Can you at least comment on PC performance and/or ps4 pro enhancements? Trying to decide between the two....Sorry guys,. I was informed I can't release my review until tomorrow 7 am eastern and that no one would be. I am totally confused.
Happy to see the positive thoughts though!
Is it more jump scares or more dread and tension and mind-twisting/surrealness? Do they mine the cyberpunk setting for horror from the story, implications of tech and world-building, and whatnot like Soma?I plan to write a full review in the next day or so, but I just wanted to drop in and say that I finished this in a neat 6 hours. It's an evolution upon Layers of Fear in many ways and the story that serves as a framework for the batshit crazy horror stuff is far more tangible in Observer.
Lots of surprises too, even if just in terms of the visuals.
Is it more jump scares or more dread and tension and mind-twisting/surrealness? Do they mine the cyberpunk setting for horror from the story, implications of tech and world-building, and whatnot like Soma?
What is the gameplay in this game? It's on the Amnesia/Penumbra end of things or Soma?
That indeed sounds great.It's a straight up adventure game with puzzles.
From the Game Informer review:
Observer has a lot more going for it than just these mind-bending sequences and jump scares. In the sections where youre actually in the real world as Lazarski, youre investigating crime scenes with the detectives augmented visions, all of which are visually pleasing and useful. These vision settings also help you solve puzzles, like scanning a corpse to read their various wounds and putting together how they died with your biosensor, or tracing a locked door to its security keypad via your electronic magnetic detector and then hacking it. The fine balance struck with these puzzles difficulty makes them interesting but keeps them from being frustrating. While no combat exists in Observer, I never felt bored with the gameplay because it kept offering me interesting logical trials to solve as well as consistent scares and plot revelations.
A few side quests are also hidden in the complex that encourage you to make use of these skills if you want to meander away from the main storyline for a bit. I dont want to spoil any of them because they are so scarce, but I enjoyed what I played, with most of them feeling like classic short stories from a sci-fi anthology.
Sounds fantastic. I'll be getting this tomorrow, for sure.
That description of the bit with scanning corpses really reminds me of Hideo Kojima's cult classic Snatcher.
What engine is under the hood here?
Man, didn't know about this and it looks cool, but the horror aspect puts me off.
How predominant it is?
The jump scares are about as brutal as they can get.
They're not few and far between?The jump scares are about as brutal as they can get.
They're not few and far between?
It's weird because Sonic Mania did go up on the EU store bang on midnight in the UK.I suppose both will be coming with the store update.
A shame that they don't update the store before.
They're not few and far between?
I'd say they're fairly consistent but vary in intensity. For example one might be a loud noise followed by something appearing the distance, or an abrupt change in location/surroundings, others are like this motherfucking thing is right up in your face CRAZY LOUD STATICY SCREECHING.
I'd say they're fairly consistent but vary in intensity. For example one might be a loud noise followed by something appearing in the distance, or an abrupt change in location/surroundings, others are like "this motherfucking thing is right up in your face" *CRAZY LOUD STATICY SCREECHING*.
If you've played it would you say they've learned from their mistakes in Layers Of Fear? Meaning that sometimes for scares to have an impact then less is more.
It was my biggest criticism of their previous game. The jump scares became so common that there impact was completely lost.
I'm really liking the look and setting of this game so I just need a little push before I jump in.
Having it available to buy on PSN would also help.
I think there's far more cohesion to the madness here so in that sense they've definitely improved. There's also far more of a traditional story with actual narrative being relayed from characters in the world and the protagonist (as opposed to just from letters etc).
There are moments of creepiness and "oh god I don't want to go into this room", but there are also a fuck load of jump scares lol.
This is not a $20 game in terms of graphics, length, or anything elsehows performance on xbox? really wish this was priced at 20
I have yet to play it to completion. I've only tried it (and it looked very promising), and yeah, normally I wouldn't remember, but I know exactly what you're talking about. I normally don't mind jumpscares but they are a very cheap trick. The original Outlast was a very neat surprise back in the day, specially coming from a small, indie studio, but its overreliance on jumpscares (the worst case I remember) diminished it in my eyes. Resident Evil 7 was a breath of fresh air in that it is the first game I've played in a long time that knows how to use them tastefully and sparingly.A bit off topic but speaking of jump scares, did any of you play Cry Of Fear and get absolutely obliterated by that very first one? You know what I'm talking about if you did.
Yes lol. Now THAT was a tone setter.A bit off topic but speaking of jump scares, did any of you play Cry Of Fear and get absolutely obliterated by that very first one? You know what I'm talking about if you did.
Tomorrow in the EU because reasons.Still not up on PSN?
Still not up on PSN?
I have yet to play it to completion. I've only tried it (and it looked very promising), and yeah, normally I wouldn't remember, but I know exactly what you're talking about. I normally don't mind jumpscares but they are a very cheap trick. The original Outlast was a very neat surprise back in the day, specially coming from a small, indie studio, but its overreliance on jumpscares (the worst case I remember) diminished it in my eyes. Resident Evil 7 was a breath of fresh air in that it is the first game I've played in a long time that knows how to use them tastefully and sparingly.
Yes lol. Now THAT was a tone setter.
I went back and played COF recently because I had some random urge to, and it holds up decently (like most stuff that runs on source). Soundtrack was also pretty solid. The composer still puts out music that's very silent hill/small town horror-esque to this day.
Kinda bummed to hear that there is a ton of jump scares in this game, but I think I'll live.
Is the console release 60fps for this?