Hmmm.. let me check my Tiny YouTube Channel views-Do people still care about the game?
If it's just buggies, I'll be pissed. But Foundation only highlighted base building but had a lot of awesome features a tweaks too. I really need to see that list
Hmmm.. let me check my Tiny YouTube Channel views-
Yep
If it's just buggies, I'll be pissed. But Foundation only highlighted base building but had a lot of awesome features a tweaks too. I really need to see that list
Hmmm.. let me check my Tiny YouTube Channel views-
Yep
If it's just buggies, I'll be pissed. But Foundation only highlighted base building but had a lot of awesome features a tweaks too. I really need to see that list
Hmmm.. let me check my Tiny YouTube Channel views-
Yep
When I do a NMS video, it usually averages about 5000 views. The thirst is very real for this game, better or worse
It's funny how they sold this game as "There's a whole infinite universe to explore!"
And now they have done a total 180. "Actually, you should just build a base on a single planet and explore that one."
You certainly do make more money on YouTube than I do...
You can quit your day job!
It's hard out here for a Noob-Tuber lmaoLook at mr. moneybags over here
Yea, I'm waiting for the dust to settle on this game and it will be fantastic.One day it will be a great purchase on Steam sale Glad they keep improving the game.
It only seemed substantial because of how barebones the game shipped. Who knows how much of that they were working on but couldn't finish before release too.
"A new vehicle" is not what I want to read in an announcement for the next update.
I guess I'll wait to see the actual list but I don't have patience for teases from them.
Do people still care about the game?
Depth and breadth. Some people want to vacillate between both . Actually with the Foundation update you are forced to go to adjacent galaxies to get materials you can't find readily in your own.
It makes sense that they had focused on breadth at launch as that was the more awe-inspiring aspect of the game. It's a shame it didn't have both at launch, but it's getting there.
I honestly don't think it'll get PSVR support. Game is 30 locked on PS4 junior. Would love to see a PS4Bro patch thoCheers for new content
Jeers for lack of VR support
I honestly don't think it'll get PSVR support. Game is 30 locked on PS4 junior. Would love to see a PS4Bro patch tho
There were hints for it on Twitter
I think the only thing that would pull me back in would be if VR support was added.
I don't understand comments like this. Why are you even posting in this thread?
What depth do people get from narrowing their focus to a single planet and its outlying systems? It seems to me like the game's macro-level problems are unfixable, so they have decided to build a survival micro-game within. But I'm not sure what's really going to be interesting or compelling on a single planet, given the relatively limited scope of what their procedural generation produces.
Basically, unless they add a lot of shit, I'm holding out for VR. I enjoyed my time with the game but I need that space VR. That is something I think they would announce at something big like at E3.
Well it's coming out this week, so you won't have to be teased for long.
It's strange how you say this is "marketing bs", but then also infer that many features they're releasing now were started before release. Why would that be BS then?
Sean said during his recent GDC talk that Hello was running out of money during development, which I assume to mean they shoved NMS out the door because they were broke. So my guess is Foundation was what they wanted to release for day 1 (minus the multiplayer features, though they did add messages). Path Finder will likely be the first batch of features that are really a "path forward".
I do hope there's much more than just a focus on land exploration in this update, but lets give them some benefit of the doubt. It will likely be as big as Foundation, given the similar dev times.
Sean said during GDC that they've been continuing to work on the proc gen algorithms, so maybe that'll be part of that.
Please accept these changes...we'll have an end-game sometime...we're working on it! What about the multipl-- what's that? Gotta go back into hiding. Stay tuned!
Any further details regarding the GDC talk??
One day it will be a great purchase on Steam sale Glad they keep improving the game.
That's not how it works. You can build a base *and* continue to explore a whole infinite universe. Explore a new star system, establish a link back to your base from the teleporter on the space station in the new system. Rinse and repeat. Should you find a planet that you like even better than the one you left your base on, you can relocate. The setup continues to emphasize exploration.It's funny how they sold this game as "There's a whole infinite universe to explore!"
And now they have done a total 180. "Actually, you should just build a base on a single planet and explore that one."
You mean the game that everyone claimed not to know what you do in it, when it was initially announced?Xadijm said:They need to make the game, they initially announced in order to get me back on their side.
Why? Isn't that what got people screwed last time. That's exactly what I'm not going to do. They need to be pumping out big quality updates at a much faster pace. They aren't broke now but still haven't delivered on initial claims.
Please accept these changes...we'll have an end-game sometime...we're working on it! *What about the multipl--* what's that? Gotta go back into hiding. Stay tuned!
Do people still care about the game?
Funny with ME Andromeda so close.
What depth do people get from narrowing their focus to a single planet and its outlying systems? It seems to me like the game's macro-level problems are unfixable, so they have decided to build a survival micro-game within. But I'm not sure what's really going to be interesting or compelling on a single planet, given the relatively limited scope of what their procedural generation produces.
Do people still care about the game?
I posted with content on the first page bro.At least I had something to say about the topic... You on the other hand only ranted about how you dont understand why I have valid complains about this game. If you really just dont understood what I meant: They need to make the game, they initially announced in order to get me back on their side. Well, at least they do something but the game is not there yet, where it should have been at release
At least I had something to say about the topic... You on the other hand only ranted about how you dont understand why I have valid complains about this game. If you really just dont understood what I meant: They need to make the game, they initially announced in order to get me back on their side. Well, at least they do something but the game is not there yet, where it should have been at release
What depth do people get from narrowing their focus to a single planet and its outlying systems? It seems to me like the game's macro-level problems are unfixable, so they have decided to build a survival micro-game within. But I'm not sure what's really going to be interesting or compelling on a single planet, given the relatively limited scope of what their procedural generation produces.
I guess when people spent 60 dollars on the game that's the very least they can do...
I feel like if someone is going to say they haven't delivered on initial claims at this point, they should break out a checklist of features they think are still missing.
Here's the stuff I can think of
[ ] being able to see other players
[ ] true factions you can side with
[ ] planets orbit their stars, moons orbit planets (probably never happen at this point)
[ ] portals that work
I still haven't made it to the center of the galaxy so I can't speak to that (people say it's underwhelming), but this was never a game with a strong narrative focus. Is it actually a big deal to see some cutscene? Who cares? The narrative that exists doesn't really support some grand wrap-up. There's plenty of lore around to read, but the idea is you make your own narrative.