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Nintendo Switch Was the Best-Selling Video Game System in April; Mario Kart 8 Deluxe

Coketruck

Member
Speaking personally, the only time I've ever found a Switch in stock at a store was about three weeks after it came out. Saw three in Target, and later the same day found two in Wal-Mart. Other than that, nothing.
 

mstevens

Member
Switch First Two Months: 1186K
March: 906K
April: 280K

3DS First Two months: 592K
March: 398K
April: 194K

3DS First 6 months: 1175K

Wii U First 2 Months: 885K
Wii U First 6 Months: 1187K

Wii First 2 Months: 1080K
DS First 2 Months: 1225K

If you're going to steal this to put on Twitter please credit!

This really puts things in perspective. It's amazing that it's doing this well even with the supply constraints.
 

Real Hero

Member
It took me forever to find one in the UK. Glad it is doing well despite the supply stuff, it's amazing playing a proper Mario Kart and Zelda on a handheld
 
That's weird though, switch is readily available in Europe.
Here in Italy every major retailer has stock, I see it pretty much everywhere on shelves and even Amazon.it/.es/.de/.co.uk carries it.

And it's not like Nintendo systems don't sell here. Could there be such disparity in stock supplies between regions?

EDIT: I guess making people import from Europe is all according to the artificial scarcity keikaku.
It's great that a couple of stores in Italy have plenty of stock, but Switch is absolutely not readily available all over Europe.

France and Germany in particular are virtually sold out. And just because something is "carried" by Amazon doesn't mean you can actually order one.
 
They don't need to do that, when orders from retailers slow down then they end up with stock to put into inventory because their production is independent of retail orders.

They don't need to hold back stock when it's in their best interests to fulfill demand now.

There's no sense holding back stock for the holidays when it's still 8 months away, especially it the product is currently selling like hot cake.

I will admit that I have no idea how this works but I'm just trying to logically deduce what is the most likely/cost effective solution for a console maker.

What happens if demand doesn't slow down before November? They have to drastically yet temporarily ramp up their production in the preceding months if they're not holding back any stock right now. That seems like a fairly risky and expensive proposition, especially for a conservative company like Nintendo.

But again I'll admit that I have no business experience and no idea what actually happens, so you guys could very well be right.
 
Glad to see it doing well! I really look forward to buying one myself as more games are released. Really looking forward to Zelda, hate feeling like I'm missing out.
 

pokéfan

Member
It's great that a couple of stores in Italy have plenty of stock, but Switch is absolutely not readily available all over Europe.

France and Germany in particular are virtually sold out. And just because something is "carried" by Amazon doesn't mean you can actually order one.

UK is sold out as well. Still hard to find, and this market usually isn't kind to Nintendo. It's a success.
 

Peltz

Member
Switch First Two Months: 1186K
March: 906K
April: 280K

3DS First Two months: 592K
March: 398K
April: 194K

3DS First 6 months: 1175K

Wii U First 2 Months: 885K
Wii U First 6 Months: 1187K

Wii First 2 Months: 1080K
DS First 2 Months: 1225K

If you're going to steal this to put on Twitter please credit!

So it sold better than everything other than DS in the first two months? And in 2 months, has already sold more than 3DS in 6 months and only 1k less than Wii U's first six months.

Pretty great numbers so far.
 

Instro

Member
There's no sense holding back stock for the holidays when it's still 8 months away, especially it the product is currently selling like hot cake.

They probably are, but to a small degree. Much like any manufacturer, holidays represents a particular time period that they need additional stock due to heavy demand, but also a period where people are more likely to pass on buying your product for something else if they can't get it. Comparatively something being a little hard to find during the normal calendar is not as bad, becauae the consumer is more willing to wait and find one, rather than buy something else.

Having said that, Nintendo makes their revenue from software, so it's unlikely they would intentionally hold back any large amount of stock when they need to much as many as possible to sell software now, and during the holiday season.

As far the artificial shortage comments go, I feel like thats something that only truly works for monopolies or companies that have minimal competition. Like pharmaceuticals for example. While some companies may hold back a bit of stock for products to help drive some news stories or save product for the holidays, in the end they are probably producing as much as they can without overshooting demand. Someone mentioned toy companies earlier, and it's especially true for them, because toy popularity does not last very long, so overshooting would be terrible.
 

Astral Dog

Member
I think Nintendo has a problem in quality control (like the joystick issues) they are fixing slowly rather than up production and risk bad pr
 
So Mario Kart Deluxe sold over half a Mil in just April?

That's pretty damn good.

MK8D launched on April 28th. So that's half a million for 3 days, I'm guessing it would sell triple that amount with the benefit of a full month. I wouldn't expect less than half the current WW install base to pick that title up.
 
MK8D launched on April 28th. So that's half a million for 3 days, I'm guessing it would sell triple that amount with the benefit of a full month. I wouldn't expect less than half the current WW install base to pick that title up.

There wont even be 1.5 million Switches sold in the US yet including May. It would have zero chance of tripling those numbers with a full month.
 

Crom

Junior Member
MK8D launched on April 28th. So that's half a million for 3 days, I'm guessing it would sell triple that amount with the benefit of a full month. I wouldn't expect less than half the current WW install base to pick that title up.

2 days. NPD only tracked until April 29th
 
I will admit that I have no idea how this works but I'm just trying to logically deduce what is the most likely/cost effective solution for a console maker.

What happens if demand doesn't slow down before November? They have to drastically yet temporarily ramp up their production in the preceding months if they're not holding back any stock right now. That seems like a fairly risky and expensive proposition, especially for a conservative company like Nintendo.

But again I'll admit that I have no business experience and no idea what actually happens, so you guys could very well be right.

Manufacturing consumer products is all about reading the market and predicting initial stock and production based from preliminary research. If demand happens to be way more than supply, you have no choice but to ramp up production, again predicting how much the increase would be, exactly like what Nintendo is doing now. It's not going to be risky if their prediction is more or less correct, but even with the current demand, I would assume they would rather err on the side of caution and still be conservative. It's much better to come short on demand rather than oversupply and incur added expense storing unsold stocks.
 
They probably are, but to a small degree. Much like any manufacturer, holidays represents a particular time period that they need additional stock due to heavy demand, but also a period where people are more likely to pass on buying your product for something else if they can't get it. Comparatively something being a little hard to find during the normal calendar is not as bad, becauae the consumer is more willing to wait and find one, rather than buy something else.

Having said that, Nintendo makes their revenue from software, so it's unlikely they would intentionally hold back any large amount of stock when they need to much as many as possible to sell software now, and during the holiday season.

Yeah this is what I would think too. Something like 0.5-1% of every production lot being held back in order to have a lot more to ship in the holiday season without having to temporarily ramp up production just for the holidays. Like I said above, it's only speculation though, I have no idea if this happens.

Man am I happy I stood out in the cold for my switch

Same! Well worth it.
 

ggx2ac

Member
I will admit that I have no idea how this works but I'm just trying to logically deduce what is the most likely/cost effective solution for a console maker.

What happens if demand doesn't slow down before November? They have to drastically yet temporarily ramp up their production in the preceding months if they're not holding back any stock right now. That seems like a fairly risky and expensive proposition, especially for a conservative company like Nintendo.

But again I'll admit that I have no business experience and no idea what actually happens, so you guys could very well be right.

It's very simple, if we go by the WSJ rumour where they planned to increase production from 8M to 16M for the FY then, that is what will be produced regardless of demand.

They did that change because they expected that 8M produced wouldn't be enough to fulfill demand. If they still don't fulfill demand by November with production now being 16M. Then it just means they underestimated demand again.

They lose sales that's it. They just predicted things wrong, they could still increase production further if they think 16M won't be enough assuming demand is still outstripping supply but that choice would have to be made around July/August to prepare for holidays.

The reason they couldn't do this in the first place is obviously they didn't know how it would perform, once they see by July/August how shipments are going, they could do more than 16M if they have to because the fact is the product just launched and it will experience growth in the following year which is what normally happens in the product life cycle so they'd have to increase production again.
 

Dynheart

Banned
Manufacturing consumer products is all about reading the market and predicting initial stock and production based from preliminary research. If demand happens to be way more than supply, you have no choice but to ramp up production, again predicting how much the increase would be, exactly like what Nintendo is doing now. It's not going to be risky if their prediction is more or less correct, but even with the current demand, I would assume they would rather err on the side of caution and still be conservative. It's much better to come short on demand rather than oversupply and incur added expense storing unsold stocks.

I do not think this clicks with a lot of people. The only thing Nintendo really dropped the ball on here was the initial demand. However, the initial demand is irrelevant, as these tend to sell out anyway within the first few days (if the console is successful), then supply constraints occur anyway; basically where they are now.

No console manufacturer is going to make 10 million consoles to prep for launch day/year, and then just sit on them as they sell them by the month. The crazy thing is, there are people who suggest this crazy idea. It's a money waster. And like you said, all Nintendo can do is amp up production, which takes time to actually see the results.
 
It's very simple, if we go by the WSJ rumour where they planned to increase production from 8M to 16M for the FY then, that is what will be produced regardless of demand.

They did that change because they expected that 8M produced wouldn't be enough to fulfill demand. If they still don't fulfill demand by November with production now being 16M. Then it just means they underestimated demand again.

They lose sales that's it. They just predicted things wrong, they could still increase production further if they think 16M won't be enough assuming demand is still outstripping supply but that choice would have to be made around July/August to prepare for holidays.

The reason they couldn't do this in the first place is obviously they didn't know how it would perform, once they see by July/August how shipments are going, they could do more than 16M if they have to because the fact is the product just launched and it will experience growth in the following year which is what normally happens in the product life cycle so they'd have to increase production again.

I guess the question I have about their production capacity is, do they basically produce X amount per day and stay at that rate throughout the entire fiscal year? Or is there a production schedule put forth in March (or earlier) which has their factories producing X amount per month between March and August and 2 to 3X amount per month from September to November (numbers and months just for this example)?

It would seem to me that producing X amount a day steadily for the entire year would be far cheaper than opening up new production lines at certain times of the year, especially when many companies will be opening up such lines before the holiday season so there will be competition among the various manufacturers and factories.

EDIT: And I'm not questioning their pre-launch strategy or saying they should be selling more/producing more (though they should, which is why they correctly doubled their production), I'm just trying to figure out the most likely way they would be preparing for the holiday season, and how that could be affecting their current stock.
 

ggx2ac

Member
I guess the question I have about their production capacity is, do they basically produce X amount per day and stay at that rate throughout the entire fiscal year? Or is there a production schedule put forth in March (or earlier) which has their factories producing X amount per month between March and August and 2 to 3X amount per month from September to November (numbers and months just for this example)?

It would seem to me that producing X amount a day steadily for the entire year would be far cheaper than opening up new production lines at certain times of the year, especially when many companies will be opening up such lines before the holiday season so there will be competition among the various manufacturers and factories.

Unfortunately, I wouldn't know those kind of details.
 
8 million units per year is 667K units per month. It may take 2-4 months to double production to 16 million units per year. The Switch may be supply constrained for another 8-10 months.
 

Zedark

Member
8 million units per year is 667K units per month. It may take 2-4 months to double production to 16 million units per year. The Switch may be supply constrained for another 8-10 months.

Yeah, it's good to notice that the current sales numbers, equating to roughly 750k worldwide, are in line with the initial 8 million a year production plans. What they have shipped in April seems to be what they could produce in one month, instead of a production of multiple months as March was. Once they manage to get the increased production up and running, this monthly number should increase (significantly), and from there the monthly shipment numbers should go up by a lot (assuming they are doubling the production plans as WSJ reported).
 

Deku89

Member
I remember that nintendo is a toy company and one of the strategies of a toy company is artificial shortages to create premium demand for the toy.

While I do agree they are a toy company, that's irrelevant to this conversation. What matters is the business model (which is base on software sold). Especially as they move on to subscription online stuff, the more consoles they have in the wild the better.
 

joedick

Member
One thing that I don't think has been factored is that Switch was probably rushed out to make up for the Wii U. If they could've had 5+ years of Wii U, I think Nintendo would've preferred that.

So everything has probably been last minute (you can see it in the bare-bones OS, no VC, etc), and I assume this could've had an impact on production, properly gauging the market, and so on.
 
There wont even be 1.5 million Switches sold in the US yet including May. It would have zero chance of tripling those numbers with a full month.

It sold 1/3 of that in 2 days on a new console with owners salivating for new content, with no other really major releases this month. Bookmark this post for end of May and I'll happily eat crow if I'm wrong. If it doesn't make 1.5, it'll come damn close.

2 days. NPD only tracked until April 29th

Cool, even better then.
 

Yukinari

Member
You basically have to stalk iStockNow and call every store in your area the moment they open if you see any units pop up.

My gamestop only got a few 2 weeks ago and i had to call the minute they opened. Its really fucking lame.
 
It sold 1/3 of that in 2 days on a new console with owners salivating for new content, with no other really major releases this month. Bookmark this post for end of May and I'll happily eat crow if I'm wrong. If it doesn't make 1.5, it'll come damn close.
Did you understand what s/he said? You are predicting an attach rate of over 100%. It's not happening.
 

joecanada

Member
well these numbers don't mean anything yet.... will have to wait for the dust to settle. they obviously are selling all they have right now. Holidays will be interesting.
 
It sold 1/3 of that in 2 days on a new console with owners salivating for new content, with no other really major releases this month. Bookmark this post for end of May and I'll happily eat crow if I'm wrong. If it doesn't make 1.5, it'll come damn close.

The install base needs to grow a bit first. Software launches are typically front-loaded too, although to a lesser extent with Nintendo games. I'd say 1 million in the US as of the end of May is pretty ambitious but also possible. 1.5m would probably be over 100% attach rate.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
Did you understand what s/he said? You are predicting an attach rate of over 100%. It's not happening.

Maybe they think it'll pull a Zelda with 100% attach rate.
 

XandBosch

Member
Good to hear, both as a Switch owner and as a Nintendo fan who has fared the heavy weather for the past few generations. It's damn refreshing to see people embrace a Nintendo system again for the first time in a while (I'm talking like, casual gamers here) and I really do hope it's successful. Not just because I'm a Nintendo fan for life, but because (obviously) the better it sells, the more games will come to it!
 
While I have yet to see a Switch in-store, I would fully expect that by the day Mario launches that there will be plenty on the shelves for it.
 

Neff

Member
The responses in this thread... Are people that unplugged from the Switch and its general situation that they don't know how scare they are? As various posters are saying, I've also yet to see one at retail. There are signs at my local Bestbuys and Gamestops specifically regarding the stock and people looking to secure one.

I honestly think some people genuinely refuse to believe this thing is taking off.
 
Did you understand what s/he said? You are predicting an attach rate of over 100%. It's not happening.

The confusion is because in my earlier post I referenced half of WW sales, when the topic of the thread is US based sales. But to be clear, I'm saying I expect WW sales of this game to approach half of the WW console install base in a month. So, take whatever that number is and do the math from there. I am NOT saying 1.5 million sales will occur in the US during the first month.
 
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