Strangelove77
Member
Detective mode in RoTR is so awful and intrusive. Pressing that fucking thing every other minute is not fun. It's just annoying.
I don't have time for that. If the game has it, I'm using it.
Detective mode in RoTR is so awful and intrusive. Pressing that fucking thing every other minute is not fun. It's just annoying.
It's the proper way to play the games, tbh. Hand holding bullshit like TLOU sonar or whatever kinda kills the experience of the game.
Metro games hardcore mode is amazing. Played it like this only first go, and I'm glad they allow you to do it from the start instead of plowing through the game in easy as fuck difficulty.
Basically yeah. When I was younger and had a ton of time in my hands, for sure. But nowadays with how busy life is, if the devs give me a hand to hold on to, I will gladly take the help.I don't have time for that. If the game has it, I'm using it.
People say you should turn off the objective marker in Dishonored, because knowing where to go discourages you from exploring the level.
I had a different attitude. I kept the objective marker on, to show me where not to go.
It is something that's a bit of a bugbear of mine; the old chestnut of a fork in the road, wanting to explore both, but being forced past a point-of-no-return if you choose the 'right' one. It definitely hampers my feeling of freedom, even to the extent that I like to play with some form of spoiler-free walkthrough, simply so - as with the Dishonored example - I know where to *not* go.
Detective mode in RoTR is so awful and intrusive. Pressing that fucking thing every other minute is not fun. It's just annoying.
Nah. The games are designed around it so when you turn it off it becomes a pixel hunt game with no decent information to lead you to your goal unlike very old games that were designed around not having it.
I've seen people play games like Witcher 3 where they spend so much time staring at the minimap and missing out on a beautiful open world. Super sad.
It's a slower way to play games, to be sure. But I'd rather have fewer really immersive experiences than just checking off a list of games by the end of the year.
I'd do it but most games make it almost impossible to progress without them so
Far Cry primal hunter vision is god awful but the game is basically impossible to finish without it.
TLOU listen mode is basically the only one that worked off.
Yeah I'm playing through Dishonoured 2 now and although I'm having fun, the quest markers are irritating me. Every few mins I get a message on my screen saying "BONECHARM NEARBY, EQUIP HEART" and I pull out the heart and 20 new icons litter my screen Ubisoft style, runes, bonecharms, corrupt bonecharms etc complete with distance measured.
My problem with this is I don't think you get runes and bone charms normally via finishing levels/quests (I'm on mission 4 I think, kill the inventor in his mansion. Kirin?) so I feel like I need to play by these rules or my character will be underpowered (playing on hard) if I turn these off or don't use the heart. I feel the levels are just "too" big for me to find these items via exploring.
I may give it a try with Corvo after I complete it first time and see how I fare.
What? Jensen is augmented yes but there's a difference between how they did it in HR and Mankind Divided.The physical difficulty of playing a game is more important than the immersion of a role? Not to me.
Case in point: Batman.
Batman's using that shit. He'd be stupid not to, he knows that, and his objective is to take care of the threat - not see how difficult he can make it for himself. If Batman's using it, I'm using it.
Case in point: Deus Ex.
'I never asked for these advantages, so I'm not going to use them. I'm a walking tank, I'm beyond human, but screw seeing through walls it's too easy.'
Power fantasies are just that. If you want masochism from them, you're playing the wrong kind of game. Those games do exist.
I find the break in logic of playing out of character far more egregious than having advantages over enemies that I'm intended to use - in a power fantasy. In a video game.
Batman's the definition of a CHEAT. Jenson's the definition of GIFTED. It's the point of each respective game.
We only take notice of these characters in the first place because of their advantages.
What? Jensen is augmented yes but there's a difference between how they did it in HR and Mankind Divided.
In Human Revolution all object highlights are on all the time by default, in Mankind Divided you need to unlock a smart vision augment which has a limited power setting and then you need to upgrade it to highlight useful objects. There is a middle ground and Mankind Divided does it well, a lot of games don't. And this is also a game about an augmented super human, a lot of the games being talked about in the thread aren't. I'd like to be able to turn off a lot of useless bullshit in modern games but with the exception of a few games turning off objective markers and detective vision is going to either lead to not being able to even complete the game or having to bring up the map every 5 seconds.
For me that feels like I'm deliberately wasting what little leisure time I have trying to grapple with a game that was not designed in this way.
It's cool if you can though.
But I'm saying there's good and bad ways to do it. And the thread title states detective mode because it was the first big example of it, there have been plenty of needless copycats though and that's where my gripes are.Not really relevant to my point as I'm saying neither game's level of smart vision is a problem when you're supposed to be playing as ADAM JENSON.
Also thread title states 'Detective Mode' - meaning primarily Batman.
Not really relevant to my point as I'm saying neither game's level of smart vision is a problem when you're supposed to be playing as ADAM JENSON.
Also thread title states 'Detective Mode' - meaning primarily Batman.
Now RE7 having item highlighting properties? I could see someone's point, because RE7 will NOT star some badass with vision abilities. Only grey area is the series' history of well, highlighted items. Meh.
But I'm saying there's good and bad ways to do it. And the thread title states detective mode because it was the first big example of it, there have been plenty of needless copycats though and that's where my gripes are.
I didn't specify Batman at all. The term "Detective Vision" is widely used for any games that give you super vision to highlight objects and see through walls not just Batman.
The Last of Us on harder difficulties gets rid of Joel's sonic shock superpowers.
Except the games themselves are heavily designed around these elements.
Hitman is especially frustrating without them. You would never be able to unlock any of the cool special kills without the objective markers.