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No Man's Sky |OT2| Maths Effect

Two questions...

- Is it actually necessary to put tech upgrades adjacent to the base tech on ships?

- Has anyone seen a portal since the Foundation update? I'm starting to wonder if they removed them.
 
Two questions...

- Is it actually necessary to put tech upgrades adjacent to the base tech on ships?

- Has anyone seen a portal since the Foundation update? I'm starting to wonder if they removed them.

Are you talking about the natural portals like shown in the trailers?

I don't think those were ever active. In the base game they were just empty holes within monoliths. Did they make them work during for foundation update?
 
Are you talking about the natural portals like shown in the trailers?

I don't think those were ever active. In the base game they were just empty holes within monoliths. Did they make them work during for foundation update?

Yeah, I mean I haven't seen one, inactive or not, since Foundation. They were always rare and not scannable, so maybe they're still out there. Maybe Hello secretly turned them on. So I just wanted to know if someone had seen one since the update.
 
Yeah, I mean I haven't seen one, inactive or not, since Foundation. They were always rare and not scannable, so maybe they're still out there. Maybe Hello secretly turned them on. So I just wanted to know if someone had seen one since the update.

Good question.

I think we would've heard on reddit or elsewhere if someone found an active one. They might've also been removed?

In Vanilla NMS, I only saw a total of about...2 portals, and they were both inactive. So maybe, maybe they're in there...but super duper rare.
 
Is Venom Sac for sale on the galactic network sometimes or only to be found on planets? And on what type of planet do you have the best chance of finding it?

Yeah, I mean I haven't seen one, inactive or not, since Foundation. They were always rare and not scannable, so maybe they're still out there. Maybe Hello secretly turned them on. So I just wanted to know if someone had seen one since the update.

Was wondering that myself and been actively searching for one, but no luck yet.
 

Unicorn

Member
Has the ruin underwater bug been fixed in the latest update(ps4)?

No. If you're trying to do the agricultural one, delete the terminal, then put it in a freighter (if you have the funds for one) and go to a new system and build the terminal there and the mission will be placed on a different planet. They are working on a permanent fix, but that's the current work around.
 
Sitting at an outpost trying to find a ship I can buy with unblocked shields and photon cannon, I remembered how much I hate the unskippable trader UI animations. WHY is this shit so damn slow! Trading should be quick and efficient, and they made it the opposite of that.
 

dreamstation

Gold Member
Are there supposed to be mission objective tooltips show up for all of the base building quests? I had a couple at the start like 'build a straight corridor' and 'build a round room' etc but now there's nothing at all showing up. The only way to know what I need to do is to talk to each of the NPC's at my base. I assume this is how it's supposed to be as there are multiple paths to follow now but it makes it hard remembering the resources I need especially when it's one of the new ones!
 

Jinfash

needs 2 extra inches
Claim a home base, teleport to it from a station (the teleporter at the station is located in the room on the left-hand side as you're entering the base, where you used to be able to get exosuit slot upgrades prior to the update). That will add that station to the list of places you can teleport back to from your home base. Up to only four stations will be listed, possibly the most recent but I'm not sure exactly how it works.
Ah that makes sense. Thank you!
 

Putosaure

Member
Are jetpack upgrades really nerfed ? Why are they still in the games if you can't put them right close to the jetpack itself now ?
 
Okay this is getting ridiculous, I just saw three of the same NPC ship/name side by side at this outpost. Please fix this, Hello...

Are there supposed to be mission objective tooltips show up for all of the base building quests? I had a couple at the start like 'build a straight corridor' and 'build a round room' etc but now there's nothing at all showing up. The only way to know what I need to do is to talk to each of the NPC's at my base. I assume this is how it's supposed to be as there are multiple paths to follow now but it makes it hard remembering the resources I need especially when it's one of the new ones!

Yup, that seems to be the way it is. You'll have to write it down or something like a savage, since there's no mission log.

Are jetpack upgrades really nerfed ? Why are they still in the games if you can't put them right close to the jetpack itself now ?

They appear to be a bit nerfed, yes. My guess is that it's so the maybe-coming dune buggy actually has some use.
 

mokeyjoe

Member
Strange thing I noticed only after starting up tonight. Last night when I started up the game it was playing a synth techno beat on loop, did that all the way through the galaxy map loading screen. I thought maybe this was just the new startup music post-Foundation, but when I loaded up tonight I got the usual synth pad soundscape. Did anyone else have this happen to them?

The start up music has always varied for me.
 

Jinfash

needs 2 extra inches
So I know that I can only establish one base at a time, but if I start a new one at a new planet, is it possible to import any of previous constructions or at least my workers? Or do I have to go all over again finding them?
 

Unicorn

Member
So I know that I can only establish one base at a time, but if I start a new one at a new planet, is it possible to import any of previous constructions or at least my workers? Or do I have to go all over again finding them?
They come back when you rebuild. Items in container are also saved. Even keep the building materials.
 

somme

Member
Now that I've finished the specialist quests, is there any point in keeping them around?

Your staff? Well no, you can get rid of them if you want. I moved them onto my freighter so I could have my Hoth-located base all to myself. Can't have them stealing my Gravitino Balls whilst I'm off hunting space deer now can we?
 

ArchAngel

Member
What did they do with the scanner? Most of the time it (I have all 3 scanner packs) doesn't even show things right in front of me and I haven't seen any green symbols for rare plants. Just the purple one. Can't find anything like that :(
 

vix

Member
What did they do with the scanner? Most of the time it (I have all 3 scanner packs) doesn't even show things right in front of me and I haven't seen any green symbols for rare plants. Just the purple one. Can't find anything like that :(

I was just going to post about this. The scanner sucks now. It doesn't seem to scan everything like it did before like you said. I'll be standing right next to a huge ore deposit and it won't scan. It also rarely shows me plutonium deposits that are behind me after I scan. I feel like it's been nerfed.
 

Tigress

Member
I was just going to post about this. The scanner sucks now. It doesn't seem to scan everything like it did before like you said. I'll be standing right next to a huge ore deposit and it won't scan. It also rarely shows me plutonium deposits that are behind me after I scan. I feel like it's been nerfed.

What's worse is it sucks and you can only use it a few times. Maybe it was too abusive before where you could constantly use it and it showed everything, but if they are going to make the refresh rate so long, it should be at least pretty effective when you do get to use it.
 

Mindlog

Member
Is there a general freighter FAQ available?
Hoping to jump back in today. IIRC I had somewhere around 20m credits. I heard freighters start ~7m. Would it make sense to buy two or three freighters or do they max slots faster than that?
 

Jinfash

needs 2 extra inches
Two quick questions:

1. What does pinning blueprints do? I just realized it exists.

2. Post the recent update, what's the fastest way to earn money? Any applicable guide with tips/tricks would be helpful. I just need to max my ships inventory slots asap. It's more crippling than ever. Plus I want a freighter!
 

Hawkian

The Cryptarch's Bane
Two quick questions:

1.
What does pinning blueprints do? I just realized it exists.
It just puts the needs for that recipe in the bottom right while you're playing.
2. Post the recent update, what's the fastest way to earn money? Any applicable guide with tips/tricks would be helpful. I just need to max my ships inventory slots asap. It's more crippling than ever. Plus I want a freighter!
I haven't done it but I read here that creating a mordrite farm on your base or freighter is crazy fast money. I assume finding a rare collectible planet (with Gravitino Balls, Vortex Cubes, Radnox or whatever) and easily skirted sentinel presence remains among the fastest but obviously that relies on RNG in finding a good planet. You can hop from space station to freighter to freighter and see if there's anything easily accessible to you that sells particularly well in that system (the one I'm in, gold sells well and space is littered with gold crystals everywhere) Killing pirates for Tropheum and freighter captain rewards is also pretty good money when it occurs.

edit: If you have any rare allow recipes check how much profit you can get from the components in that system, sometimes they are really worth making

But if you're just trying to get a max slot ship I think hunting crashed ships one after the other is still the most effective? One of the selectable transmission tower options (or are these replaced by the craftable signal scanners now?) points you toward them.
 
Is there a general freighter FAQ available?
Hoping to jump back in today. IIRC I had somewhere around 20m credits. I heard freighters start ~7m. Would it make sense to buy two or three freighters or do they max slots faster than that?

Yes, freighters start at about 7mil, but you can only own one at a time. They seem to start at 13 slots and I'm seeing mentions of max 48 slots with prices over 100mil, not sure. Btw, each freighter inventory slot holds 1000 element units or 10 stackable items, the same as buildable containers. However, you also have a designated building space inside the freighter so you can additionaly expand the inventory with 5 slots per container (with a max of 10 containers), and the containers are a totally separate space from the freighter inventory, and also each container has a designated number which can't have a duplicate in a land base (container #7 can exist either on land or in the freighter etc.). So freighters are basically mobile bases and stuff like specialist stations or containers can either exist in the land base or the freighter, not both (you have to remove it from one location to rebuild it in another).

Two quick questions:

1. What does pinning blueprints do? I just realized it exists.

2. Post the recent update, what's the fastest way to earn money? Any applicable guide with tips/tricks would be helpful. I just need to max my ships inventory slots asap. It's more crippling than ever. Plus I want a freighter!

Apparently, pinning a currently uncraftable blueprint adds a reminder in the lower right corner, just like quest reminders, but can't say I ever used that.

Some people have posted that farming Mordite and crafting Lubricate is pretty lucrative, and I can confirm. 1 unit of Lubricant sells for about 30k and is crafted from 40 Mordite. The Mordite plants grow reasonably fast so it's a pretty good way to earn cash. I'm just now hunting for Rigogen to build a galactic trading terminal, I'm guessing I'll be able to grow and sell the stuff right from my base. :)
 

Jinfash

needs 2 extra inches
It just puts the needs for that recipe in the bottom right while you're playing.

I haven't done it but I read here that creating a mordrite farm on your base or freighter is crazy fast money. I assume finding a rare collectible planet (with Gravitino Balls, Vortex Cubes, Radnox or whatever) and easily skirted sentinel presence remains among the fastest but obviously that relies on RNG in finding a good planet. You can hop from space station to freighter to freighter and see if there's anything easily accessible to you that sells particularly well in that system (the one I'm in, gold sells well and space is littered with gold crystals everywhere) Killing pirates for Tropheum and freighter captain rewards is also pretty good money when it occurs.

edit: If you have any rare allow recipes check how much profit you can get from the components in that system, sometimes they are really worth making

But if you're just trying to get a max slot ship I think hunting crashed ships one after the other is still the most effective? One of the selectable transmission tower options (or are these replaced by the craftable signal scanners now?) points you toward them.

This is really helpful. Thank you man!
 

Hawkian

The Cryptarch's Bane
Some people have posted that farming Mordite and crafting Lubricate is pretty lucrative, and I can confirm. 1 unit of Lubricant sells for about 30k and is crafted from 40 Mordite. The Mordite plants grow reasonably fast so it's a pretty good way to earn cash. I'm just now hunting for Rigogen to build a galactic trading terminal, I'm guessing I'll be able to grow and sell the stuff right from my base. :)
I realize now that you do need the Lubricant recipe for this windfall :(
 
Two questions...

- Is it actually necessary to put tech upgrades adjacent to the base tech on ships?

I haven't seen anyone test it after 1.1, but pre-1.1 you got a small upgrade from putting next to each other. It is not large enough of a bonus to be necessary but if you're going to install everything anyway, you may as well put everything next to each other.

But it was easier to do with the old ship glitch since you had a never ending supply of easy resources to rebuild tech with. The scarcer resources now make it a bit more painful to deconstruct stuff.

Two quick questions:
2. Post the recent update, what's the fastest way to earn money? Any applicable guide with tips/tricks would be helpful. I just need to max my ships inventory slots asap. It's more crippling than ever. Plus I want a freighter!

Here's my quick guide:
-Do the base quests until you can plant Carrion Root and learn the Lubricant recipe. That requires the Scientist and the Farmer.
-Plant Carrion Root. I initially had 3 but was short on Thymium and Mordite. You harvest Mordite from Carrion Root so that takes care of itself, but between harvests I'd go gather Thymium.
-Harvest Mordite from Carrion Root. Initially you should use it to plant more Carrion Root until your farm is as large as you want it to be.
-Once your farm is as big as you want, harvest Mordite and make Lubricant. The Carrion Root regenerates in about 5 minutes, so repeat until you're bored or have what you want.
-Sell Lubricant. You can teleport to the space station and sell, or better yet, build a shop terminal in your base and sell there.

With a farm of about 40 Carrion Root, I make about 1 million units per harvest. Actual farming and crafting time is 2-3 minutes, and another 2-3 minutes of waiting. So 1 million units every 5 minutes or so, but it's tedious. Your waiting time can be used to go gather materials or whatever you feel like doing.

IMO if you want a better ship, crashed ship hunting is still probably faster. But you can get enough to buy a freighter really quickly.
 

Unicorn

Member
I've said it before, but I just want a hover bike ground vehicle akin to Jet Moto bikes. Hovering and speeding along hills and having a Tribes-like skiing mechanic to allow an almost snowboarding physics feel to traversing would be so fun. Having the bikes also be the submersible for underwater exploration would be amazing too. Underwater stuff is so rough right now. Dolphin diving for momentum is good but the membrane mechanic is poorly implemented now. Way too resource hungry.
 

Mindlog

Member
Yes, freighters start at about 7mil, but you can only own one at a time. They seem to start at 13 slots and I'm seeing mentions of max 48 slots with prices over 100mil, not sure. Btw, each freighter inventory slot holds 1000 element units or 10 stackable items, the same as buildable containers. However, you also have a designated building space inside the freighter so you can additionaly expand the inventory with 5 slots per container (with a max of 10 containers), and the containers are a totally separate space from the freighter inventory, and also each container has a designated number which can't have a duplicate in a land base (container #7 can exist either on land or in the freighter etc.). So freighters are basically mobile bases and stuff like specialist stations or containers can either exist in the land base or the freighter, not both (you have to remove it from one location to rebuild it in another).
Perfect.
Think I'll go:
Freighter (any will do)
Freighter upgrade (look cool)
Base
Quests
Money
--->Max Freighter
 
Has anyone else had this happen?

I was on this planet looking for Plutonium, and I see an arch of Nickel with a ton of Plutonium underneath. It was more that I'd ever seen in one place before. This planet has a lot of hostile cat types, so I thought, "That's a lot of Plutonium, imagine if an animal was guarding it!". Low and behold, out from the center of the arch runs a predator! It really was like it was guarding it.
 
But if you're just trying to get a max slot ship I think hunting crashed ships one after the other is still the most effective? One of the selectable transmission tower options (or are these replaced by the craftable signal scanners now?) points you toward them.

I think given that transmission towers on planets are much less common (and signal boosters don't find ships), and given that elements needed to fix broken ships are more rare, I'm not sure the crashed ship leapfrog strategy is a good one at this point. Probably better off just mining gold and buying a ship from a trader.

I haven't seen anyone test it after 1.1, but pre-1.1 you got a small upgrade from putting next to each other. It is not large enough of a bonus to be necessary but if you're going to install everything anyway, you may as well put everything next to each other.

Thanks. I've passed up a bunch of trader ships that didn't have the perfect arrangement for upgrade boosts, and am realizing that was probably a waste of time.

I've said it before, but I just want a hover bike ground vehicle akin to Jet Moto bikes. Hovering and speeding along hills and having a Tribes-like skiing mechanic to allow an almost snowboarding physics feel to traversing would be so fun. Having the bikes also be the submersible for underwater exploration would be amazing too. Underwater stuff is so rough right now. Dolphin diving for momentum is good but the membrane mechanic is poorly implemented now. Way too resource hungry.

I think fast-moving bikes would probably not be a good experience with the proc gen engine, both because of the pop-in and because Hello still seems to be having trouble with geometry collisions in their engine. I'm sure y'all have noticed the random "hit the ground" sounds as you're walking on terrain. I'm guessing this is when the physics engine can't make sense of the terrain and readjusts your position quickly. I'm not sure how well vehicle physics are going to work. I assume the dune buggy will move at more like a running speed.

I agree with you on underwater exploration. The breathing upgrades are almost useless and it never feels like we're actually swimming. Maybe the dune buggy will turn into a Bond-esque mini-sub.
 

vix

Member
What's worse is it sucks and you can only use it a few times. Maybe it was too abusive before where you could constantly use it and it showed everything, but if they are going to make the refresh rate so long, it should be at least pretty effective when you do get to use it.
Oh, i know! It's recharge time is so much longer now and I personally find it frustrating.

I believe they are much more rare. I'm certainly finding less of them, although occasionally a planet seems to have them more frequently. On a few planets though, have walked quite a bit and haven't found any, or just one.

Crashed ships seem to be less as well. Also, the flowers that restore your health, shield and hazard protection don't seem to be there anymore? Is anyone still finding those? Maybe it's just Survivor that they don't appear.
I've noticed this as well. I haven't seen the hazard and health plants at all since this update.
 

Unicorn

Member
I think fast-moving bikes would probably not be a good experience with the proc gen engine, both because of the pop-in and because Hello still seems to be having trouble with geometry collisions in their engine. I'm sure y'all have noticed the random "hit the ground" sounds as you're walking on terrain. I'm guessing this is when the physics engine can't make sense of the terrain and readjusts your position quickly. I'm not sure how well vehicle physics are going to work. I assume the dune buggy will move at more like a running speed.

I agree with you on underwater exploration. The breathing upgrades are almost useless and it never feels like we're actually swimming. Maybe the dune buggy will turn into a Bond-esque mini-sub.
I wouldn't expect it to move faster than the Melee lunge speed, honestly. But, being able to ramp off hills would be fun.
 
While trying to optimize my base layout a bit, I realized that you can only have one specialist per room, and although I don't really need them anymore, I fiddled around and found this little trick. If you connect L-shaped connecting halls, you basically create a faked squared room with pillars in the middle, so it looks like all of the specialists are in the same room, kinda neat.
8Y2YFLz.jpg

Anyway, it's not a pretty base, but it's efficient. :)
 

Unicorn

Member
What the fuck. Automated mining units are such fucking garbage. 5 mins of waiting for 20 units of a resource?! All of those materials to make one fucking mining unit and that's all it does. Jesus. I need a mod ASAP that makes it at least 250, but still fuck that because I have to go back to the unit to even retrieve the resource. Fucking pointless.
 
What the fuck. Automated mining units are such fucking garbage. 5 mins of waiting for 20 units of a resource?! All of those materials to make one fucking mining unit and that's all it does. Jesus. I need a mod ASAP that makes it at least 250, but still fuck that because I have to go back to the unit to even retrieve the resource. Fucking pointless.

Is this for real? I was looking forward to finally getting those unlocked. They sound useless.
 
What the fuck. Automated mining units are such fucking garbage. 5 mins of waiting for 20 units of a resource?! All of those materials to make one fucking mining unit and that's all it does. Jesus. I need a mod ASAP that makes it at least 250, but still fuck that because I have to go back to the unit to even retrieve the resource. Fucking pointless.

Are you saying the automated units only produce 20 units one time? I don't think the rest of us have unlocked them yet, so you'll probably need to explain. I assumed they just collected resource units until you go and pick them up. I wouldn't expect 250 every 5 minutes, that sounds like exploit territory...
 

Unicorn

Member
Is this for real? I was looking forward to finally getting those unlocked. They sound useless.

Are you saying the automated units only produce 20 units one time? I don't think the rest of us have unlocked them yet, so you'll probably need to explain. I assumed they just collected resource units until you go and pick them up. I wouldn't expect 250 every 5 minutes, that sounds like exploit territory...
For 2 cells, a gel, and copper wire you get one unit that spends 5 mins to get full and turn green. You activate it to get 20 units of resource and it begins pumping again. In that same 5 minutes I manually blasted over 750 units.

On the plus side if you have room after mining you can delete it and reclaim the materials, but you're better off not even bothering since you'll be manually mining anyways because if you leave you'll need to find it again in 5 minutes to babysit it and let it collect more. 250 for a unit every 5 mins is totally fair if I'm going and exploring while it does it, because chances are I won't get back in time to be truly efficient, and the resources I need to carry on me make it a burden in the first place, let alone if I want to make multiple - only viable if I park my ship there since that will hold duplicates of wires, gel, and cells.
 
For 2 cells, a gel, and copper wire you get one unit that spends 5 mins to get full and turn green. You activate it to get 20 units of resource and it begins pumping again. In that same 5 minutes I manually blasted over 750 units.

On the plus side if you have room after mining you can delete it and reclaim the materials, but you're better off not even bothering since you'll be manually mining anyways because if you leave you'll need to find it again in 5 minutes to babysit it and let it collect more. 250 for a unit every 5 mins is totally fair if I'm going and exploring while it does it, because chances are I won't get back in time to be truly efficient, and the resources I need to carry on me make it a burden in the first place.

I guess what I was asking is, does it keep churning out 20 units every 5 minutes, so you can go back in an hour and collect 240 units, or does it stop at 20 units until you collect it? Or does it only produce 20 units and then it no longer works?
 

Unicorn

Member
I guess what I was asking is, does it keep churning out 20 units every 5 minutes, so you can go back in an hour and collect 240 units, or does it stop at 20 units until you collect it? Or does it only produce 20 units and then it no longer works?
It gets full and turns green and stops. You collect the 20 and it gets small again and starts pumping to get fat and green again 5 mins later.
 
It gets full and turns green and stops. You collect the 20 and it gets small again and starts pumping to get fat and green again 5 mins later.

Ah. That's a really bad design then. You should be able to designate a base storage container for the collectors to teleport the resources into (until the container fills up), so that they just keep pumping out resources without user intervention. Otherwise it's not very automated.
 

Unicorn

Member
Does it actually use up the resource node though?
No, but even mining the same node while they pump away is not worth the pocket space the materials require. 4 pocket spots for an extra 20 - 40 units for mining. Takes about 5-10 to fully mine a node anyway, so that's a paltry bonus when I walk away with 2k on my own (just mined a rubeum deposit).
 
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