I just have to rant now.
MLAADL feels so friggen linear - MLAAK was pretty linear too, but it didn't feel like it at all, and you always had a bit of choice.
In MLAADL you just trudge from one level to the next, with precious little optional sidequests and nearly no choice in how to proceed (because most of the time not doing optional stuff will get you into trouble in the next stage - for example, I found getting rid of the gladiators (when you don't have the Bombs yet) nearly impossible without Mus, since Gladiators demolish pretty much every other monster type and need to be stunlocked.
In MLAAK you had way more intel when sending your guys out (average level and type of monsters, level and equipment/skills of your adventurers, you could boost their skills by talking to them or using a shrine, etc. pp. ), and even if you "lost" one adventurer for the day, there were still many more. If even one hero breaches your defenses in MLAADL it's back to the worldmap for your sorry ass.
It's still a fun game, mind you, but the more I play the more I appreciate MLAAK.
When I fuck up in MLAAK I can still be productive and reap the benefits from my playtime(acquiring morale spheres and pimping out the town, hunting/grinding for medals, etc), whereas in MLAADL one loss results in me having spent a whole lot of time for naught. Sure, you get an incredibly meager handful of points, but with upgrades costing so much they're pretty worthless, and grinding through earlier stages nets you way more with far less effort.
I love to hate that game. The reverse is true too. Stupid Square making me all confused.