Ahoi-Brause
Banned
Oh lol, that is comedy gold!Rahxephon91 said:Yeah that "story" in BBS was so awesome with the constant talk about darkness and hate and hearts and shit.
Spoilers
http://www.youtube.com/watch?v=0t99aok16ag
Oh lol, that is comedy gold!Rahxephon91 said:Yeah that "story" in BBS was so awesome with the constant talk about darkness and hate and hearts and shit.
Spoilers
http://www.youtube.com/watch?v=0t99aok16ag
StuBurns said:KH2 needed work, but I think the foundations were better than KH1, it just need to be rebalanced, maybe it was because there was lots of feedback that KH1 was too hard from the press. It would have been the better game I'm pretty sure, and BbS was the best of the three for me.
Versus isn't exactly Kingdom Hearts Noir or whatever, but it's certainly cut from that same cloth, given the time and focus to iterate on the design, I wouldn't be at all surprised if it's mechanically the best game SE have ever made. I already think it is artistically.
I could be expecting too much of the game though, with so much time the expectations can't help be increase.
In an interview printed in this week's Famitsu magazine, director Tetsuya Nomura stated that the PlayStation 3 RPG is still far from vaporware. "It's still under full development, of course," he said, "I'd like a chance to show everyone that development is coming along, but we have games like FF Type-0 and FFXIII-2 that will be released first, and the company's also telling me to keep project details secret for now. As a result, I apologize, but there won't be any new screenshots or other media released to the public for a little while."
What inspired this switch away from the non-interactive cutscenes that are part and parcel of JRPGs? Perhaps the fact that not even Nomura has the patience to sit through many of them. "I suppose it's a matter of opinion, but I wind up skipping most cutscenes I run into because I want to get back into the game," he told Famitsu. "I don't think I'm the only gamer like that, and so I wanted storytelling that takes pains not to stop the gameplay. That way, gamers like that can still get into the event scenes in natural fashion. It's also a development time-saver. In the past, we'd make separate high-poly models for the cutscenes, but technology is now to the point where the only difference between the 'high-poly' and 'low-poly' models in FF Versus XIII is in the hair."
gundamkyoukai said:Versus will be SE best game in years , BBS was awesome and if Nomura improves on that it should be great .
From a gameplay perspective, Versus XIII looks to be like FFXII (seamless battle transitions, not turn based, realistic pace) with the KH battle system in a big, expansive world. In that last trailer a lot of the battle scenes looked right out of FFXII with all those armored soldiers.Ahoi-Brause said:The story and scenario was half-finished when they kicked out matsuno.
I really would've liked to see that game in his original vision.
Now why they let that clown nomura fumble as long on his game I can't tell.
And yeah, the gameplay was a perfect blend between jrpg and modern gamedesign. They threw all the clutter over board and kept it fresh and japanese too.
It felt like this was the first jrpg to really take the step from NES gamedesign to a new level.
RevySubterfuge said:YES to Kingdom Hearts 3. Just curious, what is unappealing to you about Versus? What would YOU like to see in FFXV? I'd always complain that these games are a bunch of running through corridors with tons of battles and a cutscene here and there. What sells Final Fantasy to me is a story, so I don't even care much about innovative gameplay tactics these days. Although, I do like to explore new battle systems (sometimes).
SolidSnakex said:
So basically you can't skip cutscenes in Versus? Interactive is a good thing if your game is FFXII, not KH2. He has the right ideas at least, trying to push past ps2 era design.SolidSnakex said:
Bel Marduk said:We'll be lucky to get this in 2013 at this rate.
SolidSnakex said:
I have my suspicions that this is exactly why it's still called "FF Versus" and not "FFXV"; the team wanted to try out a modern setting with cars and skyscrapers and tuxedos and whatnot without alienating the fanbase too much by making it a 'must purchase' mainline title. Also, we haven't seen all of the environments yet; I too am hoping things will take a turn for the weird/sci-fi as the story progresses.Petrichor said:I just think the idea of a final fantasy game set in a realistic setting, whilst initially interesting, will get really boring really quickly. One of the major parts of final fantasy games, for me is the extravagant and fantastical locations. In a completely realistic world, when are we going to have moments like exploring the northern crater for the first time in FF7, or the ice temple / macalania forest in FFX? Cities and plain forests are going to be super-boring.
There's no rule that an FF game has to be either old world fantasy or futuristic like FFXIII or FFX. FFVII and VIII were both fairly modern and extremely popular. Versus is more obviously styled after the real world and I think it's refreshing. Personally I don't like how there are even monsters in this game. Doesn't really fit in.exhume said:I have my suspicions that this is exactly why it's still called "FF Versus" and not "FFXV"; the team wanted to try out a modern setting with cars and skyscrapers and tuxedos and whatnot without alienating the fanbase too much by making it a 'must purchase' mainline title. Also, we haven't seen all of the environments yet; I too am hoping things will take a turn for the weird/sci-fi as the story progresses.
There's no rule, but there is sort of an expectation. Otherwise they might as well change the name to Final Reality, lol.H_Prestige said:There's no rule that an FF game has to be either old world fantasy or futuristic like FFXIII or FFX. FFVII and VIII were both fairly modern and extremely popular. Versus is more obviously styled after the real world and I think it's refreshing. Personally I don't like how there are even monsters in this game. Doesn't really fit in.
Don't see why they can't call it FFXV. If FFXII got a number, so can this.
H_Prestige said:There's no rule that an FF game has to be either old world fantasy or futuristic like FFXIII or FFX. FFVII and VIII were both fairly modern and extremely popular. Versus is more obviously styled after the real world and I think it's refreshing. Personally I don't like how there are even monsters in this game. Doesn't really fit in.
Don't see why they can't call it FFXV. If FFXII got a number, so can this.
They clearly don't mind given Agito XIII has already been changed to FF Type-0 and is now poised to create a brand new branch of FF.Nix said:They declared it as part of the ambitious Fabula series, so they can't exactly turn tail and go back now. If they didn't, I think it could have warranted a numbered title, but they did, so I think they're more concerned with keeping up the appearance of trust and stability.
Heheh yeah, pretty much. Chain of Memories was a perfect balance.madmaxx350 said:if it didn't how else would they make KH3?! I find it funny that you have to buy like 4 different console to play the entire KH series lol
FNC never meant anything. SE was trying to turn FFXIII into another mega franchise like FFVII but that's not going to happen. If FNC and the XIII title were so important, Agito XIII would have kept the same name.Nix said:They declared it as part of the ambitious Fabula series, so they can't exactly turn tail and go back now. If they didn't, I think it could have warranted a numbered title, but they did, so I think they're more concerned with keeping up the appearance of trust and stability.
Kagari said:Okay, let's clarify things here.
I've looked at the actual wording for what Nomura says and the sentence in question literally means "preparing to enter mass/full production." What this means is that the game is getting ready to go into beta, or the final phase of development. Speaking with some people who actually know about game development, they also agree that this is the case AND the developers for Final Fantasy XIII said the exact same thing before they also went into beta.
hteng said:if that's the case then why the need to hide even a few obviously bullshots of the game?
madmaxx350 said:if it didn't how else would they make KH3?! I find it funny that you have to buy like 4 different console to play the entire KH series lol
SolidSnakex said:
eh, if the game is genuinely good and worth the hype, it doesn't really matter when they start to promote it. the game is obviously announced too early, still doesn't mean that S-E are obligated to keep giving info about the game before they're ready (or because any other marketing purposes)SykoTech said:You're doing it wrong, Square. Keep unannounced games that aren't going to come out for years a secret, not announced titles that people really want to hear more about.
Okay, but there's still a TON of time that's unaccounted for. Did they announce the game like two and a half years before they even started it, or are they just terrible?Kagari said:DEVELOPMENT CLARIFICATION:
Here is a sample of how Square Enix's development processes work these days.
http://www.andriasang.com/j/blog/2010/09/01/new_square_enix_game/
Htown said:Okay, but there's still a TON of time that's unaccounted for. Did they announce the game like two and a half years before they even started it, or are they just terrible?
Again, the game was announced more than five years ago. We are still HOW far from release?
We certainly were shown a trailer 5 years ago. I doubt they had anything done except the barest of game play and aesthetic direction at the time.Htown said:Okay, but there's still a TON of time that's unaccounted for. Did they announce the game like two and a half years before they even started it, or are they just terrible?
Again, the game was announced more than five years ago. We are still HOW far from release?
Probably a little of both.Htown said:So maybe the problem is that Square doesn't actually have ideas for new games. They have ideas for cool trailers and then make up games to go around them.
Screw S-E. Prioritizing FF 13-2 over vs 13. That's the reason why vs 13 is stuck in the limbo when it fact it should've been released by now. Greedy sobs. Why do they want to give us what we didn't ask for but not give us what we ask for?SolidSnakex said:http://www.1up.com/news/final-fantasy-xiii-chuggingIn an interview printed in this week's Famitsu magazine, director Tetsuya Nomura stated that the PlayStation 3 RPG is still far from vaporware. "It's still under full development, of course," he said, "I'd like a chance to show everyone that development is coming along, but we have games like FF Type-0 and FFXIII-2 that will be released first, and the company's also telling me to keep project details secret for now. As a result, I apologize, but there won't be any new screenshots or other media released to the public for a little while."
RustyNails said:Screw S-E. Prioritizing FF 13-2 over vs 13. That's the reason why vs 13 is stuck in the limbo when it fact it should've been released by now. Greedy sobs. Why do they want to give us what we didn't ask for but not give us what we ask for?
Kagari said:Hey now, the fans demanded XIII-2.
Kagari said:Hey now, the fans demanded XIII-2.
Meisadragon said:True. That's only because Lightning was kinda wasted in FFXIII.
The Spoony Hou said:If I was a Square fan, I'd probably be very sad now.
Since I'm not, it's just funny. I hope Square doesn't destroy the Enix side of the company.
I asked for XIII-2. Probably will be less embarrassing then Final Fantasy Kingdom Hearts Edition.RustyNails said:Screw S-E. Prioritizing FF 13-2 over vs 13. That's the reason why vs 13 is stuck in the limbo when it fact it should've been released by now. Greedy sobs. Why do they want to give us what we didn't ask for but not give us what we ask for?
Kagari said:Hey now, the fans demanded XIII-2.
There's a lot of things fans demanded.Kagari said:Hey now, the fans demanded XIII-2.
Ravage said:Well i sure didn't ask for it, and the average japanese gamer probably feel the same way going by the latest famitsu survey.
But let's not kid ourselves, FF13-2 only exists because SE realize they could reuse assets from FF13.
Rahxephon91 said:I asked for XIII-2. Probably will be less embarrassing then Final Fantasy Kingdom Hearts Edition.
I don't seeing as how I think XIII is a solid game and pretty much dislike KH including BBS.gundamkyoukai said:I really doubt it can be worst than XIII even if cast look out of a boy band.
I really wish Akihiko Yoshida was the main FF character designer.gundamkyoukai said:I really doubt it can be worst than XIII even if cast look out of a boy band.
I do hope 15 uses either him or a completely different artist.Krev said:I really wish Akihiko Yoshida was the main FF character designer.
You don't. To understand the story you really just need KH, KH2 and BBS. Everything that happens in the other games is irrelevant filler or recounted in the main games.Raitosaito said:True that. Why would you need to buy like 4 consoles to understand the story?
Because he's proven himself. He's been involved in a lot of best sellers and the games and none of the games he directed (ie the KH games) had development hell problems.Ahoi-Brause said:Now why they let that clown nomura fumble as long on his game I can't tell.
Plywood said:There's a lot of things fans demanded.
Like VI and VII remakes.
Krev said:I really wish Akihiko Yoshida was the main FF character designer.
This is who the male protagonist of FFXII was going to be before Matsunonelsonroyale said:Yoshida brought us Vaan...easily the worst designed FF character in the history of the series...
He explains in the interview that the higher-ups are forcing him to keep the game quiet until Type-0 and XIII-2 are out.