IAmtheFMan said:
You know, I've been thinking since the press conference. For better or worse, I think the people in here lamenting the dream of XB/TLS localization are a minority that Nintendo has essentially shown they won't listen to anymore. It's a fairly recent change, and it kills me.
Let's break it down. Obviously Nintendo explicity went after the non/lapsed gamers with the Wii and won succesfully. They also managed to maintain a lot of their loyal following with their own core games like Galaxy/NSMB/DKCR/Zelda: TP and Metroid which I think those of us in here have played and enjoyed at least to some extent. Now Nintendo is aggressively trying to go after FPS/CoD/Battlefield/GTA crowd also with Wii U.
Clearly none of these categories are mutually exclusive and there are overlaps. The thing is, I and I'm sure many of you that wanted to play these games are not only RPG fans, but were intrigued by these because they were new experiences and IP's done by extremely talented teams. They were something NOT-Nintendo-ish and that in and of itself piqued my interest. However we are a niche group and honestly, even if we yelled and screamed, the sales of a localized XB and TLS are not gonna be Modern Warfare.
But this is a recent change. NOA hasn't always been like this. Hell look at the GC era. Nintendo released a lot of niche, almost experimental titles. They published Baten Kaitos 2 themselves. They published Cubivore, Eternal Darkness, Chibi-Robo, and hell, that pinball game Odama... in short they took chances. Compare those games to XB and TLS and with the exception of Eternal Darkness, those are probably much more polished, sleeker games.
I think this is what kills me most. NOA circa 2001-2005 wouldn't have done this. They wouldn't have NOT localized two strong RPG's, especially one so clearly marketed for Western tastes. They wouldn't have let a sequel to a critically acclaimed game like Hotel Dusk be ignored. They wouldn't have let Fatal Frame 4 an EXCLUSIVE NUMBERED ADDITION TO A PROVEN IP IN THE STATES go without localization (yes I am still bitter about this, and thinking about a potential Fatal Frame 5 Wii U game that I might never play is making me angry as I sit here.)
Sorry if this post sounds like a rant of a fanboy but having owned all 3 systems no company does passive aggression like Nintendo. I don't think I've ever seen a game on my PS2 or PS3in at TGS that I've said "that looks cool but kinda wacky... I"d like to try it" that hasn't been released over here in the U.S.
First, actually Nintendo did pass on Cubivore. Atlus published it in the US.
While this is somewhat true, don't get too carried away -- Nintendo has always skipped games for Western release. So, while we did get some experimental Wii games such as Chibi-Robo and Odama and Baten Kaitos Origins, all three of those were 2006 releases, when Nintendo decided the releasing niche games was better than releasing nothing at all. 2011 Nintendo does seem to take a different position on that.
Still though, 2001-2006 Nintendo passed on plenty of games as well. Not as many as 2007-2011 Nintendo, but a fair number regardless. Nintendo has done this with every console they have released, the NES and SNES have huge first party, Japan-only release lists for instance. The N64 doesn't have too many, 64DD aside, but that added nine JP-only games, and there were a few first party releases only released in Japan.
GBA - KuruKuru Kururin (got a European release, but not US), Kururin Paradise, Napoleon (released outside of Japan only in France), the first GBA Fire Emblem, Oriental Blue (Hudson RPG published by Nintendo), Mother 3, the original GBA versions of what became the ArtStyle line, all three GBA Starfy games, etc
GC - Kururin Squash, Nintendo Puzzle Collection, Doshin the Giant (JP/EU, but no US release; the 64DD original was JP only of course), Giftpia, Cubivore (released in the US by Atlus, not released in Europe)
N64 - Animal Crossing (counting this because it was a 2001 release; I won't list earlier N64 games they skipped; Sin & Punishment, from late 2000, is also a fair mention because a US release likely would have been in early '01)
And more I'm forgetting I'm sure.