Also, I'm surprised at the people thinking Atlus was doing this. There's no Atlus Europe and all their games are handled by a local publisher on a case-by-case basis AFAIK.
Atlus USA has recently started to publish a few games digitally in Europe. Mostly Conception II and Persona 3 FES as a PS2 Classic. The reasoning was that the Nintendo publishing deal might have fallen through and that'd be the only alternative left, but luckily it doesn't seem to be the case.
The problem with that method is that the European branch don't see any of that money, hence why region locking exist in the first place.
Answer me honestly had you imported would have you double dipped and brought the English European version when it get release?
Glad to hear they don't suck anymore
But a funny thing, Nintendo Bergslagen has announced that we'll be part of the Kart promotional thingy(free game) which is..well awesome but really strange. They never do anything right, has my cynical side worried.
How big is the script? From the localising Hotel Dusk interview (LOL I'm the top google result for that) that was est. 80,000 (actual 120,000) in English and took 4 weeks to complete. For it to be a year of work SMTIV would have to be around the 1,000,000 words mark. Of course like the interview says word count alone is not an accurate measure. I can imagine demon names could have their toll and also there is matter of just how many projects are being done in parallel (these days it seems like a lot), these can all slow things down.
But still can you get an idea of why I feel it should be beyond the underway part by now?
Of course this is assuming that the Nintendo Direct mention was actually "we've got everything down and are ready to start" and not a lie* to convince people not to buy US 3DS systems (whenever the topic is bought up several people say, the Nintendo Direct was the reason they got an EU 3DS so it worked).
*-As in better get on the phone to Atlus after this.
Please explain how long patient should be? A month? A year? We got over the year point a few weeks ago (that was the thread with the poll) and were near the year during the erm February or March ND (whichever actually happened) which I think is the one you were thinking of.
too lazy? has it ever occurred to you that MAYBE some people have some trouble with learning other languages?
"Me, me, me, me I don't care about those lazy French, German, Spanish and Italian gamers I don't give a duck if they can't play a game in their language just give me the ducking game now."
You kinda coming of as a selfish entitled gamer. The sheer fact that English isn't your first language holds no weight in your argument.
Nice mentality going...
Not everyone is going to travel abroad, work in business or stuff; A big majority of people simply have no use for a foreign language. That's not being lazy, that's just not wasting one's time if he doesn't feel like it's worth it, or having bigger things to worry about.
You do realize that releasing localized games is how companies like NoE make business and are so popular with the general public? Nintendo sure wouldn't be waving around their numbers for France if they released everything in French there.
How big is the script? From the localising Hotel Dusk interview (LOL I'm the top google result for that) that was est. 80,000 (actual 120,000) in English and took 4 weeks to complete. For it to be a year of work SMTIV would have to be around the 1,000,000 words mark. Of course like the interview says word count alone is not an accurate measure. I can imagine demon names could have their toll and also there is matter of just how many projects are being done in parallel (these days it seems like a lot), these can all slow things down.
Can't imagine demon names being hard to translate/localize, since they're all based on existing mythological figures that already have proper names in those languages.
The fact that we are still dealing with this stuff in 2014 is saddening me.
I can't muster to double dip on EU titles AGAIN just to support local translation even if I have played the US/Japanese version months before. Persona Q and SMT IV don't make things easier and I won't double dip on those titles even if I could (can't do it anyway now because of the wonderful region lock).
For me, that practice ends here. If Persona 5 gets region locked then I don't know what to say.....
Fair enough but maybe the master document of such things went missing (or never existed for FIGS).Lets be honest though. 80% of the Demon names are already localised 8 times over. They don't change much in the SMT multiverse.