I'd love to visit a galaxy or even solar system full of planets like this.The glitches in the game make it sound exciting
http://www.ign.com/articles/2015/07/24/ask-sean-murray-anything-about-no-mans-sky
I haven't seen this linked frequently but Sean Murray did a podcast back in May that did hour long Q&A on the game answering a lot of fan questions.
Confirming some things like Water Worlds, Dune Planets, Ringed Worlds.
It is rather in depth and detailed and covers a ton of information.
Check it out here - https://www.youtube.com/watch?v=GjKTJblJpw0
GI: Is this a universe that you're building, or a galaxy?
Sean: It's a universe. [...]
GI: That glowing area, that's the center of the galaxy, so why call it a universe if you can't leave the galaxy?
Sean: Well, let's not spoil things for people. You start out in the same galaxy as everyone else, but there is more than one galaxy.
Thanks for posting this. It'd been a long time and I'd forgotten some of this.
The galaxy/universe debate is pretty clearly solved in the first question. The glowy light is the center of the galaxy we start in, but there's more than one, so our ultimate goal might be the center of the universe.
Was disappointed to hear that we can't orbit planets because he wanted to make things easy for people. He said we can drift through space, so I guess there's some Newtonian physics involved with the ships, but I doubt we'll be able to do BSG-style 180-degree spins during combat. I think the goal of the ship travel was to feel more like Star Wars.
Yeah - I haven't really been following this game very closely up until now - still been looking forward to it, but not poring over it like some.
Generally I get the impression the game is deliberately not going for realism. The gameplay (the thing that most seems to confound people) seems to be the focus. It's all about moving on to the next planet - seeing some cool stuff, surviving whatever world you've ended up on until you've managed to gather enough stuff to move on and then repeating. It seems that it's mostly about the variety of gameplay challenge that you'll encounter each time in each world.
In terms of the 'gameplay loop' it seems more reminiscent of a roguelike than something like Elite.
Roguelike allusions only work in the sense of dying and starting all over from the very beginning. For No Man's Sky however this doesn't seem to be the case. It's more reminiscent of a survival / resource management game.
At the core beyond the exploration is the survival aspects. Your ship requires fuel, your boltcaster requires ammo, your suit has it's own layers of protection that also needs to be recharged.
Then there is the crafting to gather resources to improve your suit, ship, and weapon.
The IGN guy in the video who spent time playing the game even name drops Don't Starve as example. You can see that here - https://youtu.be/it_9pUYO2AY?t=139 best to watch the whole video from the begining though as it gives a fuller explaination on crafting and upgrading.
Is there any high res direct feed screenshots of the game's final version?
I would like to see hows its looking on the PS4.
I don't think so. A new trailer came out a week ago, and there will be three more (focusing on Combat, Trading, and Survival) released before launch. But we don't know if that footage is based on the final build. It's looking pretty good though.
Yeah I already thought it looked good. (Didn't mind the pop-in myself, dealt with far worse over game issues in my life.) But it seems to look amazing now.
Yeah, given the scale of what they're doing I'm not going to flip out if there's still some LOD pop-in. I think it only really happens when you're flying over a planet anyway.
p.s. nice Polly Jean avatar
Flying might be different but for an almost infinite playground of almost limitless variety, I can put up with a little pop-in!![]()
Even if the game was going be just two planets, pop-in would still be there; as I understand, it's just the way the tech works (on a pretty slow cpu?) since everything is procedurally generated on the fly (pun not only intended but inevitable).
Still, I'll gladly take a game with this tech and size with a little pop-in rather than a conventional one without it.
Haha thank you. You're the first one to have ever mentioned it/her (over several forums)
And back to the pop-in: it seems to have gotten a lot less over recent trailers and when watching the gameplay videos I realised that when I was actually focused on what the player was doing, as I would be when playing, I didn't notice it at all. I was too focused on the immediate surroundings.
Flying might be different but for an almost infinite playground of almost limitless variety, I can put up with a little pop-in!![]()