and rumours are that the target resolution for NS is 540p.
I thought you don't believe in rumours if not coming from a reputable source like Eurogamer.
and rumours are that the target resolution for NS is 540p.
I thought you don't believe in rumours if not coming from a reputable source like Eurogamer.
We'll see, but if they do go with 128 bit lpddr4 then even an underclocked X1 could hit PS4 quality at 960x540. That would also easily upscale to 1080p and rumours are that the target resolution for NS is 540p. The only bottleneck at that point would be CPU performance.
It was coming straight out of Nvidia documentation concerning these two Tegra chips.
Yeah, I'm sceptical of everything that isn't the dev kit leak.
What? Where are these rumours? All the ones I've heard from people who have nailed everything so far say 720.
Didn't the Nintendo PR mention a HD screen.We'll see, but if they do go with 128 bit lpddr4 then even an underclocked X1 could hit PS4 quality at 960x540. That would also easily upscale to 1080p and rumours are that the target resolution for NS is 540p. The only bottleneck at that point would be CPU performance.
Didn't the Nintendo PR mention a HD screen
http://www.nintendo.com/whatsnew/detail/first-look-at-nintendos-new-home-gaming-systemThe portability of Nintendo Switch is enhanced by its bright high-definition display.
What? Where are these rumours? All the ones I've heard from people who have nailed everything so far say 720.
Didn't the Nintendo PR mention a HD screen.
Edit: Checked yes it did the screen size is 720p minimum unless they were incorrect on their PR.
The "target" resolution that a video game runs at and the actual screen's full resolution are two different things.
Yeah makes absolutely no sense they might has well just used the wii u screens if they were or at least some for cheaper than 720p screens for no real advantage outside of videos. Would have been cheaper and Nintendo historically has absolutely no problem with low resolution screens on handhelds.Nintendo's not going to set a sub-native resolution as the target resolution. That rumor is bunk.
The "target" resolution that a video game runs at and the actual screen's full resolution are two different things.
qHD (960x540) has HD in the name soooooooooooooooooooo...
The "target" resolution that a video game runs at and the actual screen's full resolution are two different things.
Perhaps the Switch can upscale to a very high quality on the tablet. I have no idea about this, but what if a really high quality method of upscaling from 540p to the screen's 720p is less taxing than rendering at 720p outright? They might have found a way of doing it that makes the difference between upscale and native really minor.
Perhaps the Switch can upscale to a very high quality on the tablet. I have no idea about this, but what if a really high quality method of upscaling from 540p to the screen's 720p is less taxing than rendering at 720p outright? They might have found a way of doing it that makes the difference between upscale and native really minor.
What documentation would that be?
The "target" resolution that a video game runs at and the actual screen's full resolution are two different things.
Seriously, i don't think there's even a remote possibility for sub-native resolution at least on Nintendo games. Some third party demanding games could be sub-native or utilizing dynamic resolution but i believe it's probably going to be 99% native.
Seriously, i don't think there's even a remote possibility for sub-native resolution at least on Nintendo games. Some third party demanding games could be sub-native or utilizing dynamic resolution but i believe it's probably going to be 99% native.
Most Nintendo made Wii U games were native 720p, so Nintendo should have no problem reaching that resolution for Switch titles on more powerful hardware.
Yeah for sure, i have no doubt about that, and we know how great performing almost all Nintendo-developed games are. Maybe if there's a very demanding 3rd party game it could render a little lower. If i recall correctly the COD games were not 720p on WiiU, or at least not all the time, so i could see something like that happening on Switch. It is a developer decision anyway, so we are just speculating.
And you really think Nintendo will make a handheld that has a screen of 720, but expect people to render at 540 and upscale?
Considering the dev kits are supposedly overclocked X1s (which use fully ARM processors) I wonder if Nintendo avoided using Denver cores for fear of it being drastically different to work with. I'm not sure how different Denver cores would be to regular ARM cores, but I've seen it suggested that Nintendo may just want to stick with A57. How likely would an ARM A72 be? Are those significantly more expensive than A57 cores?
Unless the design was already in advanced stages by the time A72 became viable, there are no viable reasons nintendo would not have preferred A72 before anything else NV could have offered. A72 are better than A57 in every possible metric - power, performance, area.Considering the dev kits are supposedly overclocked X1s (which use fully ARM processors) I wonder if Nintendo avoided using Denver cores for fear of it being drastically different to work with. I'm not sure how different Denver cores would be to regular ARM cores, but I've seen it suggested that Nintendo may just want to stick with A57. How likely would an ARM A72 be? Are those significantly more expensive than A57 cores?
Unless the design was already in advanced stages by the time A72 became viable, there are no viable reasons nintendo would not have preferred A72 before anything else NV could have offered. A72 are better than A57 in every possible metric - power, performance, area.
Might as well ask for A73's, but I don't know if it will be that customised. They do need something for emulation so maybe keep Denver in there maybe? For those that have a bit of knowledge on this, how customised can the design be away from x1 or x2 base get realistically, especially if a low thermal envelope and low battery drain is crucial? Yes they can get rid of all the redundant car navigation security parts but what can be added?
I'm not sure if Denver is more capable at emulation than an ARM A57 or A72. Complete noob here obviously.
Sorry, it didn't come from Nvidia, but the factory in Taiwan that produces the chips:
http://www.tsmc.com/english/dedicatedFoundry/technology/16nm.htm
http://wccftech.com/nintendo-switch-nvidia-tegra-pascal/Nishikawa Zenji said:-Switch will likely use the NVIDIA Pascal Parker architecture for its GPU
-The Tegra chip inside the platform could help the Switch evolve just like the PS4 and the PS4 Pro
-There are no indications that Nintendo will opt for the Maxwell architecture within the Switch
-The custom NVIDIA chip will feature a floating-point performance around 1 TFLOPS
-There is almost no possibility that the Switch will perform above 1.5 TFLOPS due to the battery drive inside the Switch
1 TF FP16 or FP32 performance, that's the question.
Says in tha article single floating point. Handheld mode as it goes on about battery drive.
He says single precision which refers to FP32, which is very unlikely to reach 1TF. FP16 is referred to as half precision, so it's likely just either a translation issue or he's misunderstanding something.
If it does make it to 1TF in FP32 that's much higher than any of the previous estimates we've seen.
1023It will be 999 GFlops right blu?PLEASE LET IT BE 999 GFLOPS
People afraid this won´t be powerful, lads it is Nvidia doing the god damn chip, Nvidia is known for absolutely INSANE graphics cards and was the company who blamed Ps4 and called it a low end Pc, Switch will be powerfull, more than most think, Nvidia isn´t the type of company that does UP stuff, let alone graphics card
http://www.zdnet.com/article/nvidia-calls-ps4-hardware-low-end/
i mean let´s be serious here for a moment, Switch will be the most powered handheld device on the market by HUGE HUGE margins, 720p 60fps on the go, 1080p at home!
IBM never made statements like Nvidia....IBM makes the Power8 therefore the Wii U can't be weak!
(I don't think the NX is for a mobile tablet, but this post, this logic )
He says single precision which refers to FP32, which is very unlikely to reach 1TF. FP16 is referred to as half precision, so it's likely just either a translation issue or he's misunderstanding something.
If it does make it to 1TF in FP32 that's much higher than any of the previous estimates we've seen.
Wasn't X2 0.75 Tflops in FP32?
Notwithstanding uncertainty about RAM, and I will assume the chips will run clocked to their standard clock which is perhaps possible when it is docked, the power question boils down to three uncertainties:
1. What Tegra chip will be used (Tegra X1 or Tegra Parker)?
2. How does the power measurement method (known as FLOPS) translate between AMD and NVIDIA cards (NVIDIA's FLOPS tend to be 'stronger', i.e. the communication allows for the FLOPS to be realised more efficiently, giving, and I found this ratio in another Neogaf thread, a ratio of approximately 4:3 in favour of NVIDIA, and this translates approximately one on one to an increase in FLOPS as compared to AMD. We want the AMD FLOPS, because we talk about FLOPS for Xbox One and PS4 as well, being 1.31(?) TFLOPS and 1.84 TFLOPS, but they use AMD rather than NVIDIA).
3. There are two ways (actually, there are more, but without loss of much accuracy we can say there are two) to do computations: FP32 and FP16. The first is slower but more accurate and the second is faster (roughly twice, in fact) but less accurate. Finding a balance between accuracy and speed in this method can increase the FLOPS rate (using only FP16 would give twice the number as compared to using only FP32, for example).
Tegra X1 has 512 GFLOPS for FP32, and Tegra Parker has roughly 750 GFLOPS FP32. If we could, for example, use FP16 for 1/3 of all computations, then we gain a 20% increase in FLOPS.* So you see there can be a significant increase. Xbox One and PS4 cannot use this so-called mixed-precision computation (PS4 Pro can, that's where the rumours about PS4 Pro doing 8.4 TFLOPS come from), so the Switch has a potential advantage in power in this regard.
Let's do a calculation: assuming the Tegra X1, we have 512 GFLOPS of NVIDIA FP32. Assuming (with no particular reason for assuming this, but some more technically-schooled GAFfers called it plausible, but it differs on a game-by-game basis) that 1/3 of the computations can be done in FP16 (which, as I mentioned, results in a 20% gain), we can compute the comparison between the two as follows:
Switch power = 512 * 1.20 * 4/3 = 819 GFLOPS. (the 4/3 is that NVIDIA to AMD ratio I mentioned before) This resultant number is how the Switch actually compares in power to PS4 and Xbox One (which are, respectively, 1.84 TFLOPS and 1.31(?) TFLOPS, remember 1 TFLOPS = 1000 GFLOPS).
If, on the other hand, the Switch uses a Tegra Parker, then the power will be (with the usual caveats that we are guessing a lot of numbers):
Switch power = 750 * 1.2 * 4/3 = 1200 GFLOPS = 1.20 TFLOPS. So, you see that using the latter setup, the Switch could be very close in power to the Xbox One. Remember, though, that the gain from FP16 computations is just a guess, as well as the ratio between NVIDIA and AMD FLOPS (the effect, though, is very real, just not numerically determined).
About the clock I mentioned: there is a standard clock value (Tegra X1 has it at 1 GHz), and the FLOPS rate scales linearly with this clock value (so, halving the clock value will half the FLOPS rate). In handheld mode, the clock value will go down as this saves heat production and ergo battery life. In dock mode, however, active cooling could possibly allow the chip to run at full clock speed and therefore allow the power values I determined above.
Disclaimer: The info I produce here is produced by someone who is not a computer engineer (yet), so there might be something wrong in my explanation. If someone spots an error in my explanation (remember, though, that this is purely a FLOPS determination: we simply don't know how RAM and other things will play into the equation), please correct me.
TL;DR/Conclusion: Depending on many factors, the Switch can possibly be very close to the Xbox One for at least a number of games, but that does assume lot of things we simply do not know, and things that often depend on a game-by-game basis. On the other end of the spectrum, though, the power could possibly be roughly half of the Xbox One, so you see there is a lot we do not know and a large margin for errors.
*: See Thraktor's post (#1551) to see how this gain can be calculated.
Edit: For those interested, I converted Thraktor's system of equations into a nice and simple calculation. Take a specific ratio (I will showcase the ratio FP32 : FP16 = 2 : 3). Do the following:
total = 2 * FP32 + FP16 = 2*2 + 3 = 7.
Now divide FP16 by the total:
gain = FP16 / total = 3/7 ~ 0.43. You can check by solving Thraktor's system that this result pans out every time. Here is the proof:
Assume FP32 : FP16 = n : m.
We must prove that FP32 + FP16 = FLOPS * (1 + m/(2n + m) ) (i.e. the new power is the original plus the fractional gain m/(2n +m) which is the fraction I described above).
Thraktor's system says:
FP32 + (FP16 / 2) = FLOPS
FP32 / FP16 = n/m. => FP16 = FP32 * m/n
FP32 + (FP32 * m/n) / 2 = FLOPS
FP32 (1 + m/(2n) ) = FLOPS
FP32 * ( (2n + m) / (2n) ) = FLOPS
FP32 =FLOPS * (2n) / (2n + m).
FP16 + FP32 = FLOPS * ((2n) / (2n + m)) * (1 + m/n). = FLOPS * ((2n) / (2n + m)) * ( (m + n) / n) = FLOPS * ( (2n * (m + n) / (n * (2n + m)) = FLOPS * (2*(m + n) / (2n + m)) = FLOPS * ( (2n + m) / (2n + m) + m / (2n + m) ) = FLOPS * ( 1 + m / (2n + m) ).
And that is what I had to prove (QED, as they say).
249-300so the division chief where i work just stopped by my desk to show me his latest purchase. it's an nvidia tablet he picked up for $199. i'm assuming this is essentially what the switch is going to be. the tablet is like 8" and 1080p though. i wasn't aware of this product. i'm guessing the switch will be $249.99 max considering the smaller screen size and resolution.
1 TF FP16 or FP32 performance, that's the question.