I always feel like people that hate on Oblivion ride the nostalgia train of Morrowind waaay too hard. I mean, don't get me wrong, I liked Morrowind. The setting was unique, the scale was incredible, and we will never get so many factions to have questlines for in an elder scrolls game.
But get the fuck out of here with all the "morrowind is the best shit ever" idiocy. When it came out, if you weren't rocking a beast of a machine, you had tons of fog like 15 feet in front of you because the game was an unoptimized, buggy mess. Shit, I couldn't even PLAY the game for the first couple years after the game came out because of a crash to desktop bug that would occur whenever you would open the door to talk to Caius Cosades. Once I did? They had the wherewithal to streamline a few things from the bullshit in Daggerfall, but all that really means is they made it so the combat, instead of being a mess of holding down the right mouse button and swiping in various directions to slash, pierce, or overhead swing made it just click to attack. You missed more often than you hit until your skill jumped up, making it a frustrating chore if you found a cool weapon that you didn't have like 75 skill in, and you couldn't get anywhere without getting chased by a thousand fucking cliff racers.
Enter Oblivion. Hey, there's a fucking block button here now instead of just hoping you had a high enough skill to randomly block an attack. What is this, skill perks? So I get a discernible benefit when I hit milestones of my skills instead of just hitting a little harder or more often? I can actually wander and explore where I want without worrying about getting jumped by a bunch of fucking daedra at level 3? Oh, and the game doesn't crash on me for no fucking reason 5 minutes after the intro cutscene? That's pretty cool. Oh and let's not forget about fast travel, because while everyone shits on it now, it was still done pretty damn well. You couldn't fast travel somewhere you hadn't been, and once you did it added convenience that made me want to actually play the game instead of traversing over the same damn paths 800 times.
Forgive me for drinking the haterade, but the constant "Morrowind > All" nonsense just always feels like nobody remembers what the game was like on release, and conveniently forgets about all the improvements that Oblivion actually brought to the table.