Vinci said:One thing I was thinking about after hearing Nintendo Voice Chat tease that Nintendo is planning an 'unorthodox' solution for the storage issues:
(1) Say that they add two new channels to the Wii Menu: VC Games & Wii Ware. Instead of having separate channels for each game, they're contained within folders inside each of those.
(2) Others have talked about the system helping you when you're downloading something by telling you that you don't have enough space and allowing you to delete a game via that interface rather than having to go back to the Wii's memory and do it there. That would work fine for what I'm thinking.
(3) Now, imagine you ARE going to delete a game to free up space: What if, as you delete it, a window popped up and asked, "Would you like Nintendo to save your data for this game remotely?" If it's something like MLAAK or whatever, then you might want them to and would say 'yes.' For something like Super Mario Bros, obviously it's less of an issue and you could say 'no.'
(4) Once you've deleted the game, it's still listed in your VC Games or Wii Ware Channels and you could have the system redownload it immediately from there without visiting the Shop Channel. For save games that you had Nintendo remotely store, they would be automatically put back onto your system and you could return to where you left off.
Is it the solution that gamers would want? No, not really. But what it does is put more control in Nintendo's hands, something they love. For you to be able to do it, you'd have to freely share data on your system with Nintendo, meaning that it could potentially help them crack down on piracy or homebrew or whatever the hell they feel like targeting. It would also address the customers most in need of a storage solution: the high-end casual / hardcore gamer that likely has access to the internet anyway. If people choose not to update to get this functionality, it tells Nintendo how much of their customer base is likely using applications that haven't been approved by them.
If this isn't feasible, please tell me. It's just something I started considering based on how they prefer to offer options but without actually putting themselves at risk from opening up the Wii.
So, do you mean to say that every time you download a Channel into internal memory it must first be approved by Nintendo like when the game is first shopped & decrypted then? It makes sense in order to help prevent the kind of use Nintendo doesn't want, but I'm not understanding...if that's what you're suggesting then no, that's even worse 'cos: A) what if you have the game stored on SD ready to copy it over to the Wii but can't 'cos your internet is down for the approval/decryption process and B) the process to do stuff online on Wii is still slower than just copying from SD. Maybe I'm missing your point, but you did say something about storing large save files on Nintendo's end (which I don't think Nintendo would do BTW as it'd require more free servers) when it'd be better stored on SD.
Your first point of adding two new Channels to subcategorize the games you've shopped is sorta like a subfolders menu, of which Nintendo said they wouldn't do 'cos they prefered to have users (including mom's & grandpa's) have no confusing subfolders. Don't get me wrong though, my suggestion of an "SD Channel" or whatever would sorta be like a Wii Channels Menu within the SD card showing all stored Channels as such and launching them in the same way you would if it were the main Wii Channels Menu. Of course launching Channels from the SD card would take longer as this would require the Channel to be decrypted & approved, copied over to the Wii's internal memory, a software reset to load up and play...but still this one-click process/access would be a lot easier & faster than the fridge method. Added benifits would be that the last loaded up game could be instantly accessed from this new "SD Channel" as it would still be internally stored or could be quickly deleted from internal memory to make room for another Channel that's stored on SD. The "SD Channel" menu would be much like the Wii's main Channel Menu only maybe with a black background to signify it's the SD card. Each Channel stored on the SD card would look like it does on the Wii's main Channel Menu and since SD cards can be much larger than Wii's own internal memory the Channel amount would also be much much more than the limited 48 slots.
My idea of an "SD Channel" really isn't a solution or a fix, but I think it's something Nintendo would consider if they're not going to give us a hardware solution or allow us to dirrectly access SD. Anything beats the fridge method at this point.