Johann said:Actually, studies show that in games with character creation tools, such as online RPGs and the Sims, men aren't afraid to play as a female avatar. Some male players are likely to have more female characters than male on their MMO account since they like the 'look' of the women better. Female players, on the other hand, rarely play as male characters since they find it weird and the male characters aren't attractive.
Rahxephon91 said:I don't think they know how to make male characters that aren't "badass" either.
Jexhius said:There's certainly bad charactisation for both genders.
Although this article only focuses on the gender, not the quality of the character, of course.
Valve has been pretty awesome at including female characters that aren't a caricature. Alyx, GladOS and Shell, the diverse L4D cast. Nobody's saying that there's nobody getting it right, but it's far from the rule.shadowcomplex said:
take your pic.
dudebros don't play jrpgs or fighters outside street fighter/mortal kombat to begin with. and they're definitely not playing those fighters for the tits either waycaptmcblack said:The only female leads that tend to sell to dudebro gamers these days are ones like Lara Croft, or as busty ensemble members in JRPGs or fighters.
I wish there were more leads like Jade from BG&E or Faith from Mirror's Edge; they were great characters. Cate Archer from NOLF was awesome, too.
Oxymoron said:You know, it might have been poor judgement for Leigh Alexander to get on that podcast smashed as she was, but I'd really hate if it were me, and people used laughing at some dumb shit I said when I was drunk as a substitute for engaging my arguments and points of view.
Oxymoron said:A woman.
Covering games.
Worse than that: she's a feminist, and would like to see games have a lot less testerony "hells ya, brah" bullshit, and explore more different themes and characterisation.
You can probably see why a certain segment of GAF feels threatened by her.
You seem to be going on some kind of tangential rant implying that all guys are machismo knuckleheads.Oxymoron said:You know, it might have been poor judgement for Leigh Alexander to get on that podcast smashed as she was, but I'd really hate if it were me, and people used laughing at some dumb shit I said when I was drunk as a substitute for engaging my arguments and points of view.
No one in the industry knows how to make female leads that aren't cookie cutter tough girl. That can change.
shagg_187 said:I hate Activision but I hate this Alexander chick even more. I guess I know which side I'm taking.
Xater said:Does that really matter? Female heroes are totally underrepresented and I would like to see that change. Diversity is pretty cool.
Worked pretty well in Silent Hill 3, Mirror's Edge, and BG&E, imo. Alyx is great too even if she's a companion and not playable.BattleMonkey said:How about a female hero that isn't overly sexualized? What a concept!
On the contrary, I think there needs to be a vocal demand for female protagonists or they won't happen.thebaroness said:I can't believe anyone would be surprised that this is how PR people of any company would be, especially Activision. They just want to make games that sell.
I wrote an article for Gamegirl a while back. It's not the best written thing ever, I know I'm a shitty writer, and I don't even begin to consider myself a journalist, but it express my opinion on the matter.
http://gamegirl.blogfaction.com/article/110539/games-have-matured-in-a-large-way/
Yeah, it sucks that ALOT of games don't star women, or different races of that matter. But their are still good examples being made all the time outside of mainstream. I believe progress is happening and that we don't need to constantly whine about misogyny.
daycru said:Leigh Alexander. I have an article written by my cat about the stock market if anyone is interested.
thebaroness said:I can't believe anyone would be surprised that this is how PR people of any company would be, especially Activision. They just want to make games that sell.
Cataferal said:Ironically, when I do think of major female videogame characters, I realise very few appear without some fire-arm or another. These were the first names to spring to mind:
Samus Aran
Lightning
Yuna
Elena Fisher
Lara Croft
Bayonetta
It's all still a part of the male agenda as far as gaming iconogrophy is concerned. Perhaps the argument should be that there aren't enough big-budget, "core" games designed from the roots up for women, featuring ideas that appeal to women? Changing the gender of the main character won't make Activision seem any more universal in my eyes.
badcrumble said:Alyx is great too even if she's a companion and not playable.
badcrumble said:Worked pretty well in Silent Hill 3, Mirror's Edge, and BG&E, imo. Alyx is great too even if she's a companion and not playable.
badcrumble said:Worked pretty well in Silent Hill 3, Mirror's Edge, and BG&E, imo.
While I understand that aspect to it the article just draws too many conclusions. This is the definition of yellow journalism.Jexhius said:Mainly because it's dealing with reports from "sources" at Activision, about Activsion games, and Activision business practice. Practices, not unique to Activision of course, but this article actually deals with specific games from that publisher.
So no, it had to be about Activision.
Uh, what makes you say that, exactly? She's easily my favorite Silent Hill protagonist even if I prefer SH2 overall.shidoshi said:Except that Heather (from SH3) was a failure as a female character.
That's certainly not what I meant to communicate. A lot of GAF is that way, and the way they're attacking Leigh instead of actually trying to read and engage and see her point of view speaks to that.Nirolak said:You seem to be going on some kind of tangential rant implying that all guys are machismo knuckleheads.
It's really ignorant and offensive.
badcrumble said:On the contrary, I think there needs to be a vocal demand for female protagonists or they won't happen.
Yeah, it's kind of a shame, because she's certainly right to shine some light on this.Catalix said:Well there goes the thread...
Didn't she also love Bayonetta and the themes in that game?Oxymoron said:A woman.
Covering games.
Worse than that: she's a feminist, and would like to see games have a lot less testerony "hells ya, brah" bullshit, and explore more different themes and characterisation.
You can probably see why a certain segment of GAF feels threatened by her.
Dance In My Blood said:The article makes it sound like Activision canned the project because the main protagonist of Black Lotus was female. This in itself is stupid. Had that been the issue they would have pulled a gender swap on the leading character and called it a day.
You can't complain that a new game with a new direction has a different gendered protagainst, especially given the switch of themes from assassin's to cops. True Crime games are cop/detective games. Having male protagonists in that genre is exceedingly popular across all mediums. The article itself blames Activision for not keeping the same main character despite painting True Crime as a completely new game.
Article said:When the third installment in Luxoflux's True Crime series was first conceived at Treyarch it wasn't intended to be part of that franchise at all.
Instead, it was first pitched as an entirely different project: 'Black Lotus', inspired by Hong Kong action-cinema and featuring an Asian female assassin as the player character (for evidence, check the LinkedIn profile of former EP Chris Archer, who lists "Black Lotus (Canceled - Reformed as True Crime: Hong Kong" among his professional credits).
One individual, a former employee, tells us that the original concept for Black Lotus' protagonist had been modeled on actress Lucy Liu, whose action-heroine roles in films like Charlie's Angels and Kill Bill formed the basic inspiration. "Black Lotus was a great project internally," says the source. "We were all very proud of what we were trying to make and the team was excited. We made great progress."
But 2007 was a year when the top sellers on Xbox 360 and PlayStation 3 included Halo 3, Call of Duty: Modern Warfare, Assassin's Creed and Madden NFL -- and the conclusion Activision took from that was that there was no room on the market for games starring a female main character. Another former employee with knowledge of the situation explains: "We were all on board, and then Activision killed it, said they don't do female characters because they don't sell."
"Activision gave us specific direction to lose the chick," says the other source plainly.
The project was ultimately resurrected as True Crime: Hong Kong, and found a home at United Front games. There, it has a far different shape; it might as well be a new project. But its past life as Treyarch's much-loved Black Lotus is an important example of how Activision's strong idea of a focus testing-driven "formula" for top-selling games frustrates its studios and hampers creativity, the sources say.
i call bullshit. seriously how would you know this? (if real) WHY do you know this?Sunflower said:I disagree with that because while they did not overtly sexualize her (aside from wearing awfully tight pants, which in and of itself is not damning) they have that ridiculous love subplot where she falls in love with someone who's never spoken to her, immediately making most players think of her in all sorts of filthy, filthy ways.
If there was no 'love subplot' then I wouldn't feel that way about her at all and she would be a strong supporting character.
I could be wrong though!
Lyphen said:I wish games had more leads like Leigh Alexander.
shagg_187 said:I hate Activision but I hate this Alexander chick even more. I guess I know which side I'm taking.
This reminds me of something that irked me about Mass Effect 2. I remember talking to Miranda, and she wasSappYoda said:Yeah I want to see dat ass when I'm playing a game.
This here is implying the Ubisoft assumption that what male gamers want are games about shooting and stabbing things and female gamers want are stereotypically female things.Cataferal said:Ironically, when I do think of major female videogame characters, I realise very few appear without some fire-arm or another. These were the first names to spring to mind:
Samus Aran
Lightning
Yuna
Elena Fisher
Lara Croft
Bayonetta
It's all still a part of the male agenda as far as gaming iconogrophy is concerned. Perhaps the argument should be that there aren't enough big-budget, "core" games designed from the roots up for women, featuring ideas that appeal to women? Changing the gender of the main character won't make Activision seem any more universal in my eyes.
But where does that conclusion come from? There is no citation beyond the whining of a scorned developer, but the reasoning makes no sense. Would we really assume that Activision would outright cancel a project, flushing their investment, for the sole reason that the lead character was female?Jexhius said:
:lol :lolGravijah said:Either way, you're gonna get fucked in the ass.
badcrumble said:Uh, what makes you say that, exactly? She's easily my favorite Silent Hill protagonist even if I prefer SH2 overall.
shadowcomplex said:i call bullshit. seriously how would you know this? (if real) WHY do you know this?
thebaroness said:*sigh* see that's what irks me about her. She makes people jump on and hate any female who plays games and wants to talk about them intelligently because her discussion always lead to whining about feminine inequality.
We're women, and we like games, period. Stop making it the biggest issue. I find the lack of racial diversity more offensive. I'd like to see more exotic main characters.
Scotch said:Retarded feminist is being retarded.
95% of the people who play action games are men. Publishers like to make money. Deal with it.