a few months before release. I remember footage of the RE:Revelations demo in a 3DS event way before launch: it had more dynamic per-pixel lights than the Mercenaries demo and the flashlight cast shadows on
everything (on the demo only monsters/characters cast shadows). And it was running on 3DS pre-release units on people's hands, with 3D on. If later games can use the original GPU clock (like later PSP games did) they could get a sizable complexity boost.
Hugh Buelow said:
I was under the impression that the IPod Touch was less powerful than the iphone. Tech wise, they both seem very similar, so my point is invalid.
Sorry.
The iPod Touch has the same internal hardware, but a worse quality screen. The reason it is much cheaper than the iPhone is due to the way Apple handles production: the iTouchs are made after the iPhones they are based on have reached mass market production volume and approach the peak of their demand. So the hardware is both cheaper to produce and Apple has a surplus of production capacity due to the demand peaking, so they use it to produce iTouches.