I've played several RPGs where one of the big complaints is "you have to wait like 20 hours to get to the good part where things finally start happening." In a couple of these games, it's usually a slow-paced world-building sort of start to the story - and the tension slowly ramps up as you learn more about the underbelly of the world and the sinister motives of the villain/villains.
I'm mainly focusing on the "nothing happens" part, here. For some of these games, that worldbuilding is really fun and I love talking to all the characters in towns (Trails comes to mind) and enjoying the banter and all that. I can understand if you think it's boring, and that's fine, that's an opinion. The thing is that saying 'nothing happens' until dramatic plot stuff starts hitting the main cast seems kind of silly - it's not like they put all this stuff at the start to bore you with meaningless fluff, they wanted to establish the world and characters so that you DID care about them when dramatic stuff started happening.
There's plenty of media that tries to go straight into dramatic things happening and fails because they didn't properly establish any of the characters, anyway, so you don't even care about what happens to them.
Again, I understand if you think these parts of an RPG or something of the like are boring, that's fine and everyone has their own tastes. It's just that it seems like people have dismissed it outright as being meaningless nonsense you have to suffer through until people start dying and the melodrama starts and things get emotionally dramatic. To me, it seems like that sort of story is just trying to wring an emotional response out of you without doing any of the work to make the response possible. That applies to a lot of TV shows and stories, too, where people start dying left and right but you don't really care about any of them because you didn't get to see what established them as characters but sad music is playing anyway.
There ARE games that actually do have this problem with absolutely no story or no anything for the first part (or a really crappy story) where you have to trudge through it until you get some story/good story, sure. That's not really what I'm focusing on, either.
I guess the bottom line is, I'm also not sure I understand the mentality behind "if there is no death and destruction and evil monsters fucking shit up right now, and there isn't any perilous conflict, when the hell does the actual game begin so I can skip all the pointless crap before that?"
I'm mainly focusing on the "nothing happens" part, here. For some of these games, that worldbuilding is really fun and I love talking to all the characters in towns (Trails comes to mind) and enjoying the banter and all that. I can understand if you think it's boring, and that's fine, that's an opinion. The thing is that saying 'nothing happens' until dramatic plot stuff starts hitting the main cast seems kind of silly - it's not like they put all this stuff at the start to bore you with meaningless fluff, they wanted to establish the world and characters so that you DID care about them when dramatic stuff started happening.
There's plenty of media that tries to go straight into dramatic things happening and fails because they didn't properly establish any of the characters, anyway, so you don't even care about what happens to them.
Again, I understand if you think these parts of an RPG or something of the like are boring, that's fine and everyone has their own tastes. It's just that it seems like people have dismissed it outright as being meaningless nonsense you have to suffer through until people start dying and the melodrama starts and things get emotionally dramatic. To me, it seems like that sort of story is just trying to wring an emotional response out of you without doing any of the work to make the response possible. That applies to a lot of TV shows and stories, too, where people start dying left and right but you don't really care about any of them because you didn't get to see what established them as characters but sad music is playing anyway.
There ARE games that actually do have this problem with absolutely no story or no anything for the first part (or a really crappy story) where you have to trudge through it until you get some story/good story, sure. That's not really what I'm focusing on, either.
I guess the bottom line is, I'm also not sure I understand the mentality behind "if there is no death and destruction and evil monsters fucking shit up right now, and there isn't any perilous conflict, when the hell does the actual game begin so I can skip all the pointless crap before that?"