Apophis2036
Banned
So the notion that the Wii U isn't more powerful than the 360 and PS3 proliferates thanks to this multiplatform titles... but all Nintendo had to do was provide a slightly more powerful CPU and all this could have been avoided. That's the worst part of all this. A higher clocked version of the exact same processor in a slightly bigger box with a bit more cooling, and Wii U versions of multiplatform games would have run on par with or better than the 360 and PS3.
That faster CPU would have needed more cooling though, which in turn would have needed a bigger case and that would have went completely against the WiiU's design philosophy however silly it might seem.
The funny thing is that Iwata wanted a small, quiet console that 'wouldn't annoy mum', yet on most games the media drive (it's blu ray and not dvd right ?), makes more noise than even my launch PS3 or 360 ever did ! .
One thing we can say for the Wii U, is that it's capable of deferred lighting at 60 fps and 720p, something I don't think we saw on the 360 or PS3. At least in the OPs first picture the lighting is responsible for a good chunk of all that colour. In the gif, not so much, but I am absolutely a fan of the Nintendoland lighting look that Nintendo seem to be favouring these days.
Interestingly, the Xbox One seems to struggle with deferred lighting at anything above 60 fps and 720p, although naturally the Xbox One has a lot more power it can leverage elsewhere in making it's games look substantially better... but it is interesting (to me) to not that the One's Achilles heel, is actually one of the few areas where we can point to the Wii U and say that it's absolutely more capable than the last gen power houses.
Aren't all WiiU games required to be V-Synced aswell ?, doesn't that almost half the framerate in most games ?.