Sifting through this hurts my brain. Does this or does it not confirm analog triggers?
Also, do we have any information about the Pro Controller? I'm curious if it will feature gyro controls as well.
Despite the recent reports missing the mark on manufacturing process it seems clear that we are getting an updated Maxwell but I would love to be wrong
So you were expecting a USB adapter for the dock to plug in Ethernet and then have that network information transmitted through the USB C while it was also transmitting power and high quality video?
100% unrealistic. Not gonna happen.
[0560] Note that differences between settings in the portable mode and those in the console mode are not limited to those described above. For example, in other embodiments, the information processing device 1 may impose only one of the limitations (a) and (b) described above in the portable mode. For example, in other embodiments, the information processing system may use different communication methods for the communication with external devices via a network (e.g., the Internet) (in other words, may switch between different communication methods) in the portable mode and in the console mode. For example, consider a case in which a predetermined network connection device is connected to the cradle 5, the predetermined network connection device having a function of connecting to and communicating with the network. In such a case, in the portable mode, the information processing device 1 may communicate with the network using the network communication section 82. On the other hand, in the console mode, the information processing device 1 may communicate with the network via the cradle 5 and the network connection device.
Thanks for the summary. Is the central grip picture showing that it just has an optical path to display the lights on each joycon rather than inbuilt lights? Implies it probably doesn't work as a charger if so.
[0748] The extension grip 350 includes elements for allowing a user to see the light from the indicator LEDs of the controllers attached thereto. The indicator LED of each of the controllers 3 and 4 may be lit to indicate the number assigned to the controller, or may be lit to indicate the remaining battery level of the controller. In such a case, with the configuration described above, a user can see the light from the indicator LED of each controller even if the controller is attached to the extension grip 350. This will be described below in detail.
[0774] The extension grip 350 described above can be used as a charging device for the controllers. For example, when the battery of a controller has run out when the controller is used while removed from the main unit 2, a user can attach the controller to the extension grip 350 with an AC adaptor, etc., connected to the power terminal 360 thereof to charge the controller.
That would not work.
That IR camera is another gimmick we do not know yet.
Are shoulder buttons confirmed for the Joycons?
Cool, thanks!It says it can work as both.
The USB Type-C standard includes support for video+audio, power and data all at once.So you were expecting a USB adapter for the dock to plug in Ethernet and then have that network information transmitted through the USB C while it was also transmitting power and high quality video?
100% unrealistic. Not gonna happen.
I'm just telling you what the patent application explicitly says:
It says it can work as both:
I guess. We have some speculation that it could be used to scan QR codes.
Yes, see my list posted on the previous page.
Is USB C even capable of transmitting internet data, power to recharge battery, and 60fps high quality video with no latency all at the same time?
Yes.Is USB C even capable of transmitting internet data, power to recharge battery, and 60fps high quality video with no latency all at the same time?
A bit disappointed to see no Bluetooth support, I much prefer using my Wireless headphones to play games with.
How can you tell there's no Bluetooth support? The Joy-cons are connecting via Bluetooth when detached.
Where in the Patents does it show that?
[0590] In step S12, the CPU 81 executes a pairing process for enabling wireless communication with a controller sensed to have been detached. The pairing process in the present embodiment may be similar to a pairing process of a conventional communication technique in accordance with the Bluetooth (registered trademark) standard. Note that in the present embodiment, a controller executes the pairing process in response to being removed from the main unit 2, the details of which will be described later. Thus, the main unit 2 and the controller are paired together, establishing a wireless connection therebetween. Following step S12, step S13 is executed.
While there is no particular limitation on the communication scheme between the main unit 2 and the controllers, the controller communication section 83 communicates with the controllers in accordance with the Bluetooth (registered trademark) standard in the present embodiment.
Yes.
https://en.wikipedia.org/wiki/USB_Type-C#Alternate_Mode
"USB 3.1 can be transmitted simultaneously when the video signal bandwidth requires two or less lanes"
See the second example:
It's the Type-C standard that allows all this multiplicity of signals with only a single cable, not USB 3.1. The transmitted USB signals could be 2.0 and/or 3.0.Thanks for this. USB 3.1 is amazing.
I think they've only patented the VR HMD just in case a third party wants to create an addon, then they need to pay a licensing fee. At least for the current Switch, VR makes no sense.
The patent specifically mentions using the IR sensor (which seems very advanced) to log you in based on the VEINS in your hand! And measuring your pulse!
A couple concerns I have with this:
- nowhere does it say that ZL/ZR are anything more than regular buttons (non-analog)
- there is also no mention of the analog sticks being clickable or having buttons underneath
I'm not sure if those things are normally mentioned in patents or not but I think it'd be at least worth mentioning considering how specific everything else is. The only comfort I get from this is that the Wii U GamePad patent had the circle pads instead of proper analog sticks and that didn't stop them from upgrading it for the retail release.
How do people expect to use the IR pointer in FPS as just an aiming tool when its on the bottom of the right Joycon? Would you hold it upside down even though you'd lose the ability to hit the two triggers?
The patent specifically mentions using the IR sensor (which seems very advanced) to log you in based on the VEINS in your hand! And measuring your pulse!
A couple concerns I have with this:
- nowhere does it say that ZL/ZR are anything more than regular buttons (non-analog)
- there is also no mention of the analog sticks being clickable or having buttons underneath
I'm not sure if those things are normally mentioned in patents or not but I think it'd be at least worth mentioning considering how specific everything else is. The only comfort I get from this is that the Wii U GamePad patent had the circle pads instead of proper analog sticks and that didn't stop them from upgrading it for the retail release.
I'd be very surprised if clickable analog sticks weren't a thing, considering the Wii U gamepad had them
The left controller 3 includes an analog stick 32. As shown in FIG. 5, the analog stick 32 is provided on the primary surface of the housing 31. The analog stick 32 is an example of a directional input section allowing a user to input a direction. The analog stick 32 includes a stick member that can be tilted in any direction (i.e., 360.degree. directions including the upper, lower, left, right and diagonal directions) parallel to the primary surface of the housing 31. A user can tilt the stick member to make a direction input based on the tilt direction (and a magnitude input based on the tilt angle). Note that the directional input section may also be a cross-shaped key, a slide stick, or the like. A slide stick is an input section including a stick member that can be slid in any direction parallel to the primary surface of the housing 31, and a user can slide the stick member to make an input based on the slide direction (and a magnitude input based on the slide amount). In the present embodiment, a user can also make an input by pressing down the stick member (in a direction vertical to the housing 31). That is, the analog stick 32 is an input section that allows a user to make a direction input and a magnitude input based on the tilt direction and the tilt amount, respectively, of the stick member, and also to make a push input by pressing down the stick member.
The main unit 2 can also capture an image of a hand of a user (specifically, the vein pattern of the hand) by means of the infrared image-capturing section 123, to thereby authenticate (specifically, by vein authentication) a user based on the captured image. Moreover, the main unit 2 can also measure the pulse of a user by capturing an image of a hand of the user by means of the infrared image-capturing section 123. That is, where infrared light output onto and reflected by a hand of a user is detected by the infrared image-capturing section 123, the main unit 2 can calculate the pulse of the user based on changes in the reflected waves.
That's what I had in mind when posting in the great industrial design switch thread.
Knowing we learnt here more things about clever battery recharge and HMD.
I love everything about this project.
The sticks are clickable
Here's the bit about the vein detection:
That's what I had in mind when posting in the great industrial design switch thread.
Knowing we learnt here more things about clever battery recharge and HMD.
I love everything about this project.
Really? 4 player split screen.
[0166] The left controller 3 includes an analog stick 32. As shown in FIG. 5, the analog stick 32 is provided on the primary surface of the housing 31. The analog stick 32 is an example of a directional input section allowing a user to input a direction. The analog stick 32 includes a stick member that can be tilted in any direction (i.e., 360' directions including the upper, lower, left, right and diagonal directions) parallel to the primary surface of the housing 31. A user can tilt the stick member to make a direction input based on the tilt direction (and a magnitude input based on the tilt angle). Note that the directional input section may also be a cross-shaped key, a slide stick, or the like. A slide stick is an input section including a stick member that can be slid in any direction parallel to the primary surface of the housing 31, and a user can slide the stick member to make an input based on the slide direction (and a magnitude input based on the slide amount). In the present embodiment, a user can also make an input by pressing down the stick member (in a direction vertical to the housing 31). That is, the analog stick 32 is an input section that allows a user to make a direction input and a magnitude input based on the tilt direction and the tilt amount, respectively, of the stick member, and also to make a push input by pressing down the stick member.
Was that a stylus inside the tablet when they showed that little stick inside?! I like stylus control, but can't really tell and they didn't draw it coming out or anything.
Here's the bit about the vein detection:
Ah okay. Thanks for clearing that up.That's the stand, looks a bit different irl.
Is there a summary of all the info here?
This confirms:
- Shoulder buttons on the connection portion of the joycons
- IR camera at the bottom of the right joycon
- Fan inside the tablet, can run at lower RPM when portable
- Downclock when in portable mode
- Possible to connect to a wired internet connection when docked
- 4 joycons usable on one Switch
- Different types of joycons (with D-pad, etc.)
- Possibly usable in a VR HMD
- Joycon grip can charge joycons
- Joycon grip LED displays can display both player number and battery remaining
- Joycon motion controls and vibration confirmed
Probably more, but that's what I can think of now.