nincompoop
Banned
Looks like Constantine Hantzopolous was right. Wii price drop to $80 imminent.
Spirit Icana said:Spirit Icana I didn't read the rest of the thread, but let me try to tackle this.
Blue Ocean: "I don't mess with you, you don't mess with me."
Disruption: "All yo customers belong to me!"
Blue Ocean creates new values, and thus, new audiences.
Disruption is aggressive. It is an unexpected and massive assault on an incumbent. It's not about getting Modern Warfare on your platform. It is about stealing Modern Warfare customers and rendering the title old and irrelevent.
Nintendo may or may not take interest in this (I thought they did), but I think third parties could benefit by, say, taking Wii Sports Resort swordplay and evolving it into Dragon Quest Swords or something. Some Blue Ocean customers carry over and some may not. What will happen is that Blue Ocean customers, some of them, will demand more complex experiences, gadgets, or whatever. These people become the new hardcore buying up the latest Mega Man until the games run dry and begin to overshoot customer needs.
Example: Super Mario Bros. >>>>>>> Super Mario Galaxy
Kids play and love Super Mario Bros. back in 1985/86. Nothing like gaming on the d-pad and watching that screen scroll as you ran back in the day. Today, young adults that have played Super Mario Bros. back in the day play much more complex games.
You make a great point though! In Japan, Super Mario Bros. is the best selling single sku video game ever made. Mario games are now more expensive and teams are far bigger today than ever before. So... why upstream when you can make far more dough with Blue Ocean titles? Blue Ocean games are certainly not easy to make, but they bring in the cash!
But Opiate, there would be no Wii Sports Resort if Blue Ocean was all Nintendo should care about. Little Joey would be so disappointed, just like I would if Super Mario Bros. 3 or Sonic the Hedghog didn't come after my lovely first experience with the original Super Mario Bros. And I certainly hope, oh I don't know, SOMEONE, would give my folks a better fitness product than Wii Fit Plus one day.
I think it should be acknowledged that upstreaming is inevitable, whether Nintendo and its Wii upstreams the bottom pyramid customers to core and passionate high pyramid customers or not. If Nintendo won't do it, someone else WILL. The hardcore games of today are dying. The hardcore games of tomorrow will be quite different beasts from the hardcore games of today. The Blue Ocean kidz are still enjoying their Wii Sports and some have upgraded and are also enjoying the extra precision and complexity that Wii Sports Resort offers. Also, Mario Kart Wii is out and it has bridged the new value, motion controls, with the old, classic Mario Kart racing, and both the expanded audience and the core audience are responding to it.
Wii is only the beginning. These are grassroots that will one day bloom to something of more splendor..
kame-sennin said:So yes, disruptive technologies do push into the old market, but they only do so by convincing old market customers of the value of the disruptive innovation.
The disk drive manufacturers that you sighted did increase the drives capacity as they pushed into mainframe computers, but they did NOT increase the physical size of their drives, which would be embracing the values of the old market.
link? lolzjrricky said:After reading this news, I decided to go back and watch the gametrailers video about the guys discussing the future of the industry and how the Wii sales will drop to a crawl after the PS3slim release and it continues to crack me up.
timetokill said:I think it can be worth nothing that Nintendo's strategy could be disruptive without their strategy being disruption. I hope that makes sense. Their goal, in the blue ocean sense, was to make their competition irrelevant. It seems they have done that quite admirably.
kame-sennin said:As for Nintendo's incentive, it is in their interest to get the Xbox gamer who buys a new game every month because that gamer is more reliable and brings in more revenue than a less avid gamer. But disruption theory suggests this will occur not with Wii HD, but with the Xbox gamer coming to appreciate motion controls as they become more sophisticated and meet the needs of this customer.
Opiate said:No! This is simply wrong. They only do so when their product becomes satisfactory to their traditional needs. Mainframe users did not begin buying 5.5 inch drives once they were convinced that smaller is better: they began buying 5.5 inch drives when sustaining innovations made them large enough to suit their needs.
No it wouldn't! The consumers of mainframe computers never valued size. That's illogical. You think they actually valued their drives being larger? It isn't as if they valued big hard drives: they cared about power, and still do. That's what mattered to them. More memory space. Christensen says this explicitly.
Mainframe customers never stopped caring about large memory space. They still care about that. They didn't say, "Well, before we cared about memory space, but now we care about smallness." That's illogical. Instead, what happened is that the weaker technology got better, and eventually had large memory space too. At that point, mainframe customers began buying 5.5 inch drives because they suited their old needs, in addition to being smaller and cheaper, so why the heck not.
Shane Shitterfield of amazing insightTheKingsCrown said:link? lolz
Opiate said:No! This is simply wrong. They only do so when their product becomes satisfactory to their traditional needs. Mainframe users did not begin buying 5.5 inch drives once they were convinced that smaller is better: they began buying 5.5 inch drives when sustaining innovations made them large enough to suit their needs. Users of traditional excavation equipment did not start using hyrdolic equipment until their reach and bucket size were large enough to meet their needs. Users of traditional motorcycles did not start riding Hondas when they were convinced that street bikes were better: they started buying them when Honda improved their technology and made long distance bikes to suit their needs.
Opiate said:No it wouldn't! The consumers of mainframe computers never valued size. That's illogical. You think they actually valued their drives being larger? It isn't as if they valued big hard drives: they cared about power, and still do. That's what mattered to them. More memory space. Christensen says this explicitly.
Mainframe customers never stopped caring about large memory space. They still care about that. They didn't say, "Well, before we cared about memory space, but now we care about smallness." That's illogical. Instead, what happened is that the weaker technology got better, and eventually had large memory space too. At that point, mainframe customers began buying 5.5 inch drives because they suited their old needs, in addition to being smaller and cheaper, so why the heck not.
gerg said:It seems that while these consumers didn't say "Now we care about smallness", they may have said "Now we care about smallness as well".
You seem to be looking at the retention of old values as evidence that these consumers remained upmarket, whereas kame seems to consider the addition of new values as evidence that they moveddownmarket.
I think that looking at values alone doesn't provide a full enough picture of a consumer. Rather, we need to consider priorities of values. Here I think it is arguable that the priorities of values changed when the mainframe customers began buying smaller disk drives.
Ganondorfo said:What is actually the best selling console of the three? I thought it was the PS3... I know wii had 3 million this month, but I think that PS3 sold more overall right?
You are absolutely correct that disruptive innovations eventually become good enough for old market customers. But it is the new values that they bring to the market that lock out the incumbent firms who are still operating under the old values.
Im . . . kinda in the same boat.Somnid said:I'm really not sure what Opiate is trying to say or whether I agree or disagree with him. I know he's arguing for something but I don't see where he is going.
Somnid said:I'm really not sure what Opiate is trying to say or whether I agree or disagree with him. I know he's arguing for something but I don't see where he is going.
onipex said:Isn't Nintendo using the Blue Ocean and Disruptive strategies with the Wii? They are trying to expand the market and change the values of the market. The Wii changes the value in consoles from graphics to controller. The popular games on the Wii appeal to a wider audience and a different audience than the popular games on PS3/360.
When Sony and Microsoft announced motion controllers Nintendo released motion plus to fight them off. Nintendo then took it one step future and announced a totally different input device. If the sensor thing is successful Nintendo will either have another disruptive or blue ocean input device for the Wii. The balance board is their current blue ocean device for the Wii of course.
gerg said:A lot of talk has been made over whether or not the DS is actually a disruptive product, but, nevertheless, it disrupted the market. (I would say that it is both disruptive and sustaining.)
Opiate said:I'll get back to that first rhetorical question: why would Nintendo invest heavily to try and take back "core" gamers, when "core" gamers aren't very profitable?
We're looking at this through the lense of The Innovator's Dilemma. In that book, Christensen says that disruptors start in a new, low end market they create, but then gradually move upmarket, towards the old users, because those old users are very profitable.
Except, they aren't, in this case. So why move upward?
Spirit Icana said:Disruption involves two parties: A 'disruptor' and a 'disruptee.' So whom or what exactly is the Nintendo DS disrupting?
kame-sennin said:Thanks, I think the debate was getting tripped up by semantics, but you summed up my point very well, especially the quoted above. The only correction I would make is that customers are not moving downmarket. That would be a phenomenon not discussed by Christensen, Kim and Mauborgne, or Nintendo. Rather, I would refer to the adoption of new values and (as you astutely pointed out) the re-prioritization of values, as a paradigm shift.
Opiate said:So again, I ask: why spend that extra money?
eastside49er said:If it is estimates from Nintendo, than most like they are talking about sold to retail. Also the key word is estimate.
eastside49er said:If it is estimates from Nintendo, than most like they are talking about sold to retail. Also the key word is estimate.
GDGF said:Nintendo's had their own retail tracking service for years, and it's so accurate that other companies used to use it back in the day (before NPD I guess)
It's not sell in it's sell through.
TwinIonEngines said:So this is what people mean when they talk about fractal wrongness.
Opiate said:I reduced your quotation down to this, because in here is the key.
Disruptive innovations don't become good enough on their own. It requires investment -- significant investment -- to push technology and advance it at a rapid pace.
And this was my whole point in the first place. The motivation for disruptors to push the technology to make it "good enough for old customers," using your words, is that those "old customers" are very profitable, in theory. Except in the case of gaming, they aren't profitable. So why push technology that hard? Why not go at a much more leisurely pace, simply keeping up with your new customers?
But when incumbents become cornered, they face two problems. First, asymmetric motivation still stymies effective response. Even though the new opportunity may appear big, it typically requires a different business model. Even worse, incumbents are now at the mercy of asymmetric skills. Remember, disruptive innovations typically introduce new benefits to a market, usually centered on convenience, simplicity, customization, or affordability. As the entrant steadily solves unique problems, it builds the ability to do whatever is required to succeed in its context. When the incumbent has retreated into the highest tiers of its market and has to fight because there is no room for further retreat, it is at a competitive disadvantage. As the game changes to the one the disruptor plays best, it is very hard for the incumbents to develop new skills quickly.
By the time the Bell companies firmly established themselves, they developed unique competencies related to transmitting the human voice over relatively short distances. They established skills in acoustics, network management, customer service, and so on. Western Union had none of these skills. Its business did not need to solve these problems. It was on the wrong side of asymmetries. Western Union couldn't suddenly become a viable competitor after the telephone had been improving for twenty-five years. Similarly, Digital Equipment Corporation couldn't match the flexibility of the personal computer assemblers' processes, Sears couldn't match the inventory turns and low prices of the discount retailers, and so on.
Nintendo set up their own internal tracking system years ago. Nintendo has a far better idea of what they sell than NPD does. And yes, SIRAS is for point-of-sale, meaning sold to customers.eastside49er said:Ok then. Provide a link as far as Nintendo proving they know how many systems are sold direct to customers hands.
As far as I know, Sony, Nintendo and MS go off of sold to the retail because in the end that is all that matters to them.
eastside49er said:Ok then. Provide a link as far as Nintendo proving they know how many systems are sold direct to customers hands.
As far as I know, Sony, Nintendo and MS go off of sold to the retail because in the end that is all that matters to them.
gerg said:I would negate your premise: that it would be fundamentally unprofitable for Nintendo to move upmarket. I don't think that the core consumers are inherently unprofitable.
eastside49er said:There is always room for error when estimating something. The only hardcore numbers we get are from sold to retail because it is easier to track than anything else and it comes directly from the source in fiscal/annual/quarter reports. Can't lie on those.
Opiate said:Okay, that I'm willing to listen to.
BowieZ said:Forgive my ignorance, I'm pretty new to sales and industry speak etc, but I've had a great time reading through this thread and the theories over Wii's success and, in spite of it, an unwillingness on the part of third party developers to develop high profile Wii content.
Not sure if it's a stupid question, but exactly who are these people who are in the drivers seat making the decision to (not) work on Wii software? I mean, really, who are they?
I keep reading comments that developers in the industry more or less feel emasculated merely by the concept of "last-gen" Wii hardware, but are these the same people who are actually the Presidents of these companies and making the executive decision to disregard Nintendo out of spite? Is bias against Nintendo really that inherent, all the way up to the top?
Surely the only question is about profit and risk?
BowieZ said:Surely the only question is about profit and risk?
BowieZ said:Forgive my ignorance, I'm pretty new to sales and industry speak etc, but I've had a great time reading through this thread and the theories over Wii's success and, in spite of it, an unwillingness on the part of third party developers to develop high profile Wii content.
Not sure if it's a stupid question, but exactly who are these people who are in the drivers seat making the decision to (not) work on Wii software? I mean, really, who are they?
I keep reading comments that developers in the industry more or less feel emasculated merely by the concept of "last-gen" Wii hardware, but are these the same people who are actually the Presidents of these companies and making the executive decision to disregard Nintendo out of spite? Is bias against Nintendo really that inherent, all the way up to the top?
Surely the only question is about profit and risk?
kame-sennin said:Ok, I know why we haven't been able to agree so far. We've been dancing around the term "good enough" without describing which aspect of the Wii has to be good enough for core gamers. I imagine that you would argue that the graphics must be improved because, if gaf is any indication, they are not good enough for the core. But this raises the problem of decreased profitability, making any move upmarket illogical.
On the other hand, I've been talking about the gradual improvement of motion controls. You are correct in stating that this doesn't jive with the example we've been using from the disk drive industry. In disk drive terms, storage capacity = graphics and physical size = motion controls. Once the initial disruptive innovation (smaller size) was introduced, it improved in the area that was important to old market customers (storage capacity). I'm writing all this out because if our only example of disruption was the 5.5 inch drive disrupting the 8 inch drive, you would be very right and I would be very wrong.
However, if we look at other case studies in disruption, or at the computing market at large, we see that a key factor in all disruptions is the paradigm shift that occurs when customers begin to become more demanding of new market values. Eventually, computer manufacturers did await smaller sized drives because they valued the space/weight savings. When the telephone disrupted the telegram, it first had to be good enough for telegram users by improving the distance of communication (old market value). But today, no one purchases a phone wondering whether it is technologically capable of making long distance calls. The old market values are a given and so modern customers instead seek out phone-specific features, i.e. new market features. When automobiles disrupted locomotives, they first had to become good enough in the old market values of speed and distance. And while today, speed is still a selling point for many cars, most customers seek out vehicles that improve car-specific features - new market values.
Christensen had not fully developed this aspect when he wrote The Innovator's Dilemma, but subsequent books and articles explain it in greater detail:
http://hbswk.hbs.edu/item/4353.html (great article, btw)
In the case of the Wii, Iwata's gamble is that the graphics the Wii provides are already good enough for most core customers. Where Nintendo intends to invest is in motion controls, as shown by the development of Motion Plus. If more advanced motion controls can entice core gamers, then Nintendo will have displaced the values of core customers, or at least re-prioritized them to favor new market values. Doing so will be VERY profitable, as I imagine the $20 Motion Plus add-on has been.
As a side note, I'm really glad you proposed your initial question. I think I understand disruption better now than I did this morning.
Opiate said:Yes, good conversation.
I think actual changes in values are very rare. Rather, I think Christensen argued (and I agree, it seems logical) that secondary and tertiary concerns become more significant once primary concerns are satiated.
Mainframe users, for example, never actually preferred huge computers. If they could be the size of a thimble, that'd be great. They just don't want that smallness to violate their primary concern, that being memory capacity.
So, once smaller drives improve -- and they no longer violate the primary concern -- then customers will obviously begin to distinguish based on other criteria. It doesn't actually mean that they started caring about smallness more than they used to: it's just that now, smallness is the only real differentiator.
My values didn't actually change, it's just that my primary values are now satisfied by multiple products, and thus the focus shifts to secondary values like size or speed or what have you.
gerg said:It is disrupting the once-reigning values of graphical fidelity and substituting them for the interaction between the player and the console (via the touch screen, and subsequently the two-screen layout).
The "shades of grey" with the DS regard the fact that, while it disrupts the current paradigm, it simultaneously sustains it by being more graphically advanced than the GBA, and featuring more buttons than it, too.
Dalthien said:Nintendo set up their own internal tracking system years ago. Nintendo has a far better idea of what they sell than NPD does. And yes, SIRAS is for point-of-sale, meaning sold to customers.
http://www.siras.com/html/about/about.shtml
NPD is far more of an 'estimate' than Nintendo's internal tracking. NPD has to guess for all of WalMart, Toys R Us, among others.
Spirit Icana said:Disruption involves two parties: A 'disruptor' and a 'disruptee.' So whom or what exactly is the Nintendo DS disrupting?
Man God said:DS can't really be considered a disruption device though considering it was a follow up to the obvious market leader, started ahead of its competition and never looked back at all.
Opiate said:Yes, good conversation.
I think actual changes in values are very rare. Rather, I think Christensen argued (and I agree, it seems logical) that secondary and tertiary concerns become more significant once primary concerns are satiated.
Mainframe users, for example, never actually preferred huge computers. If they could be the size of a thimble, that'd be great. They just don't want that smallness to violate their primary concern, that being memory capacity.
So, once smaller drives improve -- and they no longer violate the primary concern -- then customers will obviously begin to distinguish based on other criteria. It doesn't actually mean that they started caring about smallness more than they used to: it's just that now, smallness is the only real differentiator.
My values didn't actually change, it's just that my primary values are now satisfied by multiple products, and thus the focus shifts to secondary values like size or speed or what have you.
Dalthien said:Nintendo set up their own internal tracking system years ago. Nintendo has a far better idea of what they sell than NPD does. And yes, SIRAS is for point-of-sale, meaning sold to customers.
http://www.siras.com/html/about/about.shtml
NPD is far more of an 'estimate' than Nintendo's internal tracking. NPD has to guess for all of WalMart, Toys R Us, among others.
TwinIonEngines said:Hardcore numbers? Pull thy head from out thine arse.
Yes Boss! said:Just stop.
BowieZ said:Forgive my ignorance, I'm pretty new to sales and industry speak etc, but I've had a great time reading through this thread and the theories over Wii's success and, in spite of it, an unwillingness on the part of third party developers to develop high profile Wii content.
Not sure if it's a stupid question, but exactly who are these people who are in the drivers seat making the decision to (not) work on Wii software? I mean, really, who are they?
I keep reading comments that developers in the industry more or less feel emasculated merely by the concept of "last-gen" Wii hardware, but are these the same people who are actually the Presidents of these companies and making the executive decision to disregard Nintendo out of spite? Is bias against Nintendo really that inherent, all the way up to the top?
Surely the only question is about profit and risk?