I want to find the highest point near a large body of water (lake Lake Hylia) and dive in. That will be my first leap. I wonder if Link will reach the bottom or not.
Memories of Mario Sunshine
I want to find the highest point near a large body of water (lake Lake Hylia) and dive in. That will be my first leap. I wonder if Link will reach the bottom or not.
Chico (I don't knkw how her names is spelled, sorry) was a blast on the stream. I hope she's a regular from now on.
This is what I'd like to know as well.Is there a presentation today as well?
Is there a presentation today as well?
This is what I'd like to know as well.
This is what I'd like to know as well.
I doubt the final game will be like this. They already had the map on the gamepad in a previous demo, they're probably withholding gamepad features for some reason.What's up with the various decade old menu interface? Everything is done by pushing +, pausing the game and navigating the menu with the Dpad.
Look at something like Darksiders 2, which Breath of the Wild sharing a lot of similarities. The Gamepad implementation in Darksiders was basic but useful, the user could quickly tap the items and equipment he wanted to use.
Also you have an open Zelda game like the original but the doodling map implementation of the DS games is not brough back?
Some steps forward some steps back i guess.
Don't get me wrong, is great to see the Zelda team adopt more modern open world conventions seen in other games thaught, about time.
Current schedule for Wednesday on Nintendo's E3 site:
10:00 AM PT / 1:00 PM ET / 18:00 BST - Nintendo Treehouse: Live @ E3 2016 Continues
10:30 AM PT / 1:30 PM ET / 18:30 BST - Pokémon GO Demonstration
10:55 AM PT / 1:55 PM ET / 18:55 BST - Nintendo 3DS Action/Adventure/RPG Debut Gameplay
12:45 PM PT / 3:45 PM ET / 20:45 BST - Monster Hunter Generations Demonstration
3:50 PM PT / 6:50PM ET / 23:50 BST - Rhythm Heaven Megamix Demonstration
*Additional times to be added
Added some ET/BST times for peeps (BST = UK)
10:55 AM PT / 1:55 PM ET / 18:55 BST - Nintendo 3DS Action/Adventure/RPG Debut Gameplay
Does anybody know if this is the same game as the new 3DS IP RPG?
Yeah. It sounded like Gamexplain already played it. I can't wait to see it!most likely
After getting a good look at the Bokoblin art, and listening to their grunts and squeels all day during Tree House, I'm almost convinced Ganon will be that giant menacing pig brute we see in all those retro artworks.
I doubt the final game will be like this. They already had the map on the gamepad in a previous demo, they're probably withholding gamepad features for some reason.
It's because on NX they'll use the scrollable triggers for thisWhat's up with the various decade old menu interface? Everything is done by pushing +, pausing the game and navigating the menu with the Dpad and Right Thumbstick.
I read somewhere (I think GN but I can't access the site at work) that they decided to remove the map from the gamepad and add a minimap on the screen. They think it's better like this.
That was Kotaku, here it is. I wish they hadn't done that, sounds like they're just trying their hardest not to give the slightest advantage to the Wii U version over the NX one.I read somewhere (I think GN but I can't access the site at work) that they decided to remove the map from the gamepad and add a minimap on the screen. They think it's better like this.
I'd love that.After getting a good look at the Bokoblin art, and listening to their grunts and squeels all day during Tree House, I'm almost convinced Ganon will be that giant menacing pig brute we see in all those retro artworks. At least that's what I'm hoping, a complete final Voss throwback and while we're at it maybe some of those old bosses will return too.
Yeah. It sounded like Gamexplain already played it. I can't wait to see it!
This is calling it adventure too. Not sure if it will be a Monolith Soft game after all.
I read somewhere (I think GN but I can't access the site at work) that they decided to remove the map from the gamepad and add a minimap on the screen. They think it's better like this.
What's up with the various decade old menu interface? Everything is done by pushing +, pausing the game and navigating the menu with the Dpad and Right Thumbstick.
Look at something like Darksiders 2, which Breath of the Wild sharing a lot of similarities. The Gamepad implementation in Darksiders was basic but useful, the user could quickly tap the items and equipment he wanted to use.
Also you have an open Zelda game like the original but the doodling map implementation of the DS games is not brough back?
Some steps forward some steps back i guess.
Save for the above important omisions, is great to see the Zelda team finally adopting more modern open world conventions and features seen in other games thaught, about time.
Where is it said that Gamexplain already played it?
Thanks.They're using today's stream for other releases like Tokyo Mirage Sessions, Dragon Quest, Pokemon, Paper Mario and more.
Well heck... I never noticed!!!I mean, you can clearly see the Pig Ganon design in the swirling clouds around the castle in that one cutscene on top of the tower. (9:20).
If the NX has Shoulder Wheels or Capacitive triggers... great. But those are NX features.It's because on NX they'll use the scrollable triggers for this
i haven't been paying much attention to the controls.So I played a bit of the demo today (just barely), and I don't know if it might have been the kind of T.V.'s they were using, but there was definitely quite a bit of choppiness that I noticed. Nothing as bad as the shitty youtube stream of course, but still rather noticeable. It's certainly not as smooth looking as either Wind Waker, Twilight Princess, and probably Skyward Sword as well.
And when the hell did Zelda controls get so damn complicated? They have a new bomb throwing scheme where you select the bomb with L and then if you want to throw it you hit R. What ever happened to the context sensitive buttons from OoT onward?
Watch their Discussion video for Zelda/Pokemon. Andre mentions towards the beginning how the had a appointments and they played a game they aren't allowed to talk about until tomorrow (which is today). Sounds like he played a game Nintendo hasn't announced yet and makes me think it's the 3DS game.Where is it said that Gamexplain already played it?
Zelda > Okami > Zelda?I'm watching Nintendo Voice Chat post show of Zelda and Jose gave a spoiler away because they were asked about the Shrine of Resurrection and what it could mean for Link.
He said during the game there were resurrection towers and and he feels like you'll be resurrecting Hyrule. I think that makes sense. I feel like you'll bring the world back to life.
So today no more Zelda?
Chico (I don't know how her names is spelled, sorry) was a blast on the stream. I hope she's a regular from now on.
What's up with the various decade old menu interface? Everything is done by pushing +, pausing the game and navigating the menu with the Dpad and Right Thumbstick.
Look at something like Darksiders 2, which Breath of the Wild sharing a lot of similarities. The Gamepad implementation in Darksiders was basic but useful, the user could quickly tap the items and equipment he wanted to use.
Also you have an open Zelda game like the original but the doodling map implementation of the DS games is not brough back?
Some steps forward some steps back i guess.
Save for the above important omisions, is great to see the Zelda team finally adopting more modern open world conventions and features seen in other games thaught, about time.
I'm watching Nintendo Voice Chat post show of Zelda and Jose gave a spoiler away because they were asked about the Shrine of Resurrection and what it could mean for Link.
He said during the game there were resurrection towers and and he feels like you'll be resurrecting Hyrule. I think that makes sense. I feel like you'll bring the world back to life.
Chico (I don't know how her names is spelled, sorry) was a blast on the stream. I hope she's a regular from now on.
I mean, you can clearly see the Pig Ganon design in the swirling clouds around the castle in that one cutscene on top of the tower. (9:20).
Yes! I enjoyed the first one a lot. A nice IP by HAL