Storm Kyleis
Member
The issue is more about hand-holding and pacing.
One example is Zelda: Twilight Princess - the game begins with two hours of world building and tutorials disguised as minigames, before you're even allowed to step into the main area/hub of the game. This kind of introduction is worthless in games that aren't strictly focused on the story.
One example is Zelda: Twilight Princess - the game begins with two hours of world building and tutorials disguised as minigames, before you're even allowed to step into the main area/hub of the game. This kind of introduction is worthless in games that aren't strictly focused on the story.